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Modding Projects
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Moderators: Administrators, Global Moderators , EzDay281, Voyager7456
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WHEN POSTING A MODDING PROJECT
 READ BEFORE POSTING
3 8957 Jan 18 2009, 11:09 pm
Corbo
Mar 14 2019, 12:03 pm
Corbo
Forum Topics

The Anitoch Chronicles Mod for Starcraft Remastered
 
17 5021 Jun 2 2018, 3:58 pm
jun3hong
Sep 12 2020, 4:56 am
jun3hong

My current project: When One Domino Falls
 
20 3133 May 23 2019, 12:01 pm
IlyaSnopchenko
Sep 6 2020, 9:07 pm
IlyaSnopchenko

[POSTPONED] Central Independent Systems Conversion Mod
 Mod needs an AI Programmer
38 8793 Mar 11 2019, 1:29 am
razorback9423
May 28 2020, 11:09 am
razorback9423

Starcraft Remastered - Framework
 
3 2111 Jun 12 2019, 5:34 pm
UEDCommander
Jan 26 2020, 5:00 pm
UEDCommander

The UED AI Project
 A revamp of Blizzard SC Campaigns
38 13895 Jun 28 2017, 1:26 pm
Nekron
Jan 11 2020, 10:01 pm
Nekron

United Earth Directorate - Terran Partial Conversion
 v1.0
6 1004 Dec 26 2019, 3:36 am
ForTheSwarm
Dec 28 2019, 3:47 am
Corbo

Huncraft: Genocide [DONE]
 Bringing a Hungarian Campaign to English Speakers
28 7233 Feb 17 2019, 12:14 am
Kolokol
Nov 28 2019, 8:26 pm
Zincoshine

SCFC2 [BETA]
 StarCraft Field Command returns in full force
8 5602 Dec 6 2017, 7:22 am
Voyager7456
Aug 29 2019, 3:07 pm
Voyager7456

2 x 1 GRP Offer!
 
17 5589 Oct 11 2017, 4:17 am
Corbo
Apr 3 2019, 6:23 am
Kolokol

Leviathan Wakes Release Thread
 Now in Beta
23 5879 Aug 25 2018, 5:55 pm
Voyager7456
Mar 25 2019, 8:58 pm
Lagi

StarCraft: Dawn of Change
 A Total Conversion Mod for Starcraft: Brood War 1.16.v
26 9115 Jul 6 2017, 1:28 pm
Black_Overseer
Mar 25 2019, 7:49 am
Kolokol

StarCraft: Burning Ground - Fall of the Gods v2.00 Update
 A Mod for Starcraft: Brood War
51 28810 Jul 28 2013, 7:02 pm
Black_Overseer
Mar 17 2019, 5:09 am
Black_Overseer

Igal Heresy
 Brood War tech alteration
1 1347 Nov 30 2018, 11:07 pm
Lagi
Nov 30 2018, 11:39 pm
Lagi

StarCraft: Leviathan Wakes
 guys i remembered how to open firegraft
23 7989 Apr 3 2016, 8:44 pm
Voyager7456
Aug 25 2018, 5:55 pm
Voyager7456

Robots vs. Humans
 terrible meme mod
3 2629 Mar 25 2018, 6:46 pm
Voyager7456
May 8 2018, 11:59 pm
Biophysicist

Canceled Two Project
 Mars Assault(Water Starcraft), Flag of Despair
5 2194 Jan 13 2018, 6:45 pm
Black_Overseer
Jan 14 2018, 5:24 am
Black_Overseer

Excision
 A cooperative fight for humanity's survival
14 6303 Jun 25 2017, 12:44 am
Voyager7456
Nov 30 2017, 9:52 pm
Voyager7456

Starcraft: Beta Reconstruction
 Most accurately shows the beta elements.
14 5062 Jul 17 2017, 2:56 am
Black_Overseer
Jul 27 2017, 2:28 am
Dem0n

Warcraft 3 TC for StarCraft!
 About v2.0/(2.2?)
5 4627 Feb 21 2014, 2:18 am
Lamb003
Mar 20 2017, 4:23 am
IskatuMesk

Peacecraft
 
9 3431 Jan 11 2017, 12:46 am
DirectShift
Mar 19 2017, 7:47 pm
DirectShift

Starcraft: Origins
 Project Development Topic
10 4182 Jun 9 2016, 3:55 am
Corbo
Feb 4 2017, 11:12 pm
Corbo

ARAI FINAL v3.1 (ANTITHESIS RISING AI)
 A mod by Voyager7456[MM] and Ermac
28 14803 Jun 21 2008, 10:09 am
bajadulce
Aug 10 2016, 9:29 pm
noobscrub

Designed a unit
 I'm not sure how this works but it's a perfectly good sp
3 3466 Apr 20 2016, 4:06 pm
Hahananda
Apr 23 2016, 7:00 am
Pr0nogo

StarCraft 2-1=1: Wings of Liberty
 Here's another one of those SC2 to SCBW mods! :DD
3 5304 Oct 4 2014, 2:10 pm
Arkane
Nov 27 2015, 3:57 am
Oh_Man

Hi. here is my mods
 mod tweaks in progress
1 2453 Jun 18 2015, 10:03 am
heinrichmetzger
Jun 19 2015, 5:33 am
Corbo

Project: The one true mod
 Development topic
4 4548 Mar 20 2015, 1:23 am
Corbo
Mar 21 2015, 7:34 am
Corbo

An Unnamed Project
 Cuz I'm not clever with names :c
1 3365 Apr 10 2014, 4:39 am
Pandut
Apr 29 2014, 8:50 pm
Pandut

Gravity mod
 At least done enough to show!
1 2947 Apr 17 2014, 7:22 pm
09xela
Apr 17 2014, 8:12 pm
09xela

Utility Mods?
 
4 3786 Jul 30 2013, 9:25 am
Veta
Aug 2 2013, 10:58 am
Veta

Pages: 1 2 35 >

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[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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