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Modding Projects
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Moderators: Administrators, Global Moderators , EzDay281, Voyager7456
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WHEN POSTING A MODDING PROJECT
 READ BEFORE POSTING
3 5916 Jan 18 2009, 11:09 pm
Corbo
Mar 14 2019, 12:03 pm
Corbo
Forum Topics

Huncraft: Genocide
 Bringing a Hungarian Campaign to English Speakers
19 858 Feb 17 2019, 12:14 am
Kolokol
Yesterday, 10:55 pm
Kolokol

StarCraft: Burning Ground - Fall of the Gods v2.00 Update
 A Mod for Starcraft: Brood War
51 21757 Jul 28 2013, 7:02 pm
Black_Overseer
Yesterday, 5:09 am
Black_Overseer

StarCraft: Dawn of Change
 A Total Conversion Mod for Starcraft: Brood War 1.16.v
23 4406 Jul 6 2017, 1:28 pm
Black_Overseer
Mar 14 2019, 2:59 am
razorback9423

Central Independent Systems Conversion Mod
 A new race is coming from outside the Korprulu Sector
0 103 Mar 11 2019, 1:29 am
razorback9423
Mar 11 2019, 1:29 am
razorback9423

The UED AI Project
 A revamp of Blizzard SC Campaigns
27 4108 Jun 28 2017, 1:26 pm
Nekron
Feb 26 2019, 6:22 pm
Nekron

Leviathan Wakes Release Thread
 Now in Beta
22 1874 Aug 25 2018, 5:55 pm
Voyager7456
Feb 18 2019, 1:00 am
Voyager7456

The Anitoch Chronicles Mod for Starcraft Remastered
 
13 1495 Jun 2 2018, 3:58 pm
jun3hong
Jan 15 2019, 11:24 am
IlyaSnopchenko

Igal Heresy
 Brood War tech alteration
1 231 Nov 30 2018, 11:07 pm
Lagi
Nov 30 2018, 11:39 pm
Lagi

StarCraft: Leviathan Wakes
 guys i remembered how to open firegraft
23 5868 Apr 3 2016, 8:44 pm
Voyager7456
Aug 25 2018, 5:55 pm
Voyager7456

Robots vs. Humans
 terrible meme mod
3 1213 Mar 25 2018, 6:46 pm
Voyager7456
May 8 2018, 11:59 pm
Biophysicist

SCFC2 [BETA]
 StarCraft Field Command returns in full force
6 2698 Dec 6 2017, 7:22 am
Voyager7456
Mar 21 2018, 4:16 pm
BeatMeistro

Canceled Two Project
 Mars Assault(Water Starcraft), Flag of Despair
5 1138 Jan 13 2018, 6:45 pm
Black_Overseer
Jan 14 2018, 5:24 am
Black_Overseer

Excision
 A cooperative fight for humanity's survival
14 4045 Jun 25 2017, 12:44 am
Voyager7456
Nov 30 2017, 9:52 pm
Voyager7456

2 x 1 GRP Offer!
 
15 3216 Oct 11 2017, 4:17 am
Corbo
Nov 10 2017, 4:53 am
Corbo

Starcraft: Beta Reconstruction
 Most accurately shows the beta elements.
14 3119 Jul 17 2017, 2:56 am
Black_Overseer
Jul 27 2017, 2:28 am
Dem0n

Warcraft 3 TC for StarCraft!
 About v2.0/(2.2?)
5 3407 Feb 21 2014, 2:18 am
Lamb003
Mar 20 2017, 4:23 am
IskatuMesk

Peacecraft
 
9 2330 Jan 11 2017, 12:46 am
DirectShift
Mar 19 2017, 7:47 pm
DirectShift

Starcraft: Origins
 Project Development Topic
10 2897 Jun 9 2016, 3:55 am
Corbo
Feb 4 2017, 11:12 pm
Corbo

ARAI FINAL v3.1 (ANTITHESIS RISING AI)
 A mod by Voyager7456[MM] and Ermac
28 12488 Jun 21 2008, 10:09 am
bajadulce
Aug 10 2016, 9:29 pm
noobscrub

Designed a unit
 I'm not sure how this works but it's a perfectly good sp
3 2487 Apr 20 2016, 4:06 pm
Hahananda
Apr 23 2016, 7:00 am
Pr0nogo

StarCraft 2-1=1: Wings of Liberty
 Here's another one of those SC2 to SCBW mods! :DD
3 4138 Oct 4 2014, 2:10 pm
Arkane
Nov 27 2015, 3:57 am
Oh_Man

Hi. here is my mods
 mod tweaks in progress
1 1772 Jun 18 2015, 10:03 am
heinrichmetzger
Jun 19 2015, 5:33 am
Corbo

Project: The one true mod
 Development topic
4 3508 Mar 20 2015, 1:23 am
Corbo
Mar 21 2015, 7:34 am
Corbo

An Unnamed Project
 Cuz I'm not clever with names :c
1 2454 Apr 10 2014, 4:39 am
Pandut
Apr 29 2014, 8:50 pm
Pandut

Gravity mod
 At least done enough to show!
1 2176 Apr 17 2014, 7:22 pm
09xela
Apr 17 2014, 8:12 pm
09xela

Utility Mods?
 
4 2935 Jul 30 2013, 9:25 am
Veta
Aug 2 2013, 10:58 am
Veta

StarCraft Hybrids War
 All made by JimRaynor187
12 12436 May 24 2013, 5:46 am
JimRaynor187
Jun 5 2013, 6:52 am
JimRaynor187

StarCraft: Transition
 Version 1.1 updated
28 7701 Oct 31 2012, 10:06 am
pastelmind
Jun 3 2013, 5:57 am
Raygoza

STF: Ultimate
 
3 2666 Apr 2 2013, 1:14 am
Hercanic
Apr 2 2013, 8:31 am
Hercanic

Pages: 1 2 34 >

Members in this forum: None.

[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
Please log in to shout.


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