Staredit Network > Forums > Modding Projects > Topic: Starcraft Remastered - Framework
Starcraft Remastered - Framework
Jun 12 2019, 5:34 pm
By: UEDCommander  

Jun 12 2019, 5:34 pm UEDCommander Post #1


Starcraft Remastered - Framework

While developing the Remastered version of Starcraft Brood War, Classic Games team has allowed many graphical errors and inconsistencies to slip into the
end product. Since it is pretty clear by now that those errors and inconsistencies won't be fixed any time soon, I decided to release into public access
something what I was working on for quite some time now - a pack of sprites in Remastered-compatiable format, which, when used, are fixing various issues
with Remastered graphics, making them more consistent with SD graphics.

This framework is being distributed in two versions - a Remastered-compatiable .exe mod which allows to use fixes in game, and a .zip archive which can
be unpacked into any other mod's core folder in order to use graphical fixes in conjunction with this mod's functionality.

Current list of fixes:
  • Sons of Korhal billboard: The inconsistent Dominion decal from HD mode has been changed to the correct SoK one.
  • Ghost: Now more centralized and more consistent with SD mode positioning in relation to the selection circle.
  • Scarab explosion: Now is centralized in relation to Scarab's position.
  • Photon blaster hit: Now is centralized.
  • Burst laser: Surplus vertical offset removed.
  • Yamato cannon: Charging sequence frames are now playing in correct order.
  • Scanner sweep: Now is centralized.
  • Lurker egg: Hydralisk in the morph animation now starts from his actual position.
  • Valkyrie missile trail: Now is centralized.
  • Restoration: Animation is now centralized.
  • Magna pulse and Acid spray: As a bonus, those unused graphical elements which were broken in Remastered are now working properly and (almost)
    rid of surplus offsets.


Download links:

Mod file

Frame pack

  • Developer: UEDCommander.
  • Software support: Neiv.
  • List of errors provided by: Subsourian, 뫼니에르.


Humanity first. No matter the cost.

Jun 15 2019, 3:33 pm Nekron Post #2

pretty much essential for all RM mods, if you ever touch RM download this :wob:

Jul 10 2019, 3:28 pm UEDCommander Post #3

.exe updated to new version btw.

Humanity first. No matter the cost.

Jan 26 2020, 5:00 pm UEDCommander Post #4

Made some updates to both frame pack and the .exe.

  • .exe file updated to support latest version.
  • Improved SoK emblem on the billboards.

Humanity first. No matter the cost.

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[10:17 am]
O)FaRTy1billion[MM] -- :wob:
[2020-5-28. : 10:57 pm]
lil-Inferno -- That's legit the only other map trailer I can think of, also by Tux
[2020-5-28. : 10:56 pm]
lil-Inferno -- A&O Saga?
[2020-5-28. : 8:44 pm]
youarenotworthy -- The trailer in question uses that exact music I linked. In fact, it's the main reason I remember it at all, because originally I was thinking it was a Matrix map, but I think it only used that music and that's why i thought that.
[2020-5-28. : 8:43 pm]
youarenotworthy -- Thanks NudeRaider, I found that, it's not it.
[2020-5-28. : 8:25 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: If anyone remembers though, the map/trailer for his map used this music: ""
the music is not exactly the same, so I'm not sure if it's another piece entirely or just another version but maybe this is it? this would be the trailer to Tuxedo-Templar's Rush map.
[2020-5-28. : 7:48 pm]
youarenotworthy -- If anyone remembers though, the map/trailer for his map used this music: ""
[2020-5-28. : 7:46 pm]
youarenotworthy -- Thanks lil-inferno... I'm not sure if it was tuxedo templar. I remember his stuff being good too, but I can't find the trailer the guy made. I might be mistaken about his name. Either way, thanks. I'm gonna give up on trying to find it XD
[2020-5-28. : 6:40 pm]
Zycorax -- :wob:
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