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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 347
Posts: 7177
Nov 23 2023, 7:21 pm
In: Happy Thanksgiving...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 787
Posts: 17597
Feb 7 2024, 1:45 pm
In: Command Center + C...
By: Ultraviolet
General StarCraft
Talk about StarCraft and in general.
Topics: 675
Posts: 8434
Feb 13 2024, 7:20 pm
In: hello!
By: lil-Inferno
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 469
Posts: 9922
Apr 28 2023, 1:01 pm
By: Excalibur
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 68
Posts: 5879
Jul 14 2021, 3:42 am
In: Staredit Network B...
By: zsnakezz
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 4001
Posts: 39350
Feb 20 2024, 2:15 pm
In: EUD (Editor) Help ...
By: MobMob
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 810
Posts: 18476
Feb 13 2024, 1:10 pm
In: The Architect RPG
By: SacredReign
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 515
Posts: 10911
Feb 16 2024, 4:36 am
In: Starcraft Broodwar...
By: Heinermann
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 708
Posts: 11494
Jan 13 2024, 8:04 pm
In: Spitballing ideas ...
By: Ultraviolet
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 189
Posts: 5111
Feb 10 2024, 6:52 pm
In: Chkdraft Project
By: jjf28
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 774
Posts: 6780
Today, 4:26 am
In: Siege tank with nu...
By: drtraphouse
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 128
Posts: 3061
Dec 3 2023, 7:54 pm
In: When One Domino Fa...
By: IlyaSnopchenko
Modding Discussion
General discussion of anything related to mod making.
Topics: 229
Posts: 4309
Jan 15 2024, 10:38 pm
In: Aiscript debug plu...
By: moataz
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 199
Posts: 2384
Feb 6 2022, 11:08 am
In: (2)Switchblade
By: fusiongtxo0
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 82
Posts: 1117
Mar 31 2023, 2:37 am
In: Maps Smaller Than ...
By: l)ark_ssj9kevin
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 425
Posts: 7737
Dec 13 2023, 8:51 am
In: Wider view for cam...
By: Nekron
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 829
Posts: 5079
Nov 4 2018, 5:50 am
In: New to Galaxy Edit...
By: Keli
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 221
Posts: 4833
Feb 5 2023, 12:02 am
In: Jungle Strike (Des...
By: Ultraviolet
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 105
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2288
Posts: 113260
Feb 6 2024, 4:47 pm
In: Looking for mapper...
By: Filmstars
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 160
Posts: 4598
Oct 14 2023, 8:11 pm
In: Donald Trump is Pr...
By: da real donwano
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 248
Posts: 12810
Jul 9 2023, 9:03 pm
In: Same Sex Rights
By: ClansAreForGays
Technology & Computers
Anything and everything geek.
Topics: 1324
Posts: 18348
Nov 30 2023, 12:33 am
In: ChatGPT
By: Vrael
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 744
Posts: 21543
Jan 8 2023, 1:51 am
In: Doodan Made a Mine...
By: Doodan
Media, Art, and Literature

Topics: 672
Posts: 10810
May 28 2021, 8:18 pm
In: Current Sci-Fi Sho...
By: Voyager7456
For new members to introduce themselves to the SEN community.
Topics: 155
Posts: 1996
Oct 28 2023, 3:47 am
In: Introductions
By: CuriousElmer
[02:48 pm]
lil-Inferno -- :wob:
[01:20 am]
RIVE -- :wob:
[12:14 am]
Ultraviolet -- :wob:
[2024-2-20. : 8:35 am]
NudeRaider -- jjf28
jjf28 shouted: :laughing:
:lol: = :lol:
[2024-2-20. : 5:43 am]
Vrael -- lil-Inferno
lil-Inferno shouted: an idiot who is banging ur mum
u wot m8?
[2024-2-20. : 3:43 am]
ClansAreForGays -- I don't get it, so it just decreases? Like if I have it set to 1, it'll be zero during build. But If I have it set to 100... it's be like 50?
[2024-2-20. : 1:49 am]
kgh829 -- The weird thing is that the building defense value wasn't set to Zero. If the building's defense is abnormally high, the building under construction becomes almost invincible, just like a completed building.
[2024-2-20. : 1:44 am]
kgh829 -- I just tested out of curiosity, and it turns out that the defense of Zerg buildings also decreases.
[2024-2-19. : 11:27 pm]
ClansAreForGays -- do zerg buildings have 0 armor while morning? like how terran building do while being built?
[2024-2-19. : 10:16 pm]
ClansAreForGays -- It even told me I should probably use scmdraft2 instead, becuase I mentioned staredit in the prompt.
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