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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 340
Posts: 7099
Nov 28 2019, 10:19 pm
In: Happy Thanksgiving...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 767
Posts: 17573
May 19 2020, 6:52 pm
In: SEN Wikia
By: IlyaSnopchenko
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 545
Posts: 7456
Aug 25 2020, 4:23 am
In: Lan Latency on B.n...
By: KloingoWo
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 465
Posts: 9906
Feb 7 2020, 11:32 am
In: Random Badlands St...
By: IlyaSnopchenko
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 65
Posts: 5863
Sep 9 2020, 3:09 pm
In: Fall Guys Contest ...
By: lifebot
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3887
Posts: 38541
Sep 17 2020, 6:20 pm
In: Sharing vision wit...
By: IlyaSnopchenko
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 749
Posts: 17392
Sep 19 2020, 8:30 pm
In: [SCA] Warbible
By: lifebot
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 501
Posts: 10656
Aug 9 2020, 3:45 am
In: StarCraft Original...
By: FullMetalSnorlax
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 698
Posts: 11363
Yesterday, 6:25 am
In: Concept: dodge mec...
By: Oh_Man
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 168
Posts: 4929
Sep 13 2020, 3:10 pm
In: scmdraft - 0.9.0 i...
By: Oh_Man
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 729
Posts: 6490
Sep 12 2020, 3:04 pm
In: Resource gain upon...
By: Voyager7456
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 124
Posts: 2834
Sep 12 2020, 4:56 am
In: The Anitoch Chroni...
By: jun3hong
Modding Discussion
General discussion of anything related to mod making.
Topics: 217
Posts: 4177
Sep 20 2020, 3:57 pm
In: Animosity
By: AraNg
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 198
Posts: 2374
Aug 9 2018, 1:49 pm
In: (8) Hibiol Warzone
By: Excalibur
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 406
Posts: 7721
Jul 16 2020, 12:57 pm
In: Massive Map Editor...
By: UndeadStar
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 829
Posts: 5076
Nov 4 2018, 5:50 am
In: New to Galaxy Edit...
By: Keli
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 221
Posts: 4807
Oct 18 2019, 1:42 pm
In: Temple Siege 2
By: GGmano
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2243
Posts: 112840
Aug 31 2020, 2:23 pm
In: What the heck are ...
By: IlyaSnopchenko
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 148
Posts: 4568
Aug 27 2020, 12:12 am
In: Donald Trump is Pr...
By: KrayZee
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 245
Posts: 12800
Jan 18 2019, 1:11 am
In: Pastor Preaching F...
By: lifebot
Technology & Computers
Anything and everything geek.
Topics: 1313
Posts: 18310
Jul 9 2020, 4:42 pm
In: Lost fps and I don...
By: Oh_Man
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 732
Posts: 21380
May 25 2020, 2:32 pm
In: TERRARIA
By: Zincoshine
Media, Art, and Literature

Topics: 670
Posts: 10732
Dec 22 2019, 4:04 am
In: Current Sci-Fi Sho...
By: Oh_Man
Introductions
For new members to introduce themselves to the SEN community.
Topics: 122
Posts: 1934
Jul 7 2020, 3:54 pm
In: I'm new here
By: C(a)HeK
[01:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
[11:02 pm]
MTiger156 -- x
[10:51 pm]
sraw531 -- and sometimes Y
[05:20 pm]
UndeadStar -- e
[04:40 pm]
lil-Inferno -- u
[01:25 pm]
MTiger156 -- a
[06:22 am]
NudeRaider -- double fail
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