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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 340
Posts: 7099
Nov 28 2019, 10:19 pm
In: Happy Thanksgiving...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 766
Posts: 17572
Aug 22 2019, 5:16 pm
In: SEN Wikia
By: IlyaSnopchenko
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 525
Posts: 7439
Jan 3 2020, 7:55 am
In: The 4th SC-DSA Lea...
By: GGmano
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 464
Posts: 9900
Oct 30 2019, 11:11 am
In: Dizzy & Sam�...
By: Oh_Man
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 64
Posts: 5860
Nov 6 2019, 7:49 pm
In: Desert strike clas...
By: GGmano
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3853
Posts: 38375
Jan 8 2020, 7:23 pm
In: Need some assistan...
By: GGmano
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 729
Posts: 17120
Yesterday, 9:19 pm
In: HEROES & SILENCE [...
By: RdeRenato
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 500
Posts: 10644
Oct 24 2019, 9:44 pm
In: Poker texas hold em
By: GGmano
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 693
Posts: 11326
Oct 22 2019, 2:38 pm
In: Selection Detectio...
By: Zoan
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 161
Posts: 4805
Jan 17 2020, 2:02 pm
In: scmdraft - 0.9.0 i...
By: Oh_Man
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 712
Posts: 6422
Today, 3:12 am
In: Remastered portrai...
By: razorback9423
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 124
Posts: 2811
Jan 11 2020, 10:01 pm
In: The UED AI Project
By: Nekron
Modding Discussion
General discussion of anything related to mod making.
Topics: 214
Posts: 4140
Jan 17 2020, 2:44 pm
In: Samase
By: Neiv
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 197
Posts: 2374
Aug 9 2018, 1:49 pm
In: (8) Hibiol Warzone
By: Excalibur
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 392
Posts: 7719
Jan 13 2020, 6:04 pm
In: Crushing with Terr...
By: UndeadStar
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 829
Posts: 5075
Nov 4 2018, 5:50 am
In: New to Galaxy Edit...
By: Keli
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 221
Posts: 4807
Oct 18 2019, 1:42 pm
In: Temple Siege 2
By: GGmano
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2236
Posts: 112791
Yesterday, 2:54 am
In: SEN Survivor: Roun...
By: Doodan
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 144
Posts: 4539
Dec 19 2019, 11:35 pm
In: Donald Trump is Pr...
By: KrayZee
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 245
Posts: 12800
Jan 18 2019, 1:11 am
In: Pastor Preaching F...
By: lifebot
Technology & Computers
Anything and everything geek.
Topics: 1303
Posts: 18255
Oct 30 2019, 11:36 pm
In: Mini ITX build for...
By: rockz
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 728
Posts: 21375
Jan 16 2020, 6:07 am
In: Resident Evil 3 Re...
By: KrayZee
Media, Art, and Literature

Topics: 670
Posts: 10732
Dec 22 2019, 4:04 am
In: Current Sci-Fi Sho...
By: Oh_Man
Introductions
For new members to introduce themselves to the SEN community.
Topics: 119
Posts: 1927
Mar 7 2018, 4:47 am
In: still hooked on St...
By: lil-Inferno
[07:01 am]
KrayZee -- What's the magic boxes supposed to look like?
[07:00 am]
jjf28 -- I don't have datedit on this comp
[06:57 am]
jjf28 -- maybe splash is just based on the damage class?
[02:59 am]
RdeRenato -- :c one day I will find out
[02:54 am]
Corbo -- o
[02:54 am]
RdeRenato -- Sounds good, the problem is when the splash can kill in one shoot
[02:53 am]
Corbo -- maybe you can detect where a splash hit is being made/targetted and calculate which units will be damaged and heal them
[02:51 am]
RdeRenato -- I did weird things with eud but I didn't find anything about the splash
[02:51 am]
RdeRenato -- ty, its gg for me
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