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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 339
Posts: 7098
Jul 25 2019, 12:51 pm
In: An Interview with ...
By: IlyaSnopchenko
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 765
Posts: 17569
Aug 22 2019, 5:16 pm
In: SEN Wikia
By: IlyaSnopchenko
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 518
Posts: 7413
Yesterday, 3:40 am
In: Looking for an old...
By: stalwart ghostess
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 464
Posts: 9898
Jun 26 2019, 12:01 am
In: Random Badlands St...
By: Sie_Sayoka
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 63
Posts: 5858
Aug 15 2018, 5:06 pm
In: One Week Mapping C...
By: karmazynowa15
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3835
Posts: 38285
Today, 8:32 pm
In: Lurkers unburrow w...
By: Ultraviolet
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 726
Posts: 16996
Oct 12 2019, 4:12 pm
In: New StarCraft camp...
By: Andrea Rosa
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 499
Posts: 10643
Sep 23 2019, 12:20 pm
In: Profundum Nefas
By: Oh_Man
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 693
Posts: 11323
Aug 30 2019, 4:55 pm
In: EUD Workshop [Tuto...
By: T-warp
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 160
Posts: 4758
3 hours ago
In: EUD Editor 2
By: Ultraviolet
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 709
Posts: 6407
Sep 25 2019, 6:30 am
In: [solved] change dm...
By: muscerly
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 123
Posts: 2799
Today, 12:14 am
In: Central Independen...
By: razorback9423
Modding Discussion
General discussion of anything related to mod making.
Topics: 214
Posts: 4114
Sep 25 2019, 12:33 am
In: Samase
By: Neiv
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 197
Posts: 2374
Aug 9 2018, 1:49 pm
In: (8) Hibiol Warzone
By: Excalibur
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 391
Posts: 7718
Aug 6 2018, 3:17 pm
In: Crushing with Terr...
By: UndeadStar
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 829
Posts: 5075
Nov 4 2018, 5:50 am
In: New to Galaxy Edit...
By: Keli
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 221
Posts: 4806
Sep 28 2018, 11:19 pm
In: Fortress Survival
By: @:@
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2232
Posts: 112703
Sep 26 2019, 11:36 pm
In: SC1 Vs. SC2
By: razorback9423
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 144
Posts: 4513
Oct 2 2019, 5:54 pm
In: Donald Trump is Pr...
By: KrayZee
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 245
Posts: 12800
Jan 18 2019, 1:11 am
In: Pastor Preaching F...
By: lifebot
Technology & Computers
Anything and everything geek.
Topics: 1302
Posts: 18245
Feb 19 2019, 5:45 pm
In: New gaming PC build
By: lifebot
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 727
Posts: 21371
Oct 2 2019, 5:53 pm
In: The Last of Us Par...
By: KrayZee
Media, Art, and Literature

Topics: 670
Posts: 10728
3 hours ago
In: Current Sci-Fi Sho...
By: CaptainWill
Introductions
For new members to introduce themselves to the SEN community.
Topics: 119
Posts: 1927
Mar 7 2018, 4:47 am
In: still hooked on St...
By: lil-Inferno
[11:39 pm]
jjf28 -- you'd need a computer ofc, and the right base AI script
[11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[11:37 pm]
jjf28 -- cut their power partway through
[11:37 pm]
jjf28 -- maybe power dependent buildings you could
[11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
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