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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 337
Posts: 7091
Jun 16 2018, 10:14 pm
In: StarCraft Develope...
By: RIVE
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 764
Posts: 17552
Apr 27 2018, 12:59 pm
In: SEN Wikia
By: DeadlyBytes
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 498
Posts: 7233
Aug 14 2018, 4:16 pm
In: I have a question ...
By: what9
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 463
Posts: 9891
Jul 29 2018, 10:23 pm
In: Random Badlands St...
By: Sie_Sayoka
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 62
Posts: 5858
Aug 15 2018, 5:06 pm
In: One Week Mapping C...
By: karmazynowa15
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3744
Posts: 37867
Yesterday, 11:10 pm
In: Local player EUD&#...
By: LoveLess
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 705
Posts: 16751
Yesterday, 4:10 pm
In: Brood War Alternate
By: UEDCommander
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 495
Posts: 10601
Aug 17 2018, 6:26 am
In: Hazard Zone
By: martosss
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 680
Posts: 11236
Aug 8 2018, 10:53 am
In: What unit can I di...
By: lucifirius
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 138
Posts: 4209
Yesterday, 12:15 am
In: EUD Editor 2 Remas...
By: Ultraviolet
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 673
Posts: 6258
Jul 21 2018, 1:43 pm
In: Creating custom AI...
By: UEDCommander
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 116
Posts: 2637
Jul 22 2018, 4:21 pm
In: The Anitoch Chroni...
By: Whiplash
Modding Discussion
General discussion of anything related to mod making.
Topics: 203
Posts: 3917
Yesterday, 11:07 am
In: Animosity
By: Neiv
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 197
Posts: 2374
Aug 9 2018, 1:49 pm
In: (8) Hibiol Warzone
By: Excalibur
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 391
Posts: 7718
Aug 6 2018, 3:17 pm
In: Crushing with Terr...
By: UndeadStar
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 827
Posts: 5075
Jun 6 2017, 9:42 am
In: Migrate from Abili...
By: TF-
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 220
Posts: 4806
Jul 14 2018, 9:31 pm
In: The Ghost Crew
By: TF-
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2224
Posts: 112616
Jul 19 2018, 6:56 pm
In: SEN Con 2018 Event...
By: Ashamed
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 144
Posts: 4512
Jul 11 2018, 7:53 am
In: I have a realisati...
By: ZoltanMatey
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 243
Posts: 12796
Jul 17 2018, 12:49 am
In: ATTENTION we serio...
By: Doodan
Technology & Computers
Anything and everything geek.
Topics: 1301
Posts: 18229
Jul 23 2018, 2:01 pm
In: Computer Issues
By: CaptainWill
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 723
Posts: 21359
Jul 16 2018, 10:15 pm
In: well, could we fro...
By: ZoltanMatey
Media, Art, and Literature

Topics: 668
Posts: 10722
Apr 10 2018, 8:03 am
In: Your Music
By: blurpik
Introductions
For new members to introduce themselves to the SEN community.
Topics: 119
Posts: 1926
Mar 7 2018, 4:47 am
In: still hooked on St...
By: lil-Inferno
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
Topics: 34
Posts: 495
Aug 8 2012, 3:46 am
In: GalaxyWiki.net
By: DevliN
Clan Oo

Topics: 90
Posts: 1468
Oct 17 2017, 11:44 pm
In: Permanently Closin...
By: Oo.CoH.oO
Clan CheF
We are Clan CheF. Love us.
Topics: 32
Posts: 560
Jan 10 2011, 9:02 pm
In: SC2 User IDs
By: Riney
[01:33 pm]
Mini Moose 2707 -- Also things marked as changed even when just opening the map. 0.8.0 opens/saves fine tho smh
[01:25 pm]
Mini Moose 2707 -- "Exception raised while loading the MPQ. The MPQ appears to be in an unsupported format." This is an odd error to get from a map I just saved in SCMD2. It wrote this MPQ lmao
[12:26 am]
Mini Moose 2707 -- Add --help support lmao
[10:22 pm]
Suicidal Insanity -- Will try to remember to add a case for empty command line
[10:22 pm]
Suicidal Insanity -- since you probably aren't launchiung it with /embedding
[10:22 pm]
Suicidal Insanity -- Hmm, may be a side effect from turning it into a OLE automation server
[08:04 pm]
Mini Moose 2707 -- JK w/e fought enough and got it to work
[07:42 pm]
Mini Moose 2707 -- Can open it normally and THEN load the map but w/e
[07:42 pm]
Mini Moose 2707 -- SMH, newest SMCD2 dies when I try to open it from the command line, which is kind of important for being able to make it the default app lmao
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