Staredit Network > Forums > Modding Projects > Topic: StarCraft: Leviathan Wakes
StarCraft: Leviathan Wakes
This topic is locked. You can no longer write replies here.
Apr 3 2016, 8:44 pm
By: Voyager7456  

Jul 6 2017, 10:45 pm Symmetry Post #21

Dungeon Master

so you finish yet ;D



:voy: :jaff: :voy: :jaff:

Jul 6 2017, 11:01 pm Voyager7456 Post #22

Responsible for my own happiness? I can't even be responsible for my own breakfast

I had a lot of it done, but there's a desync that I couldn't track down, so I just put it on hold. My latest project is here: http://www.staredit.net/topic/17374/



Look out and there's no atmosphere
No sign of life, it's only us here
We float along, no direction
No gravity, no recollection


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jul 8 2017, 3:59 am LoveLess Post #23

Let me show you how to hump without making love.

This is the mod we want Voy. Fix the desync, mod night depends on it.



None.

Aug 25 2018, 5:55 pm Voyager7456 Post #24

Responsible for my own happiness? I can't even be responsible for my own breakfast

This topic is outdated. Please see this link..



Look out and there's no atmosphere
No sign of life, it's only us here
We float along, no direction
No gravity, no recollection


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
Please log in to shout.


Members Online: Roy, amykevy, jun3hong, C(a)HeK, UEDCommander, jjf28