Staredit Network > Forums > Modding Projects > Topic: StarCraft: Dawn of Change
StarCraft: Dawn of Change
Jul 6 2017, 1:28 pm
By: Black_Overseer  

Feb 1 2019, 1:24 am Black_Overseer Post #21

Feb 2 2019, 6:37 am Black_Overseer Post #22

looks good.

Feb 3 2019, 4:59 am Black_Overseer Post #23

v 2.99 is out


challenge map is still WIP..

Post has been edited 1 time(s), last time on Feb 3 2019, 7:56 am by Black_Overseer.

Mar 14 2019, 2:59 am razorback9423 Post #24

Can't wait to see more of this! Keep up the good work!

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[06:50 am]
Suicidal Insanity -- ok, nice
[03:16 am]
Corbo -- and by too I meant again xD
[03:15 am]
Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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