Staredit Network > Forums > Modding Projects > Topic: StarCraft: Dawn of Change
StarCraft: Dawn of Change
Jul 6 2017, 1:28 pm
By: Black_Overseer  

Feb 1 2019, 1:24 am Black_Overseer Post #21








Feb 2 2019, 6:37 am Black_Overseer Post #22




looks good.







Feb 3 2019, 4:59 am Black_Overseer Post #23



v 2.99 is out

MEGA

challenge map is still WIP..

Post has been edited 1 time(s), last time on Feb 3 2019, 7:56 am by Black_Overseer.




Mar 14 2019, 2:59 am razorback9423 Post #24



Can't wait to see more of this! Keep up the good work!



CIS Conversion Mod discord server: http://discord.gg/HepwNn4

Mar 25 2019, 4:46 am Kolokol Post #25



I got a problem. So when I try to launch the UED campaign from the menu, I just get the briefing for the first mission of the UED from the standard SC game and then crash when it starts. Is there a way to fix this?



None.

Mar 25 2019, 7:17 am Black_Overseer Post #26



Quote from Kolokol
I got a problem. So when I try to launch the UED campaign from the menu, I just get the briefing for the first mission of the UED from the standard SC game and then crash when it starts. Is there a way to fix this?

there is no campaign missions.




Mar 25 2019, 7:49 am Kolokol Post #27



The menu screen showed a campaign select button.

Is there going to be a campaign in the future?



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:38 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts
[04:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
Please log in to shout.


Members Online: Dem0n, Roy, Pridhamse5, Pr0nogo, jun3hong