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Modding Projects
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Moderators: Administrators, Global Moderators , EzDay281, Voyager7456
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Topic Replies Views Starter / Time Last Post

Temptation
 Total Conversion
69 16330 Jul 10 2008, 2:17 am
A_of-s_t
Sep 22 2012, 7:38 am
Sand Wraith

StarCraft: Apocalypse
 Apocalyptic battles in the distant future
3 3020 Jul 18 2012, 6:41 pm
Spatharas
Sep 10 2012, 8:41 pm
Raygoza

[90%] Peace is Deviation
 mostly finished but a bit buggy and flawed
10 4950 Jul 21 2012, 11:33 pm
Sand Wraith
Aug 22 2012, 11:58 pm
Sand Wraith

StarCraft X
 StarCraft Mod for SC v.1.16.1
10 4379 May 12 2012, 10:16 am
phantommaelstrom
Jun 18 2012, 2:53 pm
matefkr

Starcraft Team Fortress
 Beta released!
51 18812 Mar 1 2009, 12:32 am
Hercanic
Sep 19 2011, 6:23 am
Hercanic

Domination
 Concept and Beginning of Design
7 5024 May 15 2011, 4:37 am
Drakiazuu
Sep 16 2011, 4:21 pm
Pr0nogo

Starcraft: Sons Of War
 We ought to give it a second try...
120 32072 Feb 29 2008, 4:48 pm
ITSTORRASQUE4U
May 15 2011, 5:40 am
Drakiazuu

War Of The Imperial Empires
 Minor/Major Conversion(somewhere in between?)
8 4281 Aug 26 2010, 6:59 am
xAngelSpiritx
May 6 2011, 10:08 am
Jack

SC: Opcode Not Enabled
 Mod discarded...
5 3399 Apr 13 2011, 10:21 am
pastelmind
May 1 2011, 3:21 pm
pastelmind

Narcoleptic Moon Maniac
 Total Conversion
2 2862 Apr 14 2011, 8:00 pm
Slyence
Apr 15 2011, 12:53 am
Slyence

Rise of the Gryphons [WIP]
 Can you stop them?
14 4970 Jul 20 2010, 8:03 am
MorLawes
Sep 12 2010, 11:41 pm
StarBlue

Conquer
 v1.15.1
4 3247 Jul 25 2010, 3:53 am
A_of-s_t
Aug 7 2010, 8:04 pm
ClansAreForGays

ZombieCraft [WIP]
 Kill all sons of bitches!
7 4911 Apr 1 2010, 3:24 am
Voyager7456
Jul 12 2010, 11:43 pm
x-EnAlex

Never Gonna Give You Up
 NGGYU: The Mod
16 8977 Oct 26 2008, 7:02 pm
Sand Wraith
Jul 8 2010, 3:35 pm
Sand Wraith

The Great Collapse
 Polaris got bored again.
26 9798 Mar 28 2009, 12:03 am
Polaris
Jul 8 2010, 3:33 pm
Sand Wraith

Biophysics
 So I hered u liek customizable shipz?
146 20676 Dec 9 2008, 11:30 am
Biophysicist
Jul 8 2010, 3:31 pm
Sand Wraith

{Name in Progress} Mod
 Does anyone even fill these out anymore? :P
9 5426 Apr 22 2009, 1:32 pm
Pr0nogo
Jul 8 2010, 3:30 pm
Sand Wraith

DreamCraft
 took 5 min :P
26 7297 Jan 6 2009, 2:53 am
Clokr_
Jul 7 2010, 3:50 am
Sand Wraith

Riot of Star - Existence Ruins
 
47 14665 Apr 21 2009, 12:52 pm
Black_Dream
Jun 20 2010, 7:55 pm
xAngelSpiritx

Halls of the Damned
 A horror mod.
5 2998 Mar 16 2010, 12:15 am
Super Duper
Apr 2 2010, 6:29 am
DevliN

Beast Masters!
 My first, offical, mod.
7 3115 Feb 17 2010, 6:00 pm
Super Duper
Feb 18 2010, 2:17 am
Biophysicist

Code: Xanadu
 TassadarZeratul and ForTheSwarm
28 9949 Jun 8 2009, 9:44 pm
Biophysicist
Feb 2 2010, 5:33 pm
ImagoDeo

Demon Wars
 Mod, Well Duh
2 2394 Dec 22 2009, 6:48 pm
Derqua
Dec 22 2009, 9:34 pm
Derqua

FoTCDDaAoAtEtUaE:tBfK
 Early development, demo available.
22 9201 Sep 7 2009, 6:13 pm
Biophysicist
Nov 13 2009, 10:51 pm
Biophysicist

Warpgate
 Early Dev fleet mod mod.
1 3849 Sep 1 2009, 6:42 pm
Zxblqcktptyjsplkn
Sep 1 2009, 9:35 pm
Excalibur

Abducted! [BETA]
 Abduct people, get minerals, build shit.
4 3458 Jun 26 2009, 12:01 pm
Zxblqcktptyjsplkn
Jun 26 2009, 6:49 pm
Sand Wraith

ES'IR PRUS!
 THE MOST AMAZING MOD THAT WILL BLOW YOU AWAYeleven
23 8909 Mar 18 2009, 1:17 am
Sand Wraith
Jun 17 2009, 9:27 pm
Sand Wraith

Seacraft
 RoryFenrir and Devourer
35 9386 May 27 2009, 3:10 am
RoryFenrir
Jun 8 2009, 4:53 am
A_of-s_t

Armageddon Onslaught 2.3 - Development Thread
 
159 34768 Mar 9 2009, 6:07 pm
IskatuMesk
Jun 4 2009, 9:23 pm
Ahli

Starcraft2 mod
 For what its worth
16 5830 Apr 27 2009, 5:31 am
bajadulce
May 3 2009, 9:58 pm
Syphon

Pages: < 1 2 3 4 >

Members in this forum: None.

[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[2019-3-18. : 1:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[2019-3-18. : 12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[2019-3-17. : 9:58 pm]
Ultraviolet -- :wob:
[2019-3-17. : 9:51 pm]
Corbo -- hi
Please log in to shout.


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