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Pages: 1 2 32747 >

[02:34 am]
Voyager7456 -- :wob:
[02:32 am]
O)FaRTy1billion[MM] -- :wob:
[01:46 am]
Zoan -- It's faster to DL from within starcraft now O_O
[01:45 am]
Zoan -- Man I should remove the "Go2staredit.net4FastDL" from my Force 2 name
[10:55 pm]
Ashamed -- I think unfortunately i need to just wait for public update for now.
[10:55 pm]
Ashamed -- NudeRaider
NudeRaider shouted: i have no idea what plex is, but the transcoding part could probably be done with something else and then feed that stream into plex
I bet that would actually be quite hard ha.. Plex is a dlna server. ( Your own netflix)
[10:52 pm]
NudeRaider -- i have no idea what plex is, but the transcoding part could probably be done with something else and then feed that stream into plex
[10:50 pm]
Ashamed -- Looks like only intel gpu supported right now as well.I am guessing next year sometime ><
[10:48 pm]
Ashamed -- Oh i do think they have it released for plex pass.. I guess i will just have to wait for now :(... Meh the ryzen is doing a pretty good job ha.
[10:48 pm]
Ashamed -- or transcoding i dunno :P
[10:46 pm]
Ashamed -- NudeRaider
NudeRaider shouted: Ashamed While impressive I recently learned how much more satisfying it is to get a proper software that utilizes your GPU which barely notices the load compared to barely squeezing it our of your CPU. ;)
is there a way for me to push plex encoding to my gpu??
[10:40 pm]
NudeRaider -- Ashamed
Ashamed shouted: On a happy note... I managed to stream a 50gb 4k file via plex ( While encoding ) This pushes my threads to the max though ha...
While impressive I recently learned how much more satisfying it is to get a proper software that utilizes your GPU which barely notices the load compared to barely squeezing it our of your CPU. ;)
[10:34 pm]
NudeRaider -- Kenoli
Kenoli shouted: 10 minutes? Can you really make a map between sen page loads?
dude, you're a marketing genius. We just sell the delays as micro map contests, instead of calling them "broken SEN"!
[10:32 pm]
lil-Inferno -- I've had 5 minute map contests LMAO
[10:31 pm]
lil-Inferno -- ya
[10:30 pm]
Kenoli -- 10 minutes? Can you really make a map between sen page loads?
[10:09 pm]
lil-Inferno -- anyone wanna have a 10 minute map contest for memes lmao
[09:58 pm]
jjf28 -- uhm... I don't really want to recommend string repair utility cause I think it still removes all the WAVs in your MPQ but as a last resort you can use it
[09:57 pm]
jjf28 -- it could also be that you have some string corruption in your location names
[09:56 pm]
jjf28 -- oh nvm... I was thinking space tileset, same debugging steps apply though until SI actually does a new release http://www.staredit.net/357460/ also try compatibility mode
[09:52 pm]
Voyager7456 -- Mini Moose 2707
Mini Moose 2707 shouted: Honestly, I feel worse for the animal than I do for TiKels at this point. Maybe he should go get it out. Like, do you really want a dead squirrel or whatever rotting in your chimney? SMH
srsly
[09:51 pm]
jjf28 -- finding you the thread... with SEN's slow-ass navigation :P
[09:50 pm]
jjf28 -- Jozrael
Jozrael shouted: Anyone know of crash bugs for SCMDraft when opening the locations view?
yep...
[09:41 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: Honestly, I feel worse for the animal than I do for TiKels at this point. Maybe he should go get it out. Like, do you really want a dead squirrel or whatever rotting in your chimney? SMH
meh it prob would smoke it... So it wouldn't be as bad lol... Nice smokey squirrel smell ha.
[09:32 pm]
Mini Moose 2707 -- Honestly, I feel worse for the animal than I do for TiKels at this point. Maybe he should go get it out. Like, do you really want a dead squirrel or whatever rotting in your chimney? SMH
[09:30 pm]
Ashamed -- TiKels
TiKels shouted: Something isn't adding up because several hours of being in the exhaust of a fire should kill it. It's still making noise.
I like your conclusion. Let me sum it up. (After hours of torture surely it should of died.)
[09:25 pm]
Jozrael -- Anyone know of crash bugs for SCMDraft when opening the locations view?
[09:23 pm]
TiKels -- Something isn't adding up because several hours of being in the exhaust of a fire should kill it. It's still making noise.
[09:21 pm]
TiKels -- Some animal got trapped in our chimney for the woodstove. It stopped scratching around today so we figured it got out or died. I started a fire. It isn't dead.
[09:17 pm]
Mini Moose 2707 -- ViperSRT3g
ViperSRT3g shouted: I thought using a Force applies actions to any or all of the players within that Force?
Setting the force as the owner of a trigger is the same as having the trigger owned by each player in the force. DCs are tracked internally as separate variables for players versus their respective forces.
[09:03 pm]
Ashamed -- On a happy note... I managed to stream a 50gb 4k file via plex ( While encoding ) This pushes my threads to the max though ha...
[09:03 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: Ashamed mad
yeah wth am I going to do with 16 cores and 32gbs of ram on a single host lol
[09:02 pm]
ihjel -- theskinsurf
theskinsurf shouted: it would be very weird to start a map and not touch the intraforce allies and have them lose alliance/vision somehow, never happened to me
Happens when humans and computers are mixed in a force.
[08:51 pm]
Mini Moose 2707 -- Ashamed
Ashamed shouted: all the matx boards blow :(
mad
[08:30 pm]
Ashamed -- all the matx boards blow :(
[08:29 pm]
Ashamed -- My new Mobo doesn't support visualization :( I am hoping it will get a bios update. Dumb bought 16 core processor and 32gbs of ram and I can't even virtulize ha. W00t new Hardware!
[07:10 pm]
Ashamed -- ><
[05:28 pm]
NudeRaider -- jjf28
jjf28 shouted: NudeRaider way down on my priority list tbh
FaRTy1billion
FaRTy1billion shouted: NudeRaider never had these problems in the first place :wob:
which is probably why they fixed it :rolleyes: (others suffer from it) Also while I also have workarounds for it I appreciate native support.
[05:18 pm]
theskinsurf -- it would be very weird to start a map and not touch the intraforce allies and have them lose alliance/vision somehow, never happened to me
[05:15 pm]
theskinsurf -- cross-force allies won't start with vision or alliance, intraforce allies should
[05:08 pm]
Ashamed -- Chamone
[04:27 pm]
Mouse -- Awesome, thanks for your help. I'll test it out when I get home.
[04:12 pm]
Zoan -- (or maybe the action is called 'execute a.i. script', idk)
[04:12 pm]
Zoan -- When I say "under the a.i. scripts" I mean under the action "run a.i. script" in the triggers
[04:11 pm]
Zoan -- It's under the a.i. scripts. If you are using SCMDraft2 it should be "Enable Shared Vision of Player X" or something like that. Maybe it's "Turn ON Shared Vision for Player X"
[04:01 pm]
Mouse -- Yeah they all have start locations and everyone has unchecked random start locations boxes. How do I force it with triggers? There wasn't an option under the set alliance action.
[03:56 pm]
Zoan -- Do all the players have start locations?
[03:55 pm]
Zoan -- Just to be safe you could also uncheck the 'random start locations' box
[03:54 pm]
Oh_Man -- you could try forcing it with triggers
[03:53 pm]
Mouse -- Hey all, I've got a quick question if someone wouldn't mind helping me out. I'm having trouble getting the allies in my force to stay having shared vision for some reason. The check box is selected in the force section of scmdraft, but when the game starts nobody has shared vision.
[03:34 pm]
Zoan -- Yea, I like that last solution the best.
[03:32 pm]
Zoan -- When a location's timer pops, you would want to remove the P7 zergling, and to start a timer at a location then you would just create a zergling owned by P12 at that location,
[03:31 pm]
Zoan -- Then whenever P7 brings a zergling to a location, that location's 'timer' has popped.
[03:30 pm]
Zoan -- gives each zergling owned by P8 to P7, gives each zergling owned by P9 to P8, ..., gives each zergling owned by P12 to P11
[03:29 pm]
Zoan -- Then a single DC timer, which when it hits 0 gets set to 12 and does the following:
[03:29 pm]
Zoan -- Oh, here's another solution: you could have a burrowed unit at each location, e.g. a burrowed zergling at each location, all owned by P12
[03:25 pm]
Zoan -- This method would probably require the least amount of triggers I think
[03:24 pm]
Zoan -- You would probably want to use flying units so things don't get clogged, and you would want each unit+player combination to correspond to each different location
[03:23 pm]
Zoan -- Another thing you can do is have a long strip along the top of the map, create a unit at one end and order to move to the other, and by the time it reaches the other end you know the timer has finished
[03:22 pm]
Zoan -- though that would be sort of a pain to reference each slot (you would move the horizontal locations and then one of the vertical locations)
[03:21 pm]
Zoan -- Also, if you want you could use a mobile grid in the corner with burning missile turrets
[03:20 pm]
Zoan -- Veta
Veta shouted: Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters
Ya I was just about to say this
[02:45 pm]
Veta -- Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters
[01:58 pm]
Veta -- yes that's right, what about players that aren't present e.g. p7 is a human but didn't join
[01:42 pm]
ViperSRT3g -- I thought using a Force applies actions to any or all of the players within that Force?
[01:33 pm]
Veta -- can I set deathcounts for a force without players and use those?
[01:31 pm]
Veta -- Oh_Man, I just learned that the hard way :)
[11:33 am]
Oh_Man -- lol
[11:24 am]
ViperSRT3g -- Every time you type something in here, I'm imagining Morty saying whatever it is that you're saying. "Oh man Rick, P9-P12 don't have death counts."

Pages: 1 2 32747 >


Members Online: Roy, NudeRaider, ScOULaris, O)FaRTy1billion[MM], Dungeon-Master