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Pages: 1 2 33304 >

[01:59 am]
jjf28 -- hresult return type tho :O
[10:30 pm]
Suicidal Insanity -- New code today:virtual HRESULT FireWeRequireMoreLocations( __in MapLocations *locationTable )'
[10:19 pm]
lil-Inferno -- tru
[08:35 pm]
Ultraviolet -- lmao
[2019-2-19. : 12:09 am]
jjf28 -- ><>
[2019-2-18. : 9:58 pm]
Moose -- Ya, raid the fridge after he run out of food in mommy's basement XDDDD
[2019-2-18. : 9:12 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: And when was the last time you raided anything?
does the fridge count? :awesome:
[2019-2-18. : 7:10 pm]
Dem0n -- needs context for something featured in one of the most active threads on this site lmao
[2019-2-18. : 6:08 pm]
Voyager7456 -- And when was the last time you raided anything?
[2019-2-18. : 6:08 pm]
Voyager7456 -- NudeRaider
NudeRaider shouted: Black_Overseer context? Also contrary to the title nothing is burning :(
Says the guy who's not actually nude while posting
[2019-2-18. : 12:08 pm]
NudeRaider -- Black_Overseer
Black_Overseer shouted: https://imgur.com/a/de64fpk
context? Also contrary to the title nothing is burning :(
[2019-2-18. : 11:12 am]
wolfsigma -- FaRTy1billion
FaRTy1billion shouted: I play with standard graphics usually
yea me too, or hd graphics with pillarbox
[2019-2-18. : 11:11 am]
wolfsigma -- hows it going everyone
[2019-2-18. : 7:05 am]
O)FaRTy1billion[MM] -- I play with standard graphics usually
[2019-2-18. : 6:21 am]
Swampfox -- since i dont own remaster hah
[2019-2-18. : 6:19 am]
Swampfox -- everyone who uses remaster plays in widescreen right? im curious about formatting ingame texts due to this
[2019-2-18. : 12:55 am]
lil-Inferno -- xd
[2019-2-17. : 11:47 pm]
Swampfox -- it sounds like it could be useful but there are no options for it beside ticking the checkbox
[2019-2-17. : 11:47 pm]
Swampfox -- has anyone tried using the soundstopper plugin in eudeditor or know what it does?
[2019-2-17. : 5:13 am]
RdeRenato -- xd
[2019-2-17. : 4:09 am]
O)FaRTy1billion[MM] -- so many data discs
[2019-2-17. : 3:57 am]
Swampfox -- the line on the minimap is unique every time even if i do the same thing https://i.imgur.com/z4JF96z.png
[2019-2-17. : 3:57 am]
Swampfox -- on another note, something bugged out here and i managed to make some sort of random path generator accidentally
[2019-2-17. : 3:56 am]
Swampfox -- well i ended up getting the system to a good spot with a pixel location and a shitload of triggers
[2019-2-17. : 1:19 am]
jjf28 -- true, but you can loop through the unit list, and you could tag it with a location based action like set doodad state if you didn't want to bounds check every coordinate
[2019-2-17. : 12:44 am]
Swampfox -- jjf28
jjf28 shouted: maybe change the owner with EUDs instead? :)
heh, you have to have the unit index though right?
[2019-2-16. : 11:52 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Moose :)
:)
[2019-2-16. : 11:15 pm]
O)FaRTy1billion[MM] -- Moose
Moose shouted: :)
:)
[2019-2-16. : 3:09 pm]
dumbducky -- dumbducky
dumbducky shouted: Who's getting laid tonight?
Ate some steak, watched the Notebook (what a bad movie), got laid. 8/10 would do again
[2019-2-16. : 2:55 pm]
Moose -- :)
[2019-2-16. : 12:30 pm]
jjf28 -- maybe change the owner with EUDs instead? :)
[2019-2-16. : 6:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[2019-2-16. : 3:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[2019-2-16. : 3:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[2019-2-16. : 3:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[2019-2-16. : 2:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[2019-2-16. : 2:19 am]
MTiger156 -- what about giving before moving?
[2019-2-16. : 1:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[2019-2-16. : 1:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[2019-2-16. : 1:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[2019-2-15. : 12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
[2019-2-15. : 3:04 am]
Swampfox -- idk, its just one of the methods the game uses to control the units. using the dateditor in eudeditor to modify that stuff is stupid simple
[2019-2-15. : 3:01 am]
Oh_Man -- How does "flingy" even work
[2019-2-15. : 12:51 am]
Swampfox -- oh i understand why you suggested that. the scourge is moving fast because i upped the flingy speed, not using triggers
[2019-2-15. : 12:05 am]
Swampfox -- i had substituted it with several other units with no issue
[2019-2-15. : 12:05 am]
Swampfox -- it has something with the scarab data, prevents it from going fast even though its technically a scourge
[2019-2-15. : 12:04 am]
Swampfox -- hypers?
[2019-2-15. : 12:04 am]
Swampfox -- turbo?
[2019-2-14. : 11:48 pm]
Oh_Man -- Try usimg turbotriggers
[2019-2-14. : 11:28 pm]
Swampfox -- maybe cuz theyre ground units...
[2019-2-14. : 11:27 pm]
Swampfox -- hooooly shit scarabs look amazing, they slowed way down though for some reason
[2019-2-14. : 11:24 pm]
Swampfox -- with eudeditor you can easily swap out the sprite images, any normal unit image swap seems to work fine
[2019-2-14. : 11:22 pm]
Swampfox -- yea its just kinda placeholder atm
[2019-2-14. : 11:21 pm]
Dem0n -- Swampfox I think interceptors or scarabs would look better as bullets
[2019-2-14. : 11:16 pm]
Ultraviolet -- Looks like Swampfox is getting laid tonight
[2019-2-14. : 11:16 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: Ultraviolet map name?
Not sure. I played it once when someone else hosted it. Just looked through all my downloaded maps, but none of them looked like it, so I dunno
[2019-2-14. : 10:38 pm]
Swampfox -- https://i.imgur.com/0GWujhk.mp4
[2019-2-14. : 10:05 pm]
dumbducky -- Who's getting laid tonight?
[2019-2-14. : 6:44 am]
Oh_Man -- Ultraviolet
Ultraviolet shouted: I played a Korean map that did it pretty well once, was hard AF
map name?
[2019-2-14. : 6:44 am]
Oh_Man -- Wouldn't RUSH be a top down shooter? It doesn't use WASD though
[2019-2-14. : 5:59 am]
Ultraviolet -- I played a Korean map that did it pretty well once, was hard AF
[2019-2-14. : 5:23 am]
Swampfox -- i cant think of any map that has quite done it yet though
[2019-2-14. : 5:23 am]
Swampfox -- its probably pretty garbage compared to what some of you guys might come up with
[2019-2-14. : 5:20 am]
Swampfox -- i didnt quite remember what was possible with euds and such
[2019-2-14. : 5:20 am]
Swampfox -- i spent 2 days so far trying to figure out the best way to do like, a projectile system
[2019-2-14. : 4:57 am]
Swampfox -- and i jump on here and theres the WASD movement thread and you suggesting a top down shooter
[2019-2-14. : 4:57 am]
Swampfox -- its funny, i had the sudden urge to make a top down shooter type game
[2019-2-14. : 3:38 am]
Oh_Man -- Watcha workin on, SwampFox?

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