Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: 1 2 33187 >

[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
[07:05 pm]
Lanthanide -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route
[06:21 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything
nah I don't I just want to meme around
[06:19 pm]
lil-Inferno -- right up there with the SSBM bat sound
[06:19 pm]
lil-Inferno -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
Tank sieging sound in BW is good AF
[06:17 pm]
Broflamingo -- Swampfox
Swampfox shouted: i still play that game rather frequently because theres something so perfect about how it feels
The Doom example with the shotgun was a perfect example, sieged tank shot sound immediately came to mind. It feels satisfying hearing it shoot and killing.
[06:15 pm]
Broflamingo -- Lanthanide
Lanthanide shouted: yes, it's an overlooked aspect of game design, one that I think separates good games from great games, and average games from good games
The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
[05:44 pm]
Dem0n -- memes
[05:38 pm]
Pr0nogo -- but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything
[05:28 pm]
Pr0nogo -- that's why i said the 2nd shout
[05:07 pm]
Vrael -- ok well calling me out on my unwillingness to look up all of your post and shout history is a pretty compelling argument, I therefore award you the status of not hating sc2
[05:06 pm]
Pr0nogo -- or better yet, restate positions you believe i have that constitute hate
[05:04 pm]
Pr0nogo -- quote some of them then
[04:50 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: Wing Zero i hate very few things actually
don't play coy theres like 500000 shouts on here proving you hate sc2
[11:38 am]
jjf28 -- kinda like workers floating while mining
[11:37 am]
jjf28 -- NudeRaider
NudeRaider shouted: Lanthanide makes sense. jjf28 so they went to far with fixing pathing?
you could say that, I'd say they gave up and went with a hack instead of optimizing pathing
[11:26 am]
lil-Inferno -- somewhat family man hours, who up
[09:56 am]
Lanthanide -- Lanthanide
Lanthanide shouted: since the original units like rubber-band back to their original spot, I think if they had to walk out of the way but not return to their original spot, it'd be better
[05:13 am]
NudeRaider -- *too
[04:45 am]
NudeRaider -- Lanthanide
Lanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0
makes sense. jjf28
jjf28 shouted: units could line up and file through neater without turning everything into cats
so they went to far with fixing pathing?
[12:31 am]
Lanthanide -- since the original units like rubber-band back to their original spot, I think if they had to walk out of the way but not return to their original spot, it'd be better
[12:31 am]
Lanthanide -- the fact that units can push each other out of the way, while necessary to get their 'smooth flowing' behaviour, is a big overall contributor
[12:30 am]
Lanthanide -- I think it's a reasonably big part of why people don't like SC2; Blizzard went so hard trying to avoid the 'janky' behaviour of SC1 units that they went too far and made everything super bland
[12:30 am]
Lanthanide -- yes, it's an overlooked aspect of game design, one that I think separates good games from great games, and average games from good games
[11:07 pm]
Swampfox -- i still play that game rather frequently because theres something so perfect about how it feels
[11:07 pm]
Swampfox -- Lanthanide
Lanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0
I loved the constant use of doom as an example
[2018-4-22. : 3:39 pm]
Broflamingo -- jjf28
jjf28 shouted: NudeRaider units are not liquids, managing and arranging your units for tactical advantages was a very valuable game element that has been diminished (not lost, but made preparation much less important), in addition to the general worse feel Broflamingo Lanthanide
Agreed. Also I think Lathanide said something about the terrain having something to do with it too.
[2018-4-22. : 3:34 pm]
Broflamingo -- Lanthanide
Lanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0
Very educational, nailed it.
[2018-4-22. : 1:05 pm]
jjf28 -- units could line up and file through neater without turning everything into cats
[2018-4-22. : 1:04 pm]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 why pain? Sounds like they solved a long-standing problem.
units are not liquids, managing and arranging your units for tactical advantages was a very valuable game element that has been diminished (not lost, but made preparation much less important), in addition to the general worse feel Broflamingo
Broflamingo shouted: Lanthanide Lanthanide jjf28 Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
Lanthanide
Lanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0
[2018-4-22. : 12:25 pm]
lil-Inferno -- u not family man then
[2018-4-22. : 12:25 pm]
lil-Inferno -- O________O
[2018-4-22. : 10:25 am]
Excalibur -- Havent been to bed yet O_O
[2018-4-22. : 10:01 am]
lil-Inferno -- family man hours, who up?
[2018-4-22. : 5:25 am]
Lanthanide -- kineasthetics of SC1 > SC2
[2018-4-22. : 5:24 am]
Lanthanide -- this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0
[2018-4-22. : 5:16 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Lanthanide while not as charming, why exactly is this a problem?
sooo Lanthanide
Lanthanide shouted: I guess part of it is that units are not really inconvenienced very much by terrain
Lanthanide
Lanthanide shouted: like if there's a choke point, the units will seemlessly stream through it
Lanthanide
Lanthanide shouted: now SC1's shenanigans when it came to choke points was too much
Lanthanide
Lanthanide shouted: but you just don't get units snagging on terrain in general at all
because terrain doesn't matter as much anymore?
[2018-4-22. : 5:15 am]
NudeRaider -- jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
why pain? Sounds like they solved a long-standing problem.
[2018-4-22. : 5:14 am]
NudeRaider -- Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
while not as charming, why exactly is this a problem?
[2018-4-22. : 5:13 am]
NudeRaider -- Trust me, I've won this mission with Brood Lords and it didn't feel hard. Just took a while.
[2018-4-22. : 5:11 am]
NudeRaider -- Wing Zero
Wing Zero shouted: He literally smashes your hatcheries though. I'd consider that a problem lmao.
ya another plus for guardians: As expensive units you don't need as many larva and thus not as many hatcheries, so you don't lose as many. Basically if you position your tech structures right and save your workers you're fine. Also a sufficiently large ball of them will win every battle while not losing any of them because everything attacks the broodlings they shoot. This makes them very economical, which is important in a mission where your mining gets destroyed by design.
[2018-4-22. : 3:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[2018-4-22. : 3:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[2018-4-22. : 3:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[2018-4-22. : 3:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[2018-4-22. : 2:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[2018-4-21. : 10:11 pm]
Pr0nogo -- homo
[2018-4-21. : 9:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[2018-4-21. : 9:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[2018-4-21. : 9:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[2018-4-21. : 9:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
[2018-4-21. : 7:59 pm]
Wing Zero -- The amount of times my zealots would just stop while chasing something...
[2018-4-21. : 7:59 pm]
Lanthanide -- Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
[2018-4-21. : 7:57 pm]
Lanthanide -- You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
[2018-4-21. : 3:34 pm]
lil-Inferno -- u
[2018-4-21. : 3:29 pm]
Dem0n -- ya but SC2 legitimately sucks.
[2018-4-21. : 2:23 pm]
Wing Zero -- Ya but you hate everything tho
[2018-4-21. : 6:31 am]
Pr0nogo -- i'm sure you can find it in a dumpster somewhere
[2018-4-21. : 12:47 am]
O)FaRTy1billion[MM] -- I at least want the box so I can finish my SC box collection
[2018-4-21. : 12:47 am]
O)FaRTy1billion[MM] -- same
[2018-4-21. : 12:44 am]
Dem0n -- HotS is literally awful, not very hopeful for LotV, but I'll play it some day
[2018-4-21. : 12:40 am]
O)FaRTy1billion[MM] -- lol I never finished hots and I've never played lotv

Pages: 1 2 33187 >


Members Online: Roy, Lanthanide, Dem0n, Sie_Sayoka, Nekron, Zycorax, jjf28, BeatMeistro