Is there a way to activate HD graphics skins, widescreen, zoom or any of the SCR features?
I noticed in the 2nd mission only the first line in the briefing of Jason Davis is voiced. The rest is text only. Just unfinished or a bug?
Also the intro of Mission 2 has a long pause waiting for a small cutscene if the gamespeed is low. Maybe you can detect gamespeed and sync the cutscene to the dialog?
The voices are only partially implemented (as in... 5% of them?) The AI-generated voices are mostly done by jun3hong but need to be edited and included in the game, but the live ones are only partway recorded, and it's going to be a long haul.
Which cutscene part has a long wait, exactly? I'm not sure the game speed is detectable very easily (if at all), but I might find a way around by optimising trigger conditions.
Re: HD, well, it appears after logging in. BTW it doesn't seem that it keeps up for a month; last time I was logged out (and lost the HD graphics) after 13 days, for whichever reason.
Trial and error... mostly error.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
HD works normally, you just have to log into battlenet once a month (which is not related to the mod, blizzard just decided to authenticate HD that way xd)
Thanks for the tip. The battle.net launcher did nothing though. Had to launch the original Starcraft .exe and it immediately authenticated. Doesn't seem to do that with a modded .exe, but still kept the authentication after that.
The voices are only partially implemented (as in... 5% of them?) The AI-generated voices are mostly done by jun3hong but need to be edited and included in the game, but the live ones are only partway recorded, and it's going to be a long haul.
Which cutscene part has a long wait, exactly? I'm not sure the game speed is detectable very easily (if at all), but I might find a way around by optimising trigger conditions.
Re: HD, well, it appears after logging in. BTW it doesn't seem that it keeps up for a month; last time I was logged out (and lost the HD graphics) after 13 days, for whichever reason.
Ya, after reading a bit more I found that. No problem, I just wondered because at first there was audio and then he went mute. Anyways, keep it up then! Voices really add a lot of atmosphere, especially for briefings.
Initial cutscene of 1-2. Had to wait for the part with Kerrigan on Korhal. I'm assuming the dialog is timed with transmissions (wait based = real time) and the camera/gameplay is timed with death counters or when certain things are killed (gameplay based = in game time). Detecting game speed can be done by 2 triggers, one that waits a certain time, while the other increments a death counter. After the wait you check how much the death counter went up.
But on second thought that's actually unnecessarily complicated. Just add a switch or death counter to the dialog just before the Korhal scene and start it based off that. It would skip some of the battle scenes but it seemed to me they didn't have specific meaning - just in general that there's fighting going on so they should be skippable, right?
I think the problem with that cutscene might be that the triggers wait for the extractor to finish morphing. I wanted to edit that out because the triggers were timed with no voices in mind, but after I added the sound files the combined duration must have become considerably less.
Btw you don't need to login with separate exes, or a standard one; after launching the mod, login using the button in the top right corner. At least that is how I'm doing it (usually).
P.S. I will add lines that clearly state the current version and graphics mode, come next update. Probably in the in-game menu.
Trial and error... mostly error.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I think the problem with that cutscene might be that the triggers wait for the extractor to finish morphing. I wanted to edit that out because the triggers were timed with no voices in mind, but after I added the sound files the combined duration must have become considerably less.
Just so there's no misunderstanding: The wait
only happens when I decrease game speed. Otherwise it's probably timed properly. And yeah if you base it off an extractor finishing it makes perfect sense when dialog is timed with transmission waits (=real time). Still, I think you could trigger a condition just before the relevant dialog so it will skip some battle scenes.
Btw you don't need to login with separate exes, or a standard one; after launching the mod, login using the button in the top right corner. At least that is how I'm doing it (usually).
P.S. I will add lines that clearly state the current version and graphics mode, come next update. Probably in the in-game menu.
Oh damn, I never realized there's a login button at the top right because without mods it auto logs in after a few secs. Yeah that button works as well.
Yeah, I never even probably played it on anything but fastest. I'll just remove the extractor morph condition (dunno why I inserted it; probably wanted to show the Zerg to the player for a while longer? It's been years and I can't remember the reason anymore).
Trial and error... mostly error.
I really love the campaign,the missions/creativity is amazing, but the story goes on forever...Is there any way to play the missions and skip the cinematic/talking ?
None.
No, skipping the triggers by pressing ESC is disabled in Brood War campaigns. I kind of preferred it that way since I've learned of this, though (because there's high potential for disrupting the flow of triggers; I guess that was why Blizzard disabled this in the first place). I see people complaining about it now, but there's nothing I can do about this either way.
The update that brings more dialogue voices is in progress, but it's kind of slow because there are so many lines and I have to add them to three versions of each map, all over again. Next time we'll definitely do voices first, then the localisations, because it's a pain.
Trial and error... mostly error.
The update 1.11 is here. You can download it at one of the three mirrors, the links to which are high in the first message. The changelog is there as well.
Frankly it was a disappointing update because it took me 2,5 months of time to create it but I was unable to put in everything I wanted. Some issues have remained unfixed so far and some new ones - thankfully they seem minor - have sprung up. It's getting more and more convoluted with each iteration...
Note that the file has become considerably larger, due to all the sounds we've put into it (414 MB now).
Trial and error... mostly error.