Staredit Network > Forums > Modding Projects > Topic: Warcraft 3 TC for StarCraft!
Warcraft 3 TC for StarCraft!
Feb 21 2014, 2:18 am
By: Lamb003  

Feb 21 2014, 2:18 am Lamb003 Post #1



Hey guys. I'm new around here so I hope i'm in the right section of the forum. :P
Does anyone happen to have the files for the latest -Warcraft 3 Total Conversion by Infoceptor- version which i believe is either 2.0 or 2.2? I think its size is around 20MB+. I'd be so happy to get my hands on the files. I do have the oldest version which is v1.0a, 9MB+ size (found it on gamefront i think). Converted it through WinMPQ + MPQDraft and voila!
And also, could you guide me on what I should do to make v2.0/2.2 to work?

Please help me. I've been dying to play the updated conversion since I found out that infoceptor has been taken down and the system of my old laptop which had the updated version of war3tc has corrupted.
Thanks in advance.

Post has been edited 1 time(s), last time on Feb 21 2014, 2:26 am by Lamb003.



None.

Dec 21 2016, 8:40 pm IskatuMesk Post #2

Lord of the Locker Room

While I realize this thread is old. If anyone still looks for this, I've always kept it up here - touch the panda.

I don't know what version it is, but it's 27mb.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 22 2016, 12:12 am Pr0nogo Post #3



Is there a specific version required? Trying on every patch and nothing's working. Thanks for uploading the resource though.




Dec 22 2016, 1:12 am IskatuMesk Post #4

Lord of the Locker Room

I think it was for 1.07. IIRC it used stargraft. Could be wrong, though.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 22 2016, 1:41 am Pr0nogo Post #5



It did use stargraft. Does that mean there's some extra step in converting them for use now? It tries to create a secwad but runs nothing.




Mar 20 2017, 4:23 am IskatuMesk Post #6

Lord of the Locker Room

If it produces a .pat file you can import that into firegraft or use the 1.10 memgraft converter. /late reply



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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