Staredit Network > Forums > Modding Projects > Topic: Robots vs. Humans
Robots vs. Humans
Mar 25 2018, 6:46 pm
By: Voyager7456  

Mar 25 2018, 6:46 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

Corbo and I had an impromptu "3 hour modding contest" (although it's now like 3 hours + 2 hours of bug fixes) on Discord the other day, which resulted in this mini-mod. Without further adue, I present my entry, Robots vs. Humans:


The struggle between artificial and biological life has been the crux of many brilliant works of science fiction. And also this mod. Take control of one of two EXCITING FACTIONS and pledge yourself to robotkind or squishy humanity.

Robots


Humans


Attachments:



Look out and there's no atmosphere
No sign of life, it's only us here
We float along, no direction
No gravity, no recollection


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 31 2018, 12:13 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

This mod sucks.

And I am not saying this just because I am biased that you were my competitor in the contest but I have a lot of very thought-through points to prove it.


Let's start with the human race:
Collapse Box


Alright now let's move on to robots:
Collapse Box


Post has been edited 2 time(s), last time on Mar 31 2018, 12:36 am by Voyager7456.




Mar 31 2018, 1:35 am Pauper Post #3



LOL! Nice feedback Corbo, gave me a good laugh. I have yet to try this but I am more tempted now than before.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

May 8 2018, 11:59 pm Biophysicist Post #4



Quote
Stick civilians in the Love Shack to produce more civilians.

Mod of the year.



None.

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[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
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Ultraviolet -- :wob:
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