Staredit Network > Forums > Modding Projects > Topic: Starcraft: Beta Reconstruction
Starcraft: Beta Reconstruction
Jul 17 2017, 2:56 am
By: Black_Overseer  

Jul 17 2017, 2:56 am Black_Overseer Post #1




Starcraft: Beta Reconstruction

Created by. biohazard235
Black_Overseer
GAGMania



Feature :

this is most accurately shows the beta elements.

Wraith Burst Laser Upgrade, immersive air unit movement (a.k.a U turn animation), Spider Mine Throwing
Multiple selection for Terran Liftoff Buildings.
and more...


Screenshots


Download Mod
Download GPTP Source Code


Feel free to use source codes. :)




Jul 17 2017, 3:23 am Pr0nogo Post #2



Excellent work! Looks like we can learn a lot from this one.




Jul 17 2017, 4:03 am Black_Overseer Post #3



Quote from Pr0nogo
Excellent work! Looks like we can learn a lot from this one.
Thank you!
Source Code is very useful.

you can use U turn animation plugin for SC: Inconsummate. :)
vulture, wraith, scout, interceptor.




Jul 17 2017, 4:54 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Damn those turning animations are slick!




Jul 17 2017, 2:38 pm Black_Overseer Post #5



Quote from Oh_Man
Damn those turning animations are slick!
yeah, it's nice.
i'm still not understanding at all why they remove the turning animations in SC retail version. :(




Jul 20 2017, 9:19 pm Suicidal Insanity Post #6

I see you !

Quote from Black_Overseer
Quote from Oh_Man
Damn those turning animations are slick!
yeah, it's nice.
i'm still not understanding at all why they remove the turning animations in SC retail version. :(
They couldn't meet the minimum memory reqauirements with those graphics included.




Jul 21 2017, 12:32 pm TF- Post #7

🤙🏾

Quote from Black_Overseer
Quote from Oh_Man
Damn those turning animations are slick!
yeah, it's nice.
i'm still not understanding at all why they remove the turning animations in SC retail version. :(
They couldn't meet the minimum memory reqauirements with those graphics included.

That's what I thought as well, same reason the directional shield impacts weren't used, which it seems are also included in this mod?

Anyway this mod looks amazing, good work, I'll want to try it soon because I was always interested heavily in beta stuff. There's even more crazy stuff I wanted to see in action like the landed Science Vessel walking around.



🤙🏾

Jul 22 2017, 2:42 am Black_Overseer Post #8



Quote from TF-

That's what I thought as well, same reason the directional shield impacts weren't used, which it seems are also included in this mod?

Anyway this mod looks amazing, good work, I'll want to try it soon because I was always interested heavily in beta stuff. There's even more crazy stuff I wanted to see in action like the landed Science Vessel walking around.

yes, directional shield impacts included :)

look at the Zealot shield impacts!

Landed Science Vessel Graphic are already made by 44joo.



I'm still working on it.




Jul 22 2017, 2:44 am Black_Overseer Post #9



They couldn't meet the minimum memory reqauirements with those graphics included.

oh, that's too sad :(




Jul 25 2017, 10:51 pm FlameViper Post #10



Was there originally an infested prottoss carrier for the zerg? or that was only in Alpha?



None.

Jul 25 2017, 11:22 pm Pr0nogo Post #11



I've never heard of it in the beta, but it's possible. The zerg were also called 'zurg' at some point in early development.




Jul 26 2017, 9:35 am Black_Overseer Post #12



Quote from FlameViper
Was there originally an infested prottoss carrier for the zerg? or that was only in Alpha?

I've never heard anything about that.

Post has been edited 1 time(s), last time on Jul 26 2017, 9:44 am by Black_Overseer.




Jul 26 2017, 9:37 am Black_Overseer Post #13



Quote from Pr0nogo
I've never heard of it in the beta, but it's possible. The zerg were also called 'zurg' at some point in early development.
StarCraft alpha had them named 'Nightmarish Invaders' and later 'zurg'. :)




Jul 27 2017, 2:24 am FlameViper Post #14



http://imgur.com/a/RZ1TA

This is what gave me the impression that there was an infested toss carrier. I found a toss unit together with a bunch of zerg units and assumed that the zerg had incorporated toss into their army. Same with an infested battlecruiser.



None.

Jul 27 2017, 2:28 am Dem0n Post #15

ᕕ( ᐛ )ᕗ

Those look like assets from the early, early days of SC when it was basically just Warcraft in Space. Were those ever used in any build for the current SC as we know it?



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

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[04:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
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