Staredit Network > Forums > Modding Projects > Topic: Robots vs. Humans
Robots vs. Humans
Mar 25 2018, 6:46 pm
By: Voyager7456  

Mar 25 2018, 6:46 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

Corbo and I had an impromptu "3 hour modding contest" (although it's now like 3 hours + 2 hours of bug fixes) on Discord the other day, which resulted in this mini-mod. Without further adue, I present my entry, Robots vs. Humans:


The struggle between artificial and biological life has been the crux of many brilliant works of science fiction. And also this mod. Take control of one of two EXCITING FACTIONS and pledge yourself to robotkind or squishy humanity.

Robots


Humans


Attachments:



Look out and there's no atmosphere
No sign of life, it's only us here
We float along, no direction
No gravity, no recollection


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 31 2018, 12:13 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

This mod sucks.

And I am not saying this just because I am biased that you were my competitor in the contest but I have a lot of very thought-through points to prove it.


Let's start with the human race:
Collapse Box


Alright now let's move on to robots:
Collapse Box


Post has been edited 2 time(s), last time on Mar 31 2018, 12:36 am by Voyager7456.




Mar 31 2018, 1:35 am Pauper Post #3



LOL! Nice feedback Corbo, gave me a good laugh. I have yet to try this but I am more tempted now than before.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

May 8 2018, 11:59 pm Biophysicist Post #4



Quote
Stick civilians in the Love Shack to produce more civilians.

Mod of the year.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.


Members Online: Black_Overseer, Roy, Lanthanide