Staredit Network > Forums > Modding Projects > Topic: Robots vs. Humans
Robots vs. Humans
Mar 25 2018, 6:46 pm
By: Voyager7456  

Mar 25 2018, 6:46 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

Corbo and I had an impromptu "3 hour modding contest" (although it's now like 3 hours + 2 hours of bug fixes) on Discord the other day, which resulted in this mini-mod. Without further adue, I present my entry, Robots vs. Humans:


The struggle between artificial and biological life has been the crux of many brilliant works of science fiction. And also this mod. Take control of one of two EXCITING FACTIONS and pledge yourself to robotkind or squishy humanity.

Robots


Humans


Attachments:



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Mar 31 2018, 12:13 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

This mod sucks.

And I am not saying this just because I am biased that you were my competitor in the contest but I have a lot of very thought-through points to prove it.


Let's start with the human race:
Collapse Box


Alright now let's move on to robots:
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Post has been edited 2 time(s), last time on Mar 31 2018, 12:36 am by Voyager7456.




Mar 31 2018, 1:35 am Pauper Post #3



LOL! Nice feedback Corbo, gave me a good laugh. I have yet to try this but I am more tempted now than before.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

May 8 2018, 11:59 pm Biophysicist Post #4



Quote
Stick civilians in the Love Shack to produce more civilians.

Mod of the year.



None.

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[04:51 pm]
ErGen -- I don't launching a game.
[01:39 pm]
Suicidal Insanity -- I think it won't launch while the game is open
[11:13 am]
ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit
[11:07 am]
ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.
[03:54 am]
sigsaucy -- just tested it, you were right, so awesome!!!!!!
[01:08 am]
sigsaucy -- thanks! ill give this a try tonight
[11:20 pm]
Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.
[11:16 pm]
Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle
[2018-8-16. : 3:30 am]
sigsaucy -- other things like setting detection/weapons are working though
[2018-8-16. : 3:28 am]
sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable
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