Sunken Treasure
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Latest Comments
Desert Strike v1.2.4
GGmano wrote:
Nice job nudeRaider you given me huge inspiration for your simple ideas.. your lurker issue is fixable aswell tanks not sieging also fixable if you wanna do this just give me message ill help you out. the ai moving towards bases is also fixable im pretty sure by limiting map reavelers for bases only for players and only sharing the computers vision to players and not players vision to computer than the base areas are dark for the computer player and the ai wont move towards bases


Modified Sally
Cynon wrote:
Honestly, better than the original.

Custom Terran 3
Cynon wrote:
Original author: Cynon

I didn't like this one after I finished it.

Oracle
Cynon wrote:
Original Author: Cynon

Made in Poser 8.

I believe the background was a photo taken by a Robotica team, but I could be mistaken on that one. There were like two backgrounds that I tended to use a lot for Terran portraits, and one I know came from a Robotica team, the other I wasn't sure.

TIE Pilot
Cynon wrote:
Original Author: Cynon

I remember posting this one on the Samods forum back in 2007.

[10:06 am]
Ultraviolet -- MTiger156
MTiger156 shouted: Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
not really worth it to me for a one off contest, I feel like the point of an Impossible map is to encourage team collaboration anyway
[07:42 am]
DankBudSmoker -- nevermind i found a few people
[07:34 am]
DankBudSmoker -- ive never seen someone with negative minerals lol
[07:31 am]
O)FaRTy1billion[MM] -- at some point the starting minerals was set to -150
[07:03 am]
DankBudSmoker -- i demand compensation for this insult
[07:02 am]
DankBudSmoker -- now im mad]
[07:02 am]
DankBudSmoker -- ok ive been a member of this site for 10 years now and i have -40 minerals?
[01:01 am]
RdeRenato -- a
[2021-2-28. : 2:30 pm]
GGmano -- is this 3d?? my eyes blury prolly but bælue and red colour looks 3d to me
[2021-2-28. : 12:50 am]
MTiger156 -- Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
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