Sunken Treasure
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Latest Comments
Impact of Power 18
Voyager7456 wrote:
Accidentally uploaded a broken version of this graphic. This should be the correct file now.

Untitled Scenario
Arta(M) wrote:
Map with freeze protection

Impact of Power 22
razorback9423 wrote:
This can be a perfect alternative to the Zerg Corruptor.

Shark
Pr0nogo wrote:
Nice work! I can see more than a few uses for this one.

Large Restoration
Pr0nogo wrote:
Though seemingly intended for the ofire palette, this also works ok with the bexpl palette.

Warp Rift
Pr0nogo wrote:
The frames need to be indexed with bfire.pal, just in case anyone has trouble with that.

[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.
[11:20 pm]
sraw531 -- I was thinking something more like nexi take half as long as usual, every 5 seconds or so in the corner the computer will try to make a nexi, every 5 seconds it will move it away and then have a couple locations that the building cycles through to determine age and then remove them after a few steps, then if you use DWeb it moves the oldest one to the DWeb and removes DWeb
[11:19 pm]
martosss -- martosss
martosss shouted: sraw531 you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
I mean the time it takes a building to finish constructing :D
[11:19 pm]
martosss -- sraw531
sraw531 shouted: Ultraviolet My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
[11:16 pm]
sraw531 -- Ultraviolet
Ultraviolet shouted: what are you trying to accomplish here?
My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
[11:05 pm]
martosss -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
Yes, I definitely had issues with maps crashing or dropping people in the start(Zerg Special forces SE)... Also Spellsword RPG was unplayable last time I tried it a week ago. I might try it again now, seeing that the KotK map is fixed. Also there are many sniper maps that are broken. I unlocked and fixed Sniper rabbit - again the locking caused it to crash so I guess it would be playable like the KotK. but I don't know about the others. I personally feel bad about strings messing up many UMS maps currently ... and Spellsword - that RPG is epic
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