Sunken Treasure
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Latest Comments

Dambuster
thekian wrote:
"An Attempt on making a Terran Equivalent of a Protoss Building."
"photon.zip"

I'm going to hazard a guess that just maybe it's supposed to be a Terran photon cannon.

Dambuster
Rawflesh0615 wrote:
So what kind of this Terran building do?

Dambuster
so cool

StarBase
frostbiteX wrote:
This reminds me of the Helipad from Command & Conquer: Tiberian Sun

Earth Air unit?
Rawflesh0615 wrote:
Perfect for Ghost.

[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
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