Sunken Treasure
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Latest Comments
(Campaign) Arcturus Mengsk sound pack
ethelion wrote:
Doesn't work. Please could someone just reupload it?

Sand Castle Wars DARK2 2.0
NudeRaider wrote:
Shortened the map file name, replaced the '┬▓' with 2 in file name and map title, removed the colors in title and changed the extended color to brown. Afterwards the map was hostable on bnet. Before something always seemed to prevent it.

Storm the Fort 2010 v17
ImagoDeo wrote:
I'm pretty happy to find this map here on the database. Some friends and I have been missing it since high school, so I'm sure we'll enjoy playing it again.

Helms Deep RH SE3.4
Nib- wrote:
3.4


-Buffed Reaver from random draw


-Nerfed Snaga +3->+2 ATK, 30->27 Armor


-Nerfed Haldir +3->+2 ATK


-Buffed Eomer (Zeratul Model, 1.5x Attack animation, 350 ATK)


-Fixed Terrain (Thanks Helms Deep East~)


-Added Elves can close gates (Thanks Helms Deep East)


-Reworked unit placement (groups of 12) to make Good Armies have shorter set up time


-Changed Observer Masser to Scourge Masser


-Nerfed Lurker, Drone


-Rohan Nibbler (SCV) - can now repair units!


-Randomizer fixed to generate more random units


-Nerfed Cows (+6->+5 DMG, 30->28 Armor)


-Hama/Eowyn/Drego/Lego reworked


-Hama/Eowyn - now have lower starting HP, higher DMG, +DMG

-Drego - Higher starting HP, lower DMG, higher +DMG

-Lego - Lower +DMG

Korean Defense 4 v1.8
Spooky wrote:
Changes from 1.7 to 1.8-
- Fixed a bug that prevented both the tank and the archon units in the unit list from dying at the begging of their respective rounds.

- Reduced the damage of lurkers from 50 to 40.

- Added a text warning for players about to purchase the Shield Battery in order to prevent "Unit Unplaceable" errors.

- Reduced the HP of Tassadar/Zeratul archon from 250 to 150

- Reduced the number of Tassadar and Duran enemies that spawn during their respective rounds.

Carnivorous Geyser
Larwa wrote:
Cool Idea, haha. Looks good

[01:30 am]
jjf28 -- NPH as count olaf <3 , took me a few minutes to recognize him
[07:17 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Those extra ones are extended colors, right?
m.0.n.3.y
m.0.n.3.y shouted: a reason I can't* change
Yeah it's .scx. That's lame... oh well lol
[07:16 pm]
Dem0n -- Those extra ones are extended colors, right?
[07:16 pm]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
If you're playing SC:R, extended colors don't work anymore
[07:09 pm]
Pr0nogo -- Is your map a .scx?
[07:06 pm]
m.0.n.3.y -- a reason I can't* change
[07:06 pm]
m.0.n.3.y -- Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
[06:42 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
I figured it out! Did it a little differently than that but you're a genius. Thank you
[06:40 pm]
Dem0n -- Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
Please log in to shout.


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