Staredit Network > Forums > Modding Projects > Topic: The Anitoch Chronicles Mod for Starcraft Remastered
The Anitoch Chronicles Mod for Starcraft Remastered
Jun 2 2018, 3:58 pm
By: jun3hong  

Jun 2 2018, 3:58 pm jun3hong Post #1



https://mega.nz/#F!zsJWDRSC!J8INfTamm1VtTVRjgEff4Q

Well, I made a mod for the old classic fan campaign : The Antioch Chronicles.
Just added new portraits and sounds.

All of remastered portraits made by me

Nannoth/Taeradun's portrait : me

Dale Gurney's portrait : Cynon

Enjoy.

I don't know how to upload screenshots. if anybody tells me how to do it, I'll upload them immediately.

Post has been edited 3 time(s), last time on Jul 18 2018, 7:14 am by jun3hong.



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Jun 2 2018, 6:28 pm Church Post #2

Stick Insect

This is awesome! This goes a long way to improve accessibility for Antioch. I've taken some screenshots for you here:










It's a shame you weren't able to replicate the half-face paint that Ian Anduin had in the original, but I can only imagine the work that went into that for the SD portrait... something like that would take way too much time for HD. Either way, it's nice to have this available.



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Jul 8 2018, 10:16 am DaMnUFo0 Post #3



Is there another link you have? It seems my comp won't let me access it.

Btw great work. There should be more recognition for this.




Jul 8 2018, 12:40 pm jun3hong Post #4



Quote from DaMnUFo0
Is there another link you have? It seems my comp won't let me access it.

Btw great work. There should be more recognition for this.

I'm sorry, but I couldn't find a problem with a link. Try to turn off vaccine program and download it.



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Jul 17 2018, 1:26 pm jun3hong Post #5



Quote from DaMnUFo0
Is there another link you have? It seems my comp won't let me access it.

Btw great work. There should be more recognition for this.

Or could you send me an e-mail address? It seems that mediafire has blocked this file.



None.

Jul 17 2018, 3:07 pm Black_Overseer Post #6



Quote from jun3hong
Quote from DaMnUFo0
Is there another link you have? It seems my comp won't let me access it.

Btw great work. There should be more recognition for this.

Or could you send me an e-mail address? It seems that mediafire has blocked this file.

I recommend this.
https://mega.nz/




Jul 17 2018, 4:38 pm Pr0nogo Post #7



I've already backed up the exe in this archive for the campaign listing: https://mega.nz/#F!zsJWDRSC!J8INfTamm1VtTVRjgEff4Q




Jul 18 2018, 7:15 am jun3hong Post #8



Quote from Pr0nogo
I've already backed up the exe in this archive for the campaign listing: https://mega.nz/#F!zsJWDRSC!J8INfTamm1VtTVRjgEff4Q
Thank you for sharing this. I fixed my link, too.



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Jul 21 2018, 6:43 pm Whiplash Post #9



Hey jun3hong, I'd love to know how you edited the remastered portraits. Did you have to convert them to a diff file type before editing them (I assume premiere) and then convert them back to a webm file? If you want to write a little tutorial or something that would be great.



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Jul 22 2018, 7:03 am jun3hong Post #10



Quote from Whiplash
Hey jun3hong, I'd love to know how you edited the remastered portraits. Did you have to convert them to a diff file type before editing them (I assume premiere) and then convert them back to a webm file? If you want to write a little tutorial or something that would be great.

I converted base webm file to png first, then I edited color with paint shop. And I converted png files to avi(playback frame rate is 10), then I converted avi to webm again.

https://image.online-convert.com/convert-to-png

You can convert it from this link.



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Jul 22 2018, 3:19 pm Whiplash Post #11



Quote from jun3hong
Quote from Whiplash
Hey jun3hong, I'd love to know how you edited the remastered portraits. Did you have to convert them to a diff file type before editing them (I assume premiere) and then convert them back to a webm file? If you want to write a little tutorial or something that would be great.

I converted base webm file to png first, then I edited color with paint shop. And I converted png files to avi(playback frame rate is 10), then I converted avi to webm again.

https://image.online-convert.com/convert-to-png

You can convert it from this link.

Thank you so much for your help!



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Jul 22 2018, 4:21 pm Whiplash Post #12



funny that adobe media encoder webm crashes the game, but the website you linked works fine :D

Post has been edited 2 time(s), last time on Jul 22 2018, 4:28 pm by Whiplash.



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Oct 5 2018, 4:31 pm Finally91 Post #13



A few days ago a patch released and the mod won't run again...



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Jan 15 2019, 11:24 am IlyaSnopchenko Post #14



Quote from Finally91
A few days ago a patch released and the mod won't run again...
Quick 'n dirty repackaged exec for 1.22.
https://cloud.mail.ru/public/5RWe/gGRdHndAt
I never liked this campaign however - just downloaded it for kicks and was quickly reminded of the old gripes. Should've probably at least fixed the silly issue of the heroes using the same portrait/sound sets as the regular units (therefore arbiters / archons / firebats / goliaths not being available for play), but maybe it's none of my business. :)



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[04:38 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts
[04:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
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