Staredit Network > Forums > Modding Projects > Topic: Warcraft 3 TC for StarCraft!
Warcraft 3 TC for StarCraft!
Feb 21 2014, 2:18 am
By: Lamb003  

Feb 21 2014, 2:18 am Lamb003 Post #1



Hey guys. I'm new around here so I hope i'm in the right section of the forum. :P
Does anyone happen to have the files for the latest -Warcraft 3 Total Conversion by Infoceptor- version which i believe is either 2.0 or 2.2? I think its size is around 20MB+. I'd be so happy to get my hands on the files. I do have the oldest version which is v1.0a, 9MB+ size (found it on gamefront i think). Converted it through WinMPQ + MPQDraft and voila!
And also, could you guide me on what I should do to make v2.0/2.2 to work?

Please help me. I've been dying to play the updated conversion since I found out that infoceptor has been taken down and the system of my old laptop which had the updated version of war3tc has corrupted.
Thanks in advance.

Post has been edited 1 time(s), last time on Feb 21 2014, 2:26 am by Lamb003.



None.

Dec 21 2016, 8:40 pm IskatuMesk Post #2

Lord of the Locker Room

While I realize this thread is old. If anyone still looks for this, I've always kept it up here - touch the panda.

I don't know what version it is, but it's 27mb.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 22 2016, 12:12 am Pr0nogo Post #3



Is there a specific version required? Trying on every patch and nothing's working. Thanks for uploading the resource though.




Dec 22 2016, 1:12 am IskatuMesk Post #4

Lord of the Locker Room

I think it was for 1.07. IIRC it used stargraft. Could be wrong, though.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Dec 22 2016, 1:41 am Pr0nogo Post #5



It did use stargraft. Does that mean there's some extra step in converting them for use now? It tries to create a secwad but runs nothing.




Mar 20 2017, 4:23 am IskatuMesk Post #6

Lord of the Locker Room

If it produces a .pat file you can import that into firegraft or use the 1.10 memgraft converter. /late reply



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:16 am]
lil-Inferno -- u up u up
[10:15 am]
Mini Moose 2707 -- We up we up
[10:15 am]
lil-Inferno -- Moose up, Moose up O_O
[10:15 am]
lil-Inferno -- family man hours who up
[06:14 am]
O)FaRTy1billion[MM] -- I'm pretty sure the map parser is just an excuse
[06:09 am]
NudeRaider -- Also if v7 is finally dead in the water because nobody is willing or able to solve the map parser problem, then sure, why not improve what we have.
[06:05 am]
NudeRaider -- Lanthanide
Lanthanide shouted: this argument of "oh, lets not spend ANY time improving the site, because there are other things that should be improved first", when those other improvements are not actually happening, is really specious
for a while SENv7 was actively worked on. Maybe it still is, but no more updates.
[04:04 am]
jjf28 -- though I guess there's fundamental hurdles with code portability and the differing manners of distribution (e.g. src, dll, lib) that having a solid distribution framework can't really solve on its own
[03:57 am]
jjf28 -- when we getting full Maven support?
[03:57 am]
jjf28 -- cpp libs are the worst
Please log in to shout.


Members Online: Roy, Sie_Sayoka