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SCFC2 [BETA]
Dec 6 2017, 7:22 am
By: Voyager7456  

Dec 6 2017, 7:22 am Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

StarCraft: Field Command 2
A mod by Voyager7456

Quote
The Terran Dominion has been crippled in the aftermath of the Brood War. Emboldened by Mengsk's weakness, Jim Raynor and his rebel group lead an insurgent campaign against the Dominion, while the long-simmering cold war between the Umojan Protectorate and the Dominion erupts into open warfare.

Enraged by DuGalle's disastrous defeat, the UED has also launched a full-scale invasion of the Koprulu sector, seeking to bring the wayward region under their control. And on the fringes of known space, the remnants of the Confederacy regroup at secret installations, plotting revenge against those responsible for their downfall...

Whichever side triumphs will control the destiny of humanity itself.
Who will you side with?

Take control of one of 5 unique Terran factions, each with their own tech tree, custom spells and units. This mod is intended to showcase some of the capabilities of using plugins in multiplayer, as well as fully realize the idea of the original SCFC using the vastly improved tools we have today.


Factions:
  • Raynor's Raiders - a fast, mobility-focused faction that excels at hit and run attacks.
  • United Earth Directorate - a faction that focuses on powerful, costly units and advanced upgrades.
  • Terran Dominion - an aggressive faction that relies on swarm tactics and brute force.
  • Umojan Protectorate - high-tech faction with a variety of buffs and support units.
  • Terran Confederacy - masters of economic efficiency and debilitating debuffs.

The first 3 factions are available in the beta, with the latter two scheduled to be added later. AI support is also currently not available, but is planned for the full release.

Screenshots


Videos



DOWNLOAD



Post has been edited 1 time(s), last time on Jan 10 2018, 12:41 am by Voyager7456.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Dec 6 2017, 7:33 am Black_Overseer Post #2



OMG, long awaited sequel..
It is my day of lucky!




Dec 6 2017, 3:03 pm Pr0nogo Post #3



Congrats on the beta lunch!!!!!!




Jan 9 2018, 7:19 pm Voyager7456 Post #4

Responsible for my own happiness? I can't even be responsible for my own breakfast

Work on the Umojan Protectorate has been progressing steadily:


Umojan infantry forces mass for an initial assault.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jan 10 2018, 12:41 am Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

Updated the first post with a couple videos demonstrating new spells as well.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jan 10 2018, 3:22 pm Black_Overseer Post #6



Umojan units are so cute.




Mar 21 2018, 4:16 pm BeatMeistro Post #7



Yo, that looks pretty sweet so far.



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