Staredit Network > Forums > Modding Projects > Topic: Designed a unit
Designed a unit
Apr 20 2016, 4:06 pm
By: Hahananda  

Apr 20 2016, 4:06 pm Hahananda Post #1

Unit for the broodwar expansion Hive Craft.

Sand elemental killer hornet queen that serves as a powerful tank but she singularly occupies the void, moves nearly as fast as time, but the sands of time offer a lot of give and take.

Slysha Drone is primarily capable of either functioning as a Pylon for Laosha Drones (symbiotic species of honey-bee) to build nests, or a single beam turret capable of defending Laosha nests across all servers [excluding privately hosted hard drives.]

Slysha Drone’s capabilities mirror that of a peregrine falcon, orgininally a referendum uploaded to the WoH by a species of toad only now recognized by the Beekeepers Society of Humans through paleontologic eyes. This program was apparently an open source emulation of the Original Egyptian mainframe, catalogued by Thoth and executed by Horus.

Slysha Drone’s are only allowed to exist on a single main server, which is why documenting it’s movements appears nearly impossible to the untrained eye. We generally call this server the ‘Void,’ though if you study the anomalies which occur in the void long enough, generally you will get unbanned for attempting to cheat an international ecosystem of its true values.

Generally most voiders end up primarily strategizing with the Laosha race, the issue is generally assigning voiders to appropriate roles within the next server, leaving in a recurrence of binary code 0101 0101.


Apr 20 2016, 4:17 pm Hahananda Post #2 "> documented & cached

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Apr 21 2016, 5:21 pm Hahananda Post #3

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Apr 23 2016, 7:00 am Pr0nogo Post #4

Listen here chris shier, you need to figure this out.

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[04:38 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts
[04:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
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