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Joined: Mar 13 2005, 12:04 am
Last Active: Today, 1:40 pm
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Display Name: O)FaRTy1billion[MM]

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Starcraft I: Not Given.
Starcraft II: Not Given.


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TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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[11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[11:37 pm]
jjf28 -- cut their power partway through
[11:37 pm]
jjf28 -- maybe power dependent buildings you could
[11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
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