TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Mini Moose 2707 -- 60 box, get rekt. While most of SEN sleeps, I magic box.
Roy -- There's a trick where ScmDraft will only validate one edge of a location at a time or somesuch, so to get a location placed outside of the map area you set both the left and the right to be outside the max and it only snaps back the left boundary. But yeah, it's pretty annoying.
jjf28 -- and ofc it doesn't end at locations, units that would load in starcraft are deleted by scmdraft on load; the extra byte for unit health is capped at 1 character when it could be 3; all sorts of things that don't require strings require them in SCMDraft; and don't get me started on triggers
jjf28 -- just tried it, it definitely sets the location coordinate back to the map edge
LoveLess -- Does it? I never encountered an issue and have made locations bigger than the map on multiple occasions.
jjf28 -- nothing about mine, scmdraft constricts location sizes
LoveLess -- jetplane, once yours can actually do everything I might use it