Staredit Network > Profile-Scene > FaRTy1billion > basic
Profile for FaRTy1billion
Options
Send me a Message
Find my Posts
Find my Topics
Send me Minerals

Last visitors
DankBudSmoker, beegnyss, Voyager7456, C(a)HeK, GGmano

Account Information
Joined: Mar 13 2005, 12:04 am
Last Active: Today, 2:31 pm
Status: Offline
Display Name: O)FaRTy1billion[MM]

👻 👾 👽 💪
Statistics
Activity: 4966
Posts: 5665
Posts Per Day: 0.97
Topics: 47
Minerals: 1

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
[10:06 am]
Ultraviolet -- MTiger156
MTiger156 shouted: Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
not really worth it to me for a one off contest, I feel like the point of an Impossible map is to encourage team collaboration anyway
[07:42 am]
DankBudSmoker -- nevermind i found a few people
[07:34 am]
DankBudSmoker -- ive never seen someone with negative minerals lol
[07:31 am]
O)FaRTy1billion[MM] -- at some point the starting minerals was set to -150
[07:03 am]
DankBudSmoker -- i demand compensation for this insult
[07:02 am]
DankBudSmoker -- now im mad]
[07:02 am]
DankBudSmoker -- ok ive been a member of this site for 10 years now and i have -40 minerals?
[01:01 am]
RdeRenato -- a
[2021-2-28. : 2:30 pm]
GGmano -- is this 3d?? my eyes blury prolly but bælue and red colour looks 3d to me
[2021-2-28. : 12:50 am]
MTiger156 -- Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
Please log in to shout.


Members Online: Roy, Wing Zero