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NudeRaider, trgk, Suicidal Insanity, Excalibur, DevliN

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Joined: Mar 13 2005, 12:04 am
Last Active: 1 hour ago
Status: Offline
Display Name: O)FaRTy1billion[MM]

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Activity: 3628
Posts: 5539
Posts Per Day: 1.24
Topics: 41
Minerals: 1506

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
[07:30 am]
Riney -- :wob:
[07:21 am]
Pr0nogo -- thanks
[07:05 am]
CecilSunkure -- its cute :kame:
[06:20 am]
NudeRaider -- Units are only given once to Neutral: The moment the player leaves or gets defeated.
[06:19 am]
NudeRaider -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
Not sure what happens if you give to P1 if they are gone, but if you create for P1 and then give to Force 1 (or whoever) that works perfectly. But you can't create for Force 2 (if P1 is Force 2) or Current Player if you want an empty P1 slot to receive units. Also keep in mind units you do create for P1 will be hostile to everyone, regardless of ally status, and will have no AI.
[05:49 am]
Sixen -- :)
[05:33 am]
jjf28 -- a wild Sixen appeared!
[04:52 am]
jjf28 -- they are sentient of course, we just have a lot of them
[04:50 am]
jjf28 -- and then you get the companion cube past the broken emancipation grid to the elevator but it fizzles away before your eyes
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