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WHEN POSTING A MODDING PROJECT, READ BEFORE POSTING

Creator: Corbo
Time: Jan 18 2009, 11:09 pm

Post #1     Corbo Jan 18 2009, 11:09 pm

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I think we all know how to post a project but for the new modders keep in mind this:


1. Make sure you provide enough information.
If the mod has an storyline make sure you provide it with a title that indicates that it is the story otherwise everyone will just be confused.

2. Post detailed information of what you modded.
Don't be "I modded dats, iscript. There are some modded GRPs and a few minor tech tree changes" - What exactly did you mod again?
It is ok to say: "I modified the tech tree to improve the mod playability, ground units have an specific submenu as well as Air units in the starting building. Every unit cost has been modified according to the new set build time. Some units are now more expensive but take less time to build..." and so on.
Use proper language: dun spk lyk dyz, kthxbai.

3. Provide some screenshots.
Everybody loves to see some material specially when it involves units with new graphics or a battle even if it doesn't look real.
If you have custom made GRPs you can also post a couple of frames for them.

4. Include some material.
If your topic doesn't include a demo or the full version of the mod the previous 3 Guidelines are a must.
If it does include a demo make sure to post what's modded and what's to come in the near future.

5. In conclusion the success of a mod it's not actually in its complexity but in how simple you make it look. If you just modded randomly the weapons of units, people will get pissed or if they don't quite get your very complex tech tree. Describe how the gameplay is, where should a player go first or what can he build or what is your mod really about. Remember that it doesn't matter what the product is but how you sell it ;) .
This post was edited 3 times, last edit by Corbo: Mar 16 2010, 10:06 pm.

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Post #2     Symmetry Jan 18 2009, 11:10 pm

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Lemme fix this up and I'll pin it right away. Thanks, Corbo.

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