Magnetar is an engine mod for StarCraft 1.16.1.
(Non)Goals
The goal is to introduce some small new features without changing game mechanics or gameplay. Hopefully some of the engine limitations will be removed. There will be no changes in the tech tree or unit stats.
The project is open source. When/if it matures, it might be usable as a template for other Starcraft mods. Those should be able to tweak the tech tree/unit stats/whatever.
It's written from scratch and it does not rely on FireGraft, MpqDraft, or other launchers. The code is a mix of auto-generated assemby and some horrible C++. Everything on top of the mess-of-an-engine that is Starcraft.
Everything is experimental!
Download
Release files: https://github.com/joankaradimov/Magnetar/releases/download/v0.2.0/Magnetar.zip
Source: https://github.com/joankaradimov/Magnetar
Release Information: https://github.com/joankaradimov/Magnetar/releases/tag/v0.2.0
Changelog
0.2.0 - Busy Barracks
- Reimplement ~10% of the functions in StarCraft 1.16.1
- Allow arbitrary map sizes below 256x256
- Draw a higher details minimap for map sizes below 32x32
- Put the Precursor campaign on the campaigns menu screen
- Implement new tags for credits/establishing shots:
- </PLAYSOUND xxx>
- </SCREENUPPERLEFT>
- </SCREENUPPERRIGHT>
- </SCREENLOWERRIGHT>
- </FONTSIZE xxx> - where xxx is 10, 14, 16 or 16x (default)
- </PLAYSOUND xxx>
- Fix wrong colors in magma/water tiles on Ashworld/Ice tilesets (by DarkenedFantasies)
- Allow mouse scrolling in the campaign history popup
- Increase the frequency of minimap rerendering
0.1.0 - Anxious Arbiter
- Enable establishing shots within custom scenarios
Post has been edited 3 time(s), last time on Aug 15 2022, 5:08 pm by X405.