Staredit Network > Forums > Modding Projects > Topic: [POSTPONED] Central Independent Systems Conversion Mod
[POSTPONED] Central Independent Systems Conversion Mod
Mar 11 2019, 1:29 am
By: razorback9423  

Oct 6 2019, 2:46 pm razorback9423 Post #21

C.I.S. Conversion Mod creator

While the C.I.S. prepares to invade the Korprulu Sector, the Zerg Hydralisk will gain a new evolution. Coming soon in version 1.5.





Oct 6 2019, 6:04 pm Voyager7456 Post #22

Responsible for my own happiness? I can't even be responsible for my own breakfast

Will there be other changes to the other races?




Oct 6 2019, 11:23 pm razorback9423 Post #23

C.I.S. Conversion Mod creator

Yes, some minor, some major.

I'll be maintaining the balance of the three races, as well as finish making the entire campaign.




Oct 12 2019, 2:38 am razorback9423 Post #24

C.I.S. Conversion Mod creator

Hello all. I am proud to announce you Version 1.5 that will be the biggest update that will be released before the end of the year, but I need your help on creating the aesthetics, as one single person working on this project cannot handle many things alone!

I want you to help out on working on the icons, wireframes, and especially custom AI for melee games. I'll be glad to see some relief on working hard on delivering this amazing update. Let's make StarCraft mods relevant and enjoyable again!




Oct 14 2019, 12:14 am razorback9423 Post #25

C.I.S. Conversion Mod creator

Due to the poor reception of the third mission, the entire map will be revised in version 1.5 with better terrain and some changes of behavior to enemy C.I.S. forces. This map will also be a part of the Maporino 2019 contest.


Post has been edited 1 time(s), last time on Oct 14 2019, 10:15 am by razorback9423.




Oct 21 2019, 8:58 am razorback9423 Post #26

C.I.S. Conversion Mod creator

I have bad news to tell you all, Protecates.

Recently, I am developing the biggest update of the mod, Version 1.5. Over the course of the development, I've created a new unit, Zerg Arbalisk, done some more experimental changes to units are being developed, and the campaign is 50% completed. However, there are major obstacles that I cannot resolve them at all.

Here is a list of problems during development, I have devoted more time to my own life on other projects and activities, implementing a StarCraft Remastered version is definitely impossible, and there is no development team working on this mod.

Worst of all, I have experienced a severe AI bug below that always crashes while testing the revised Seizure of Systems mission of the C.I.S. Campaign. It went several revisions with repeated failures and different errors even with aise added. There is nothing I cannot do about this, as I am horrible with programming StarCraft's AI.



To my disappointment caused by these issues, it seems that good things might wait for a very long time. Until a reliable solution has been found, and I have searched for members to help, I hereby indefinitely postpone the development of C.I.S. Conversion Mod Version 1.5, and the entire campaign overall.

Thank you for reading, and supporting this entire mod since it's release back on February 2019. Stay tuned for more mod updates!

[UPDATE]: Closed beta testing of Version 1.5 will still continue, albeit last much longer than intended.

Post has been edited 1 time(s), last time on Oct 24 2019, 1:24 am by razorback9423.




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