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Dem0n, jjf28, lil-Inferno, O)FaRTy1billion[MM], Voyager7456

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Joined: Jul 26 2009, 1:11 am
Last Active: Jan 9 2020, 12:20 am
Status: Offline
Display Name: Zoan

Math + Physics + StarCraft = Zoan
Statistics
Activity: 1233
Posts: 263
Posts Per Day: 0.07
Topics: 12
Minerals: 249

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: [^_^] (US-East), Powder_Keg (US-West)
Starcraft II: Not Given.


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\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:
[02:59 am]
RdeRenato -- :c one day I will find out
[02:54 am]
Corbo -- o
[02:54 am]
RdeRenato -- Sounds good, the problem is when the splash can kill in one shoot
[02:53 am]
Corbo -- maybe you can detect where a splash hit is being made/targetted and calculate which units will be damaged and heal them
[02:51 am]
RdeRenato -- I did weird things with eud but I didn't find anything about the splash
[02:51 am]
RdeRenato -- ty, its gg for me
[02:50 am]
Dem0n -- maybe with EUDs you can or something, but that'd probably disable all splash, not just for allies
[02:50 am]
Dem0n -- ya can't avoid splash
[02:49 am]
Corbo -- pretty sure if it's ums and splash you're GGd
[02:49 am]
RdeRenato -- Yes, a "ums". I mean the splash, is it possible to avoid damaging allies?
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