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SEN Mission Statement
The Staredit Network (SEN) exists to provide a community for StarCraft and StarCraft 2 mappers, modders, and players. SEN strives to maintain high quality of content and environment, as well as promoting high standards and professionalism. Our community provides an opportunity for both new members and veterans alike to learn, share their work, and develop their skills in StarCraft and StarCraft 2. Quality contributions and creativity are valued at SEN and its community. SEN may be strict and elitist, and members must earn their respect, but it is given where it is deserved.

SEN Survival: Mandatory Reading
    Terms of Service (ToS)     Updated Mar 19 2015 22:03 GMT
    SEN Rules     Updated Mar 19 2015 22:00 GMT

SEN Features
    BBCode Help   BBCode, how [stuff like this] enhances text...   Updated Dec 18 2009 18:25 GMT
    Shoutbox     Updated Apr 13 2015 15:37 GMT
    Who's Who at SEN   Identifying Staff, Member Group Info, etc.   Updated Apr 13 2015 15:39 GMT
    Contributing to SEN   Help SEN to stay alive and well...   Updated Apr 13 2015 15:41 GMT

Account Information
    Suspensions & Severity     Updated Apr 13 2015 15:42 GMT
    Activity and Minerals   Non-serious aspects   Updated Apr 13 2015 15:33 GMT

File Database
    File DB Overall   General concept   Updated Apr 11 2008 3:55 GMT
    Tags   Marker Tags, Standardized Tags, Guidelines   Updated Jul 29 2009 0:52 GMT

Miscellaneous
    About SEN   A timeline history of SEN.   Updated Jul 16 2017 20:31 GMT
    New ToS (Draft)     Updated Apr 13 2015 16:05 GMT
    Moderation Handbook     Updated Apr 13 2015 16:06 GMT

SEN Docs
    Privacy Policy   What information we collect and what we do with it.   Updated Apr 13 2015 16:08 GMT


[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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