Staredit Network > Site > contributions
Site Features
Helping on Staredit.Network Version 6
Isolated Purity aka Forsaken Archer, for letting me code on SENv5 and teaching me quite a lot about PHP. Thank you very much.
Jamal, for the nice default-skin
Farty1billion, for all the MapExporter work he has done.
Roy, for improving my Javascript-Codes.
NudeRaider, for testing v6 and giving great feedback during beta-phase.
Excalibur, for the new database layout.

Helping on Staredit.Network Version 5 and 5.1
(mostly written by Isolated Purity)
Illusion(SS), for making a bunch of images to use as placeholders for better ones. None of which got really replaced yet. :)
Pyro-fire, fooling around with code with me and improving my ajax.
Syphon, for sexy skin.
Corbo, for sexy default skin (V5.1).
Ice flare, for sexy skin.
apos, for sexy skin.
rockz, for sexy purple shaded version of epic-skin.
Falkoner, for helping with a sexy skin.
Polaris, for helping with a sexy skin.
Clokr_, for the enoromous help with the DLDB map parsing stuff.
Beer_Keg, being an awesome moderator and advisor.
Matt Burch aka Test, for images and testing.
Salacious aka Esponeo, for helping me with my growing pains into a major PHP system, testing my first script ever, and making v4's tutorials awesome.
DavidJcobb, for much help at re-creating the Download Database.
Everyone who helped test and gave feedback in any sort of fashion, I know I didn't come close to naming everyone who helped in major ways.

Donations to Staredit.Network
DevliN has donated $1500.00.
Fire_Kame has donated $150.00.
Wing Zero has donated $117.00.
DT_Battlekruser has donated $100.00.
SA_Max71 has donated $65.00.
A_of-s_t has donated $60.00.
Rantent has donated $50.00.
chuiu has donated $50.00.
Doodle77 has donated $40.00.
Doodan has donated $40.00.
Generalpie has donated $40.00.
Gigins has donated $30.00.
(U)Bolt_Head has donated $20.00.
zsnakezz has donated $15.00.
ClansAreForGays has donated $14.00.
MrrLL has donated $13.37.
LegacyWeapon has donated $10.00.
Aristocrat has donated $6.66.
LoTu)S has donated $5.00.

Help us! Donate!
If you feel so inclined, donate to help keep Staredit Network running! We have never had advertisements on the site, and never plan to so every bit helps.
Also be sure to include your username when you donate (or PM DevliN when you've donated) so we know who to credit!
[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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