Staredit Network > Forums > Modding Projects > Topic: A Dying Sun
A Dying Sun
Apr 20 2021, 8:25 pm
By: Pandut  

Apr 20 2021, 8:25 pm Pandut Post #1

I'm just a fish

Lore


Screenshots


Factions ;

The Coalition of Allied City-States relies on overwhelming firepower to win the day. Their arsenal includes powerful walkers and tanks supported by mechanized troopers. Able to defend and take ground with an iron fist, the Coalition is a slow beast to rouse but is near unstoppable once in full gear.
Strengths: Vehicular warfare, Nuclear Weapons, Defense.
Mediocrities: Aircraft, Infantry, Early-game.

The Order of Kapek uses speed, subterfuge and stealth to defeat its enemies. Their infantry forces have adapted to life on a hellish surface. The combination of desperate evolution and adaptation has led to the Order developing a powerful arsenal of psychics and cybernetically-enhanced warriors. It is unsure if they recall their humanity.
Strengths: Infantry tactics, Artillery, Stealth.
Mediocrities: Vehicles, Aircraft, Defense.

The Listeners have arrived on earth to make one thing clear; this world belongs to them now. These aliens are capable of rapidly deploying their landing forces, allowing them to field powerful units before their foes. Listener fleets can dominate the air and rain destruction upon their enemies.
Strengths: Aircraft, Fast Tech, Early-game.
Mediocrities: Expensive, Lowish population.

---

A Dying Sun is heavily inspired by old-school Command & Conquer games. I plan to incorporate elements from classics like Dune, Tiberian Sun and Generals. Mechanics like secondary economies, superweapons and support powers that can be deployed anywhere on the field with the click of a button. The economy system in general has been changed ; harvesting minerals and gas takes longer, workers move a bit slower however return considerably more resources per trip. Infantry tend to be cheaper and vehicles/aircraft tend to be more expensive than vanilla starcraft.

It's still pretty heavy in development, once I feel it's in a more presentable state I'll be posting up a bit of an alpha version to help with stomping bugs, as there's probably quite a few. This mod also includes a functioning AI.

Credits!


Help


Post has been edited 2 time(s), last time on Apr 21 2021, 1:17 am by Pandut.



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Apr 20 2021, 8:27 pm Pandut Post #2

I'm just a fish

RESERVED POST



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Apr 21 2021, 11:00 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Impressive custom assets. They don't even look like mashups of SC units but pure new ones.




Apr 21 2021, 1:36 pm Voyager7456 Post #4

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looks great - can't wait to see more!

I can try and take a crack at extracting those C&C sprites for you. I've been converting a couple for my own use recently, so I think I should be able to.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Apr 22 2021, 12:57 pm Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

Here are the frames for those C&C units. Unfortunately despite the tool I use claiming to support exporting as a sprite sheet, I couldn't get it to do so, I so I had to export them as single images. Hope that's alright.

Attachments:
cyc2.zip
Hits: 1 Size: 206.18kb
doggie.zip
Hits: 1 Size: 91.02kb
rocket.zip
Hits: 1 Size: 190.23kb



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Apr 22 2021, 9:08 pm Pandut Post #6

I'm just a fish

Quote from Voyager7456
Here are the frames for those C&C units. Unfortunately despite the tool I use claiming to support exporting as a sprite sheet, I couldn't get it to do so, I so I had to export them as single images. Hope that's alright.
That's alright, I had to manually piece together spritesheets from gifs on the C&CWiki so this isn't an issue. Thank you very much!



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[11:47 am]
Ultraviolet -- PandaCraft1989
PandaCraft1989 shouted: And path to eudraft executable??
wherever you have it stored on your computer, you have to DL it separately
[11:46 am]
Ultraviolet -- PandaCraft1989
PandaCraft1989 shouted: I am new to modding SC1 for SC Remastered via EUD Editor 3..
it's not technically modding, although it emulates some features available through modding
[07:13 am]
PandaCraft1989 -- And path to eudraft executable??
[07:11 am]
PandaCraft1989 -- I am new to modding SC1 for SC Remastered via EUD Editor 3..
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