STARCRAFT II - Spawning Feature --- battle.net ---
Blizzard released a new feature for battle.net which allows you to play SC2 with friends that don't own StarCraft II or Heart of the Swarm. This includes full access to the HotS Arcade when you play in a group with someone that owns HotS.
The ICCup BW TV crew and ICCup.Gen have been working on a project the past few weeks and now they're ready ladies and gentlemen, prepare for a new series of show matches: the ICCup Attacks!
ICCup Attack is a copy of other show matches, first started by the Koreans, later being done by Teamliquid. Each show will last for several hours and is going to feature one of the best foreign players. This player, our hero, will meet up with random players from our server. You can simply join a channel and try to get a game with him. Since the hero is quite good, he'll have to face several handicaps. We're going to force him to play silly strategies, use his off race or face two opponents at once. While the show progresses, ICCup.Fitz and a crew of co-casters (who will be announced shortly before the show starts) atwill be interviewing him live on the stream. Even if you fail to get into a game you can still forward questions an event for everyone involved.
Our crew will prepare a number of handicaps, but that doesn't mean we're not open for suggestions. You can send us some of your ideas, things you'd like to see. If you want to force our hero to use something really stupid, like scouts only, or want to see how a good player tries to beat his opponent while only being allowed to use two production facilities each this is your chance. Just make a post in our forum topic, the best suggestion will be rewarded with a chance to play our hero. However, keep in mind that not every idea might be useful, it needs to be realistic. Try to meet following cirterias: -Try to not include things we can hardly check, e.g. «he is only allowed to build one scarab per reaver» or «has to kill ten workers every five minutes» -Try to not make it an auto-lose build, e.g. he has to go ultralisks off one base only" -Please do not include self made custom maps nobody has ever played before
In addition to the handicaps, we'll also want you to help us to create some hype. You might've seen them if you ever watched a Korean ProLeague match or an OSL/MSL we're speaking of cheerfuls. Big signs the fans hold up to cheer for their players, usually pictures drawn, crude or super fancy, to show how much they care. You'll find a template below (right click, save as) you can use. Post them in the according forum thread we'll be showing some of the best cheerfuls during or before the event, and the hero is going to pick the creator of the cheerful he likes the most!
Just a sidenote it goes without saying that you should be able to join the channels/games live if you participate in these competitions. Also, make sure you can join games with more than one player and have no big lag issues. If you have problems configurating your router or your internet connection, feel free to ask for help in our tech forums or get help from ICCup.Xboi209 via Teamviewer!
The hero of our first show will be none other than TechnicS. TechnicS is a Zerg from Bulgaria, currently playing both for the team [BG] in ICCCL and LRM) in other events. He's been part of the community for a long time now and moreover one of the very familiar faces in the foreign elite for more than seven years. You might have heard that he was one of the very few players to participate in the World Cyber Games 2006; however, he did not come too far there. Nonetheless, he'd stayed for longer and he has quite a few trophies attached to his history. TechnicS has won three of the Defiler.ru Tournaments, got a decent run in many Nation Wars, Clan Leagues and other events as well. Lately, he won the Bulgarian HOTS Release Party LAN in a quite entertaining match against Inf3cted which you should watch if you missed it.
The Zerg is also quite versatile, which he showed us time and time again. He's known to switch races in order to entertain the audience. In the aforementioned LAN he played a couple of games as Terrans, in the TLS qualifiers he tried to win with Protoss against eOnzErG, so all of us were spared from yet another Zerg vs. Zerg. Also, we should not forget to add his run in the XSplit Invitational, where he faced Napoleon in the overall finals again a series that you need to watch, if you want to understand who's featured here. Really, hands down, TechnicS is a beast.
The first Attack featuring TechnicS will start this Friday and will most likely take place between 17:00 CET and 20:00 CET -- open end, though. The first channel will be announced shortly after the stream is up. Fitz and TechnicS are going to select the opponents after each game, nobody gets to play twice, unless something really weird happens. Like we said, we're going to choose two opponents from the competitions, the rest will be picked quite randomly. We might host a trash talking contest, see who is able to join the games the fastest, or who joins the new channels before anyone else. That's right, the channel stays, so be prepared to switch between stream and server as fast as possible. Think about questions you might have, about TechnicS bio, his thoughts on events, mayhaps what you'd have to do to marry him (we can't know how weird you are, but we learned not to underestimate the audience). Keep in mind -- this is a fun event, it's all about having a good time. Let flames stay out of it, use common sense and we'll have at least three hours of good old Brood War action!
Following the release of StarCraft 2: Heart of the Swarm, we now have a group set up on SC2 for Staredit Network. You can find it by simply searching for "Staredit Network" in the "Groups" window. Hopefully I'll see any and all remaining SC2 players on there.
Levels: 12 + 1 Average difficulty: Medium to Very-Hard Number of lives: 5 Average play-time: 3h30
Screenshots:
- Heroes! -
- Phoenix's additional custom ability "Chrono Rift" (supposed to act as "Disruption Web" from BroodWar). -
- The Medic also has a custom ability: "Defense Matrix" -
- The "Generator system", which spawn 3 random units for you to choose from. We can also see the button that activates the "Map Preview" feature to help players decide which unit they should choose. -
- A peak at the "Quickest player" scoreboard feature, which saves your fastest time for each individual level (only activated in certain Game Modes, and you can minimize it of course). -
- The 3 Game Modes and the leaderboard. -
- Open Source. -
Description:
I present to you my little gem I've been working on for quite many hours on the course of the last few weeks. I am definitely glad with the final result, and I'm sure people will love it. Seeing how popular my "messy" Impossible Probe got, I'm pretty sure this should be a hit.
Levels are shorter than in Impossible Probe in general, and there are way less sieged tanks. This is to respond to the complaints that a few faithful players have communicated to me.
A bunch of great features were added, and the map is in general way more polished than Impossible Probe in terms of triggers. I did my best to keep the triggers as automatized as possible, and tried to explain a few things in comments a bit everywhere. The reason for this is that I want to see more Impossible Scenario maps around, and I thus released this version as Open Source (Imp Probe is as well, but it's not mentioned anywhere, and it's not a really good template in terms of triggers: franck wasn't very familiar with triggers when he did most of the work, unfortunately). In theory, as long as you have basic knowledge of how to mess with the editor, you should be able to create your own levels quite easily and quickly. If any help is needed, I did provide links to GalaxyWiki and SEN's "Sc2 Assistance Forum".
The map is currently set to contain 12 levels, plus the final level that unlocks once all the other scenarios are successfully completed.
Since the project is Open Source, the map is published publically (NA server), and unlocked, of course. You do not need my approval to edit the map, nor do you need to give any credits (though it's always appreciated). Have fun creating your Impossible Scenarios (or simply playing the map )!
Features:
- Choice between three Game Modes: 1) Normal: +1 unit/player/scenario (generally), Final Level is locked, and there are no timers involved at all. 2) Harder: no additional units (only pre-assigned ones), Final Level is unlockable, and a timer showing you the elapsed time is involved (records are saved). 3) Timed: +1 unit/player/scenario (usually), Final Level is unlockable, and you must complete scenarios within a certain deadline (it's different recorded timer data).
- A "Generator system" that selects 3 units from a pre-determined pool for the players to choose from. - A "Preview system" that lets players preview the map while they choose which unit they want to pick. - A leaderboard that shows the kills, lives left, and scenarios completed. You can minimize the leaderboard. - A scoreboard that shows the individual best times of each player for every scenario individually. It also points out which player has the best score. You can hide the scoreboard. - A timer at the middle top for Game Modes #2 and #3. On "Harder", the timer shows the elapsed time. On "Timed", the timer shows the remaining time. - Custom AI for the enemy's spellcasters. - Leaving players won't cause any trouble. - The map is playable alone: triggers do adjust accordingly. - The Difficulty Tags shown over the Beacons depend on the Game Mode selected. - Challenging scenarios. - Orbital Command is automatically hotkeyed for you. - Custom pathing to prevent air units from flying away, and ground units from walking in weird places. - A "-suicide" command that kills all your selected units. - A "Reinforcement system" that calls random units from a pre-determined pool to join your forces in certain levels. - Custom abilities for Phoenix and Medic, and custom stats for certain heroes and campaign units. - Energy Fountains to accelerate the gameplay.
This map is unlocked and free to use. In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching!
It's unlocked and publicly published on Europe, Americas, Korea and South East Asia.
Hey everyone. This is not a map I am making personally, this is a map made by my friend MaPMaKeR @ USEast on Brood War. You essentially have to survive on an uninhabited space station a lot like any other zombie survival map. But this one is more like a shooter game than having to click a + left click on a target like in SC1. There is a feature for the scope that makes it 1st person as well.
Storyline:
You are being dropped off on a deserted space station. Your mission (if you choose to accept it) is to erradicate the "zombies" from the space station. Survive as many rounds as you can, until you ultimately die. Be aware that you have ammo and the rounds slowly increase in difficulty. You gain money for kills so that you can buy upgrades. You can also get other weapons/items that are dropped from when you kill zombies.
About Death Sport On a abandoned space platform in a galaxy far far away. The Xel'naga has found a new way to entertain themselves. Death Sport! They captured people from all across the galaxy and forced them to fight to the death. The winners of Death Sport earn there chance to take part in the next games and so the circle continues.
Map Name - Death Sport Players - 2-12 Game Type - Zone Occupy Micro Battle Game Mode - 6v6
Use you hero to build, upgrade and lead your army to victory.
Team up in the most chaotic battle for freedom the universe has ever seen!!!
Features
- A awesome hero for each race. - Drop, Warp and Spawn your units to the battlefield. - Gain resources by holding points. - No supply cap. - No buildings. - No Limits!!! Who will decide your fate?
TGLab Presents Fastest Space Created by Endless and Firebat
Map Info This is a Starcraft 2 remake of the popular Starcraft 1 Fastest Possible Map VGT Space. This map is unique in that its resource flow is similar to that of SC1 Fastest maps rather than providing nigh-unlimited resources and eliminating strategy.
Features
Unlimited Workers Can Mine
Chokes Scaled To SC1 Fastest
Community Site
Promotion and community building In an effort to popularize the map, I've created a community site, TGLab.tk, where you can find players and tournaments. Players also will be directed to channel TGLab for finding other players.
Finding Games You can find the map to play with your friends by searching for "TGLab Fastest Space" on the NA Server, and selecting the map published by "Endless". Please make sure to click "Open to Public" so that the map gains popularity. You can also find players in the channel "TGLab" or on the community site "TGLab.TK"
Overview of the Map. Looks boring? Wait until you played it....
Footmen has been one of the TOP10 mods @ EU ever since it got released in September 2010. Now it is available @ NA server, so what are you waiting for?
Footmen [US] by SKC About the map: Footmen is a 3v3v3v3 autospawning map with heroes. It is inspired by "Footmen Frenzy" from WarCraft 3. The basic gameplay is quite similar to maps like "Marine Arena" or "Zealot Frenzy". Every player got a main building, which spawns units permanently. Additionally, every player gets a hero. Killing enemy units / heroes gives you EXP & money which you can use to upgrade your main building to spawn better units, buy new weapons, armors or other stuff for your hero, buy special units to support your army or many other things.Your hero will level up by getting EXP which allows him to lean skills and become stronger and stronger. You also can set the heroes attribute points (agility, strength, intelligence) to turn him rather into an assassin, a tank or a spell caster. Footmen allows a large variety of play-styles. You may go rather unit focussed or hero-based, you can turn your hero into a fast assassin to snipe enemy heroes or a devastating killing machine with a rocket launcher to rip enemy armies within seconds. You can build a mobile, fast army or a slow but stong one. There lots of different weapons, items and special units to support your play-style, even some secret items and hidden units can be found. Players also get experience by playing & winning Footmen games to unlock special features when you reach higher levels.
Features: - 21 different basic tier-spawning unit types - more then 10 unique heroes with powerful spells and abilities - many devastating wepons for you hero such as the Flamethrower, the Super Grenade Launcher or the Acid Launcher - armors, accessories and many other items for your hero - special units to support you army - secret items & units - experience based leveling system for the players to unlock special units, items and gimmicks
The map has always been developing ever since it got released almost a year ago and there has been added tons of new stuff, such as new heroes, items or units. Also as lot of balancing has been applied. Of course the map will be worked on in the future, too. As long as someone plays it, ill keep working on it and add new stuff, balance, or do, whatever it takes to make it even better.
So, have a try, the Map is called "Footmen [US]" (author: SKC)
First off I just want to say I primarily made this for me and my friends to have fun, but I think has potential for something more in the future.
Final Conquest (Name is not perma)
For the moment FC is a Terran-focused (For the moment) mod, that will have a number of added units, including several units from the campaign/classic. I also used the mercenary units as a base for the new units. I have done no changes for the standard melee units. I am posting this for more ideas/suggestion, along with some balancing needed. Some units will not be as they are now, later on I will add/take away certain abilities. These are the new units... (Note, I wasn't planning on adding protoss, so I put some of there stuff terran. Goal is to greatly expand Terrans). Also in case you ask, at the end of each unit I have unit costs.
Spectre: Different then the campaign version, to make this one different than the ghost, I took a all abilities save Ultrasonic Pulse (Stuns units in a small radius) and added perma cloak. This unit cannot call upon nukes. 200/150/-2, requires ghost academy & Tech Lab.
Spartan: based on War Pigs, the goal of this unit is to be a late-game marine unit. Stronger, with a bit more armor. To keep up with some of the other unit. These in bulk are quite powerful, but eat up resources. 200/50/-2, requires armory. Later on stim will be taken away and I will add a different ability. (Ideas?)
Titan: Based on Siege breakers, I took away siege, upped armor, health, and attack, while also slowering its attack speed. Does bonus Vs. biological & structures. 200/150/-3, Requires Tech Lab and Armory.
Medusa: Based on "Dusk Wings" This I made a bit wider then the original unit, and changed its weapon to photon cannon. Which deals bonus to mechanical and biological units. Currently it has cloak, but only by accident-haha. Currently the unit needs to be nerfed in damage. However I think its a cool unit. Has 175 HP, 1 armor, 175/100/-3 requires tech lab.
Science Vessel: (Campaign/sc1)
Zeus: This is based off of Jackson's Revenge. Currently its ability is messed up but still works, but can only be used 3 times.. Despite that, its a huge warship that deals excellent damage to ground units, and decent to air, it has 1k HP, and I believe 3 armor. It costs 1000/1000/-15, requires tech lab and fusion core. Currently its size is not very large. I lowered it but I'm making it large again. Full ups and these guys are powerful, but expensive. Not good to have by itself though, dont want it singled out..
Cloaking Tower: My favorite, originally I was making a mind control tower, but it wasn't working correctly so I tried this. I gave it the motherships mass cloaking ability and works perfectly. It cloaks units around the tower (Not a huge radius), and the tower doesn't cloak itself, and has low hp, and is kinda large, so its a easy target. 500/400.
This is what I got so far.. I put the mod for now on my tournament style map I created a while back, seems fine for the mod for now. I think this one is locked, but I have no problem releasing the mod unlocked for people to use it on there maps, or to learn. Anyway, about the mod, some help balancing would be greatly appreciated. Some units need to be buffed, or nerfed, or need a new ability/change. Any help is appreciated.
I'll edit this post and improve it as time goes on. Let me know if I need to add any information.
The theme for this mapping contest is PUZZLES. The idea here is to come up with great puzzle concepts. It can be riddles, it can be SC-related puzzle (think of qPirateKing's StarCraft I map "Nydus Canal" or of Kaias' StarCraft I map "One Trigger"), or look more like Devourer's type of puzzle maps (adventure-type, with rooms), or Puzzling maybe (puzzles requiring coordination, with rooms)?
JUDGING
Theme: 10 Is it actually a puzzle map? Should be easy points.
Professionalism: 15 The aesthetic in general, color choice, atmosphere, lighting, typos, etc. The number of things that could make you lose points on this is rather large.
Fun: 15 Judges will have to keep in mind that these are puzzles, and therefore people playing these maps are probably expecting puzzles. Thus, while they might not find it fun to solve your riddle, maybe it was exactly what someone else was expecting.
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Is this basically a well-known puzzle adapted to StarCraft II?
Total: 50 points
RULES
The map must be submitted by December 31st, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map can have been started before the contest. You cannot submit a completed-prior-to-contest map, however.
No stolen maps.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects are allowed.
REWARDS
First Place: 150 minerals, 3 Contest Points Second Place: 100 minerals, 2 Contest Points Third Place: 75 minerals, 1 Contest Point Bonus minerals for submitting something exceptional that didn't place: 25 minerals
Well, people, as the moderator of the Artwork forum, I figure it's time we had an art contest. And this contest's theme will be temples!
Now, I have two motives for this contest, other than just having a contest: I have some minerals to get rid of, and Temple Siege II needs a temple model. I've got a temple I've made myself:
If no one enters, we'll use that. That'll also give you an idea of what type of thing to model, although of course we don't want 5 clones of that If you don't want your model used in Temple Siege II, that's fine.
Deadline One Month. That means May the 1st, 2011.
Prize monies 150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint* And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue. For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals. However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.
Judging Currently, myself, Devlin, and Roy will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair. We will judge the model in three categories: Graphics, Textures, and Optimization.
Graphics involves how good it looks as a mesh. A cube simply won't win in this category.
Textures are...well, textures. If you don't have any you get nothing for this, if you include specular, normal, emissive, and diffuse (colour) maps that are top quality you'll score highly.
Optimization is about how low poly it is. In this category, you start with 10 points. If your model is 2000 triangles or fewer, you score 10 points. For every 1000 triangles more than 2000, you lose 1 point. So for a 5000 triangles model, you score 7 points, and anything over 12000 triangles scores 0 points. The trick with this is balancing low triangles with good looks. Remember, this is for StarCraft II. (On that note, if you can't convert your model to .m3, send us the mesh and the materials and we will convert them for you.)
Currently entered: Jack Cardinal Apos Madzombie YOU!
The theme for this mapping contest is SPELLS. The idea here is to come up with completely custom spells/abilities using either the Data Editor or Trigger Editor (though brownie points go to those who use the Data Editor). You can submit more than one spell to the contest, as spells will be individually judged and minerals can be awarded multiple times to the same person if multiple exceptional spells are created
JUDGING
Theme: 10 Did you make a spell? If anyone gets less than 10 on this, I will kill you.
Professionalism: 15 How well is the spell designed? Does it have any bugs? Does it work properly?
Fun: 15 How much fun is it using this spell? Does it make you happy inside? How about on the outside?
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Is this basically a duplicated Blizzard ability with changed effects?
Total: 50 points
RULES
The map containing the spells must be submitted by March 31st, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest (and as such, the spells should be created in their entirety in March).
You may submit as many spells as you want, but there may be a cap to how many you will be rewarded for.
No stolen maps and/or spells.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects are not allowed on this one.
REWARDS
First Place: 100 minerals, 3 Contest Points Second Place: 75 minerals, 2 Contest Points Third Place: 50 minerals, 1 Contest Point Bonus Minerals for Awesome Spells: 10 minerals per spell
The theme for this mapping contest is HOLIDAYS. Despite being in December, this can pertain to any known holiday. You could design a map around a first-person snowball fight, an epic Easter egg hunt, or even a nice RPG about staying home on Yom Kippur. This does not force anyone to stick to a single genre, as long as the theme relates to holidays.
JUDGING
Theme: 10 Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15 How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15 Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Did you take one of my ideas in the theme description?
Total: 50 points
RULES
The map must be submitted by January 8th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest.
You may submit as many copies of the map as you want. Only the last one received will be judged.
No stolen maps.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects must consist of two people maximum. Prizes will be split amongst both team members.
REWARDS
First Place: 200 minerals, 4 Contest Points Second Place: 150 minerals, 3 Contest Points Third Place: 100 minerals, 2 Contest Points
The theme for this mapping contest is ARCADE GAMES. That's right, you can make your own arcade-style game. Come up with something fun and simple or create something complex and seemingly never-ending! If you're out of ideas, you could elaborate on a small minigame, redesign a known arcade game, or even ripoff PopCap and turn one of their masterpieces into a StarCraft 2 map (at a penalty, you dirty plagiarizer).
JUDGING
Theme: 10 Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15 How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15 Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Did you really copy a PopCap game?
Total: 50 points
RULES
The map must be submitted by November 30th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest.
You may submit as many copies of the map as you want. Only the last one received will be judged.
No stolen maps.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects must consist of two people maximum. Prizes will be split amongst both team members.
REWARDS
First Place: 200 minerals, 4 Contest Points Second Place: 150 minerals, 3 Contest Points Third Place: 100 minerals, 2 Contest Points
WINNERS
The combined scores for this contest are below. We only had two entries, and both were fantastic. Congratulations to both Roy and aalleecc248 for their work.
Zealot Defense by aalleecc248 Theme: 10/10 Professionalism: 13/15 Fun: 12/15 Originality: 8/10 Total: 43/50 Download Here
Eel by Roy Theme: 10/10 Professionalism: 10/15 Fun: 8/15 Originality: 6/10 Total: 34/50 Download Here
SEN StarCraft II August Map Contest! - Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
Specifications:
- If you are the first one to solve a problem, you earn 2 points. - Once the first solution has been discovered, any different solution is worth 1 point. - If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges). - One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones. - The problems will be revealed on August the 1st to ensure no one has the advantage of time over others. - The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes. - Rewards will be distributed to winners once judges are done evaluating all the materials. - You must have a SEN account to submit material. - Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
Judges:
- payne - DevliN - TBA
Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals Second Place: $10, 3 Contest Points, and TBD Minerals Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.