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Happy Thanksgiving 2016 from SEN!   Nov 24 2016, 7:25 pm  

Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.

I used to think turkeys would hate the day of Thanksgiving, but when you think about it, all the turkeys that will get eaten have already been slaughtered long before this day. In reality, the turkeys that are still alive should celebrate another year of life, as they survived the culling.

Happy Thanksgiving to you all, humans and turkeys alike.
Posted by: Roy

Source: BNETDocs.

Blizzard recently uploaded a StarCraft patch file to their FTP server, marked as "BW-1170". While it's unclear if this is the finalized patch that is going to be pushed out on in the near future, it's currently not live, and you cannot connect to the servers if you decide to patch manually. For those who do want to patch their game (and understand the risks, yadda yadda), here's a direct link to the file:

As for the patch notes, the following was procured from... somewhere...

Starcraft and Brood War Patch Information
- patch 1.17.0
Specific Changes & Improvements

- Increased turn rate to lower unit response times over gameplay
- Fixed palette issues to correct "rainbow water" and other graphic artifacts
- Fixed text artifacting in the menus
- First client run will migrate saves to avoid issues from Windows system admin changes

Known Issue

- Mac is not supported this patch, but is in progress

It sounds like mostly compatibility fixes, and a true fix to the color distortion issue that's been around since the days of Windows Vista. The most interesting patch note is the claim of a reduced game latency over, though "Increased turn rate" is a strange way to phrase it (unless they literally mean they've increased the turn radius speed for all units when playing on

It's very likely that the reason the patch has not been pushed out is due to the lack of Mac compatibility. This means it could very well be the completed patch, and it's only being delayed until the ported version is also ready.

The most alarming concerns are centered around what this patch breaks. EUDs are naturally unstable between patches, so many UMS maps will no longer function once the patch rolls out. Further, there have been reports of windowed mode being nonfunctional after patching the game. It's unclear how many utilities will need to be updated to accommodate this patch at this time.

BNETDocs noted the following changes:
  • The patch introduces BlizzardError.exe and SystemSurvey.exe to StarCraft for the first time.
  • battle.snp, standard.snp, StarEdit.exe, and storm.dll are now digitally signed.
  • The latest digital signatures were signed on July 11.
  • W-Mode plugin is broken despite the author's claims that it works with any version of StarCraft.
  • Alt+tabbing out causes other windows to be resized to 640x480 resolution.
  • StarCraft's new base address is 0x01190000, old base address is 0x0040000.
  • Screenshotting in the interface automatically saves to your clipboard instead of opening a dialog.
  • Screenshots are now saved in PNG format instead of PCX.
  • StarCraft now requires CheckRevision's .dll to be digitally signed.

How do you feel about the patch? Is it too little, too late? Is it going to be great because all of those pesky hacks are going to be broken as well?
Posted by: Roy

Merry Christmas 2015!   Dec 25 2015, 8:09 am  
Merry Christmas!

The War on Christmas is over, and Christmas won! In celebration of this historic event, SEN would like to wish you a Merry Christmas (as opposed to a "Happy Holidays"). On behalf of all the staff here, I would like to wish you all a safe celebration this Friday.

Actually, since I'm speaking on behalf of all the staff, I may as well make up fake speeches for all of them. That'll teach them for leaving it up to poor old Roy to write up the holiday thread!

Quote from DevliN

Hello SEN, Devlin here. You know, it's been a very busy 2015, and while I have not been around as often as I would like, I'm still happy to watch the community thrive. If I had to surmise the reason SEN has been doing so well lately, it would be the contributions of our best member, Roy. Roy is such a great guy, and I, DevliN, am considering promoting him past Elite to a new rank that only Roy deserves, along with making him an administrator of the site. In any case, have a wonderful holiday season, from us to you!
Quote from NudeRaider

Hi, I'm NudeRaider, though you can call me Nude. Most of you know me as a Global Moderator who trolls imgur and posts links in the Shoutbox. The holidays are a time of celebration, and I personally celebrate having met my best friend Roy. You see, in the simplest terms, Roy is the best at just about everything. And he's extremely modest as well, so you'd never hear about him bragging about how great he is, which makes him even greater of a person. I aspire to some day be as great as the great Roy, but until that day comes, I shall continue serving the community where I can as Roy's disciple. Merry Christmas!
Quote from Devourer

Hey SEN, Devourer checking in! This is a big year for SEN, as it's the first full year on v6. Due to this programmatic success, I'd like you all to refer to me as "Dev the Dev" from now on. Though we must remember I did not build v6 on my own: there were people who helped me, such as Roy. I learned everything I know about programming from Roy: he is truly a genius worthy of admiration and respect. Roy is such an inspiration to me that I'm considering doing yet another overhaul on SEN for v7, so stay tuned on that!
Quote from O)FaRTy1billion[MM]

Good day, Staredit Network. I'm Farty. I operate the bot in the overwhelmingly successful channel Op SEN on USEast. When I'm not busy monitoring the channel, I like to make shouts in the Box of Shouts. The primary objective in this endeavor is to catch the attention of Roy. Be sure to join me in wishing Roy a Merry Christmas in the Box of Shouts, and have a Merry Christmas yourselves.
Quote from Excalibur

I am Excalibur. I came to SEN on my 13th birthday. From the moment I joined I started my pursuit of befriending Roy. In my years on Bnet, I've served as a member, officer, and technical operator of clans such as the original USEast make of S.T.A.R.S, BNU, [MM], UBCS, RPoS, AH, DI, and numerous others. In every case I tried to show other places on the web the value of content, those who produce it, and the lasting effect of a community based around a game. These are things I learned from Roy, and the things he taught me are of indescribable value. I cherish and try to honor all of Roy who came before me to give us all the SEN we have today. There have been countless hours of effort poured into the coding and skinning to make the site, and even more on the content and posts added to it. Here's to you, SEN.
Quote from Mini Moose 2707

I'm shaking my head at this quote, because I'm not even staff anymore, in my opinion. Just wanted to wish everyone a happy Festichristmahanukwanzadanfriday on behalf of SEN in two thousand and fifteen.
Posted by: Roy

Happy Thanksgiving 2015 from SEN!   Nov 26 2015, 5:41 pm  

Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.

You know, a lot of people ask me, "Hey Roy, how do you draw these turkeys? Are you naturally gifted in drawing?" The answer is, in fact, no! Anyone with a little ambition and a lot of practice can make a wonderful turkey drawing. Allow me to show you in this quick tutorial.

Here's the secret: you can use your hand to help shape your turkey! Place your non-dominant hand on a flat surface, like on a table or desk, as shown below:

Next, using your other hand, begin drawing a turkey on the back of the hand. A turkey shape should come together naturally:

Simple, isn't it? Now that you have your turkey drawn on your hand, take a picture and load it into your favorite expensive image editing application. Remove all the background outside of the turkey you just drew:

Now comes the fun part! Color in the feathers of your turkey. You can use any realistic colors to have it come out looking nice. I chose pure yellow, hot pink, sky blue, and mystery red. When you're done, it should look like this:

The final touches are all you need now. Draw a beautiful wing on the center, an eye (looking in front of the turkey for realism), a beak, a gizzard, and the legs and feet. Remember that turkeys skip leg day, so don't draw the legs too thick, or it won't look realistic.

And there you have it! These amazing turkeys are incredibly simple to make, and yet they look so recognizable. Impress your friends with your artistic skills.

We accidentally left the Thanksgiving topic open in 2008, and chaos ensued. However, we here at SEN are not ones to learn from our mistakes, so we're going to leave this topic open for discussion. Feel free to share your Thanksgiving plans, or show us the amazing turkeys you've drawn!
Posted by: Roy

Compelling stories. Intense multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving operating systems, hardware, and online services have made them more difficult to be experienced by their loyal followers or reaching a new generation.

We’re restoring them to glory, and we need your engineering talents, your passion, and your ability to get tough jobs done.
Reckon we can look forward to contemporary resolutions?

Dare I say, the string limit will be removed? :D So many possibilities with this announcement. And so many dangers too. I wonder how many maps would be broken by such a radical overhaul of the game.

STARCRAFT II - Legacy of the Void's intro and release date
--- release date ---

Blizzard released an intro cinematic for their next stand-alone game StarCraft II - Legacy of the Void which will be released on 10th November 2015.

If you pre-purchase the game, you will receive access to a 3-mission mini campaign that takes place between the story of Heart of the Swarm and Legacy of the Void.

On release, Blizzard will give modders access to all assets within the game, if they own at least one of the three SC2 titles.

Quote from Blizzard Entertainment
With Heart of the Swarm going standalone, we’re also making a few changes to the Arcade. Previously, if modders and game makers only owned Wings of Liberty, they could only publish games to the Arcade using Wings of Liberty assets and were unable to use Heart of the Swarm assets. With this update, we’re freeing up our asset library so that modders only need to own any one of the StarCraft II releases (Wings of Liberty, Heart of the Swarm, or the upcoming Legacy of the Void) to publish Arcade games that use assets from all expansions. This also means modders with access to Wings of Liberty or the standalone Heart of the Swarm will be able to use assets from Legacy of the Void.

As a reminder, the Arcade and the custom game section are free to play, so everyone can play the games you create.

Last but not least, the editor will receive a few new capabilities as seen in Heroes of the Storm and LotV's Beta files. Blizzard added a few new fields to the current data model and added a couple of new trigger actions into the game.
Data-mining revealed that they even seem to work on data wizards that allow you to create a skeleton for a unit more easily. They seem to act like templates to quickly generate more complex constructs. These wizards can be created, edited, im- and exported by the user.
For example, you could create a template for unit archetypes like a WC3 Hero, a projectile-shooting unit like a Hydralisk or a unit with a non-projectile weapon like a Marine or an Archon. Other examples would be creating chain lightning template to quickly create spells that spread like chain lightning, etc. So, it might be very easy to create a chain heal spell using such a wizard.

Source 1 - Source 2

Credit and thanks go to Ahli for the awesome write-up. Thanks, Ahli!
Posted by: Roy

Rock the Cabinet 2015   Jul 17 2015, 6:19 am  

Today, we’re excited to announce the latest Blizzard Arcade contest, Rock the Cabinet 2015. If you were a part of the contest last year, then you've seen some of the amazing games the modding community has created in the past. This time around, we're recognizing the incredible efforts of even more creators and awarding them with over $30,000 in cash and prizes. To celebrate the Warcraft III assets we released earlier this year, the theme for Rock the Cabinet 2015 will be Fantasy. We want your best, brand-new game set in a magical world of your creation. We want to see swords and bows, dragons and goblins, orcs and elves, anything that will transport players into a fantasy setting. Though we’d love to see the Warcraft III models in action, they’re not required and you are absolutely welcome to use any and all tools at your disposal.

All games are due on Wednesday, October 28. After the deadline has passed, we’ll review all entries and present to you the ten games that we feel have the most potential. Then, the Blizzard community will get to decide which games make it to the final five by voting for their favorites. After the votes are in, we’ll closely examine (and play!) each of the games and declare the winners of Rock the Cabinet 2015.

So if you’re ready to start working on your creation, here is what you’ll need to keep in mind:
  • The game must be in English.
  • Barring any legal restrictions from your home country and state, anyone is able to participate in this contest, but there must be an English version of the game.
  • The game should not require more than 6 human players for optimal play.
  • Your game can support 1 to 16 players, but it should take no more than 6 players to be a fun and enjoyable experience.
  • The game must be published to the North American Region of StarCraft II using the map editor.
  • The game’s info page in the StarCraft II Arcade must have a description, at least one screenshot, and the ‘How to Play’ section must be filled out.
  • A forum thread must be created on our Arcade Game Showcase Forum with the following requirements:
  • The title of the thread should read “Rock the Cabinet: [GAMENAME]”
    Example: Rock the Cabinet: StarJeweled
  • A link to your game should be provided.
    Example (StarJeweled): battlenet://starcraft/map/1/85968
  • A description of your game should be included in the first post in the thread.
  • Once the contest deadline passes, you may not update the game in any way. The version you submit to the contest is the one that will be judged. Any changes made to your game after the submission deadline will disqualify your entry.
  • See the complete, official rules.

The purpose of creating a thread on the Arcade Game Showcase forum is to allow you to share the vision of your game to us and the community; to give us insight on your creation. This will also allow players to offer feedback and opinions and help make your game as awesome as possible.

Let’s go over the criteria by which we’ll be judging each game.


One of the most important elements of a good game, this refers to how quickly new players can jump into your game and start having fun. Are the game objectives clear? Do players understand how to succeed? Being able to answer these questions helps make a great experience.


The most subjective part of the judging process, but also one of the most important: when it comes down to it, are players enjoying themselves? It doesn’t matter how many powerups, upgrades, and cool effects your game has if no one is having a good time using them.


Showing us something fresh and interesting can really win points and push your game to the top of the list. Whether it’s in a genre we haven’t seen on the Arcade before or a refreshing take on a classic game-type, the freshness of your creation will add to your overall score.


The execution of your project, or polish, will be the final step to really make your game stand out. Making sure it has a crisp and tight experience will really go a long way in impressing our judges.

Here is the breakdown of all of the prizes that will be awarded.

1st Place

2nd Place

3rd Place

4th and 5th Place

6th through 10th Place

Last year, we had an amazing number of submissions and were blown away by the time and effort all the talented creators put into their work. We know this year will be no different and we can’t wait to see all of the fantasy and wonder you’ll bring to Rock the Cabinet 2015. Though submissions are not being accepted at this time, you’ll want to waste no time getting your team and project going, as well as your game creation thread. Stay tuned to this blog for updates, including dates for when submissions will be accepted.

If you have any questions about the contest, please feel free to leave a question in the comments or email us at Good luck!
Posted by: Ahli

[05:48 pm]
lil-Inferno -- w/e
[05:47 pm]
Fire_Kame -- earning heavenly chips in my sleep now
[04:16 pm]
jjf28 -- lmao
[03:49 pm]
Excalibur -- ayyyy
[03:17 pm]
lil-Inferno -- tru
[02:52 pm]
Dem0n -- w/e
[02:34 pm]
lil-Inferno -- yo
[02:16 pm]
Excalibur -- Hi fam
[01:39 pm]
Mini Moose 2707 -- rekt
[01:37 pm]
IskatuMesk -- rip my shit
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