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Mod Night #44

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Jun 30 2009, 9:09 pm   Collapse
SEN Magazine Project
The SEN Magazine idea has officially become a SEN project, making it the first thing to make use of our long dormant Projects tab. This is an effort to regain SC community recognition, and to just have some fun, an online magazine is being created by The Staredit Network. It will have an issue published every other week, with articles on topics such as Use Map Settings, Modding, SC2, SC history, and a variety of lesser known subjects that are often left in the dark on the more mainstream or 'official' Blizzard fan sites.

The Official SEN Online Magazine Project


All members are encouraged to participate in the discussions. Even if you don't have the writing skills to generate an article, you can still give your input on import decisions concerning things from the page design, to the magazine's name. We are also in great in need of artists. Even if you can't spare the time to create something yourself, give some constructive criticism or praise for those who have.

Most importantly, the position of Editor-in-Chief still needs filling. With Drant declining the invitation, it's really open to anyone now. Editor-in-Chief

If you would just like to be a lead editor in a specific department that you feel you excel at, please apply because you are needed. Lead Editors

Posted by: ClansAreForGays

(user posted image)

It's finally here! After a lot of work and late nights I proudly present to you Ascension of Duran: Dark Purposes. This is the second Ascension of Duran campaign in the series and has custom sound, graphics and challenging game play.

Official site: http://www.campaigncreations.org/starcraft/ascension_of_duran/dark_purposes

Posted by: Mantis

Jun 13 2009, 4:17 am   Collapse
SCII Q&A: Batch 52
Quote from Karune
StarCraft II Q&A Batch 52 : Map Maker Series

1. Does it still use the JASS language, or perhaps an upgraded version of JASS?
StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.

2. Is the language event-driven or object-oriented?
The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.

3. In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.

4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?
I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II.

5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language?
One significant new feature of the Trigger Editor is support for custom function definitions, including actions and conditions. This means you can create your own actions that are built up from other actions (or custom script code), then use those in triggers just as you would any other action.

6. How does "Hero" support differ from the Warcraft III Editor? Or is it practically identical?
We’ve been working hard to create a hero system that is even more flexible than WarCraft III’s. For example, map makers will have the ability to define any number of custom attributes that modify a hero based on its level.

7. Will there be a public API for the programming language?
As with WarCraft III, there is a large set of “native” functions representing game functionality that can be accessed through scripts. If this is what you mean by “public API”, then yes.

8. Will there be improvements on the "Garbage Collector" for the new language? For example, in JASS all local variables need to be set to null at the end of their use, and certain data-types need to be removed from the game (such as Locations) at the end of their use to avoid memory leaks.
Galaxy features a robust garbage collection system for all native types, which is a huge improvement over WarCraft III (which technically did not have a garbage collection system at all). The script memory leak issues from WarCraft III will be a thing of the past.

---End of Transmission---

Source: Battle.net Forums

Posted by: [Crimson Magnum]:]

Jun 8 2009, 4:09 pm   Collapse
Armageddon Onslaught Release
It has arrived...

After months upon months of on-and-off development; after battling with Schizophrenia's bouts, finicky PC components and the occasional oddities of life. Legendary modder Iskatumesk has finally brought the mod Armageddon Onslaught to the StarCraft community!

Quote from IskatuMesk
Armageddon Onslaught is a proof of concept and a technical demonstration. Pitting 7 Terran and Protoss players against a single computer-controlled Armageddon race, the battle for survival begins! AO 3.0 introduces a wide variety of stunning new effects and mechanics over the old release and should provide a far greater challenge. Included is a test map placing control of Armageddon's units in the hands of the player to see them in action in a controlled environment.

It is with my greatest regret to inform you that I was forced to release the mod with the unknown end-game crash still unsolved. Schizophrenia has crippled my ability to work on this mod and a lot of things didn't get added or finished that I wanted done. I had several testers including Baja put significant effort into trying to find the cause of the crash. I am very sorry. This will most likely mean that a full game cannot actually be played as it will almost always end in a crash.

Note that attempting to use any of the abilities on Armageddon's units in the test map WILL crash and are unrelated, since the AI doesn't use them.

Armageddon Onslaught was planned to have a variety of things that never made it in. A 500x500 unit, the Tiamat, remains in testing stages without a weapon or a proper graphic. Several individuals had said they'd make me some better maps, and they did not. Shadowflare said she could fix the playlist plugin that was goofing up with Firegraft, but did not, so there is no custom soundtrack save the odd bits that preatormike made and the odd other track for defeat/victory. I was going to make a CGI intro, but my hardware limited me too much. poiuy_qwert was working on an iscript expander, but hit a wall in the final stages of completion. I was going to have p_q make victory conditions for defeating TGD, but the crash made me decide it's not worth troubling him over it. A lot of polish didn't make it in. My battle with schizophrenia has not gone well, and AO suffers most because of it.

I thank all of you who put time into this project. Included in the package is a detailed credits list and more information about the mod and the concept. I've included both my test map and my gameplay test map. I had originally planned to include difficulties but later deemed it redundant as the AI doesn't really adhere to the timings as it is.

I hope you can find the time to enjoy AO for what it is. A lot of work went into this project and despite its shortcomings I believe it puts to rest my modding days with something worthy of being remembered. I've included my entire directory of iscript code to help budding modders understand how AO's units work. May I create a better incarnation in Starcraft 2 that will do everything I had dreamed of doing and more.

Strike the earth!

http://www.doack.campaigncreations.org/AO3.0.7z

What happens now?

With AO's release I will fade away from the spotlight. My role as a point of drama and excitement in the community is to draw to an end. Although I will still hang around, I don't plan to be as flamboyant or public about my activities. I think the biggest lesson of the past ten years was the lesson that addiction to hype and publicity is a drug and it's lethal when you get addicted to it. Almost all of my mods have succumb to broken promises and weakness as an individual.

AO is my last major mod for a long time. I plan to make the real thing in Starcraft 2, but who knows how long it will take for me to get my hands on that game. For the time being I'm going to take a very long needed break and sit back to smell the roses. I think I've earned a bit of respite. Maybe I'll work a bit on the Captain Planet RPG or even Project Loli, both projects I backburned when AO was resurrected.

I am going to be withdrawing from most of the forums and communities I once visited, although I've done most of that already. With the battle against Schizophrenia becoming more and more difficult, I feel that I have stretched myself too thin to prepare myself for a future with Starcraft 2.

But I will always be here in heart, in soul, and in flames of the forge of creation.
Original post @ Campaign Creations

Screenshots:
(user posted image)
(user posted image)
(user posted image)
(user posted image)

Posted by: FlyingHat


Campaign Creations is proud to present their next contest: The StarCraft Campaign Contest. Your prize pool this time? Third place receives an outstanding StarCraft poster, second place receives the greatly reviewed StarCraft: Novel Trilogy Set, and first place receives an epic copy of StarCraft: The Board Game. Want more!?

Each Winner Will Receive a StarCraft II Beta Key for Him or Herself and a Friend!

That's right, we're offering TWO (2) Beta Keys for first, second, and third place each! Thanks to the support of Blizzard Entertainment, they've help sponsor this contest officially by offering a pair of beta keys for each winner. Think you can handle the ultimate accomplishment in StarCraft mapping? Then here's what you have to do:

Contest will be a campaign creation contest, with no limits other than using lore; to present a story as to what occurred four years between the Brood War and StarCraft 2 storyline. It may be portrayed through one, two, or all three of the races. Style can be crafted in any sequence, such as episodes, intertwining, etc. and may revolve around main characters or spin-off fan-created characters. Judgment will be based on ability to portray story via in-game text and triggers, mapping ability, and overall professionalism of the project. Additional extras such as music, vocal work, or artwork adjustment will not directly ultimately affect judgment but may aid in help of a tie, as well as how early you announced your project and how many updates you perform in your thread. The contest will be based off a scoring system, where one can acquire up to ten points based on each criteria: Text (Spelling, Grammar, Formatting, Dialogue, etc), Triggers (Complexity, Functional, Usage), Mapping (Categories: Layout and Beauty), and Professionalism (Attention to detail, lore, updates, and presentation).

You have eight weeks from this day to complete a total package campaign revolving around the StarCraft storyline. Let's make your vast knowledge in both lore and mapping finally come of good use, and show that YOU deserve those keys! Head on over to our forums and visit the contest subforum to get started!

Source: Campaign Creations StarCraft Campaign Contest

Posted by: Lavarinth

Apr 7 2009, 11:38 pm   Collapse
Summer Modding Contest IV
(user posted image)

It is with the greatest pleasure that this year I bring you the 4th and annual summer modding contest '09!



FAQs

Is it modding only?
No, feel free to submit special maps to enhance your mod playability, "UMS" maps are a no.
SCMloaded maps are welcome, however, if you just throw me an UMS map your entry will be disqualified.
.trgs are a yes.

Are you going to be judge again and as harsh as the previous times?
I actually was quite mellow on the third one, but this year I feel more of an ass than ever.

What's the purpose of this?
The previous themes were, revive modding, people demanding a contest and modding revolution.
This year is to promote modding again just before it collapses to SCII

How do I join?
By posting here or PMing me that you wish to join. Note that if you join and don't finish your mod I won't do anything for you, but when your children ask you why you never finish stuff you'll feel pretty bad about it (in your heart) so you must start finishing stuff.

Can I join?
Sure, this contest is Clan [MM] style, which means that EVERYONE is allowed to join. I don't care about people being from other countries or being black or women. All I care is that you bring me mods.


Okay, are there any guidelines?
Sure, I don't really like rules so let's make this quick:


Rules:
- Mods must be submitted before the deadline you will have almost 2 long months to submit your mod before june 30th.
As an addition you are provided a counter till deadline: official timer.
- You must say in advance that you are going to participate, if you quit you will have to let me know. But I strongly recommend you not to enrage me by quitting.
- You must not submit an already made mod, neither a mod that It's already in progress. It must be something I don't know it exists.
There has been cases of stupid people sending PMs asking if it was okay to submit their secret on progress project, don't be silly and if I don't know about it just don't tell me or I'll find out, duh!
- Team work is encouraged, however, if you're going to make a team project I don't recommend more than 2 persons. In fact, seeing other SMC examples I will not allow this time more than 3 people working on the same team. One contestant can be in no more than two teams as well.
- No Entry Fees, please don't send me money even if you know my adress.
- You may submit updates, as in post a topic and show us your work and buy the judge and the people. Also read below.
- Contradicting above you should not make you mod public, what if somebody steals your ideas? But if you want to take the risk go for it!


Judging Criteria
Quote
Complexity
Was your mod easy to create? was It hard? It will be taken into consideration.
This will be worth: 15 Points

Content
What exactly did you do? Did you just edit a few units? Was It a TC? If you just modded a zergling you will be judged with that zergling. oh.. just imagine...
This will be worth: 20 Points

Glitchness
How well does your mod run? Does it have Glitches?
This will be worth: 10 points


Originality
Is your mod a copy of another mod? This will be highly evaluated.
This will be worth: 30 points

Fun & Balance
Is Your mod fun? boring? another important thing highly evaluated. Note that balance is an important part of fun.
This will be worth: 15 points

Custom
Here, will be considered if you just modded in game content or if you stopped and took some time to edit bins menus, other graphical stuff and so on. Basically all the things that no one never bothers modding like AI, Terrain...
This will be worth: 10 points


Contestants
A_of-s_t
TriggR_HappE
Urine
Andrew Jackson
TassadarZeratul & ForTheSwarm
FlyingHat
Voyager7456
Polaris
WoaHorde2
New-.Hydrolisk
RISKED911
Black_Dream
DeVouReR & RoryFenrir
[your name here]



Prizes
You didn't expect me to have you entering without motivation to sign in, right?
I'm not going to wait around and expect minerals are returning so I'm coming up with innovative prizes ideas.

First place:
- 5 custom sprites*, just for you to enhance your mod after the contest.
- The possibility of being invited to Clan [MM]
- Possible SeN Store Items**
- A large resource package full with graphics effects
Second place:
- 3 custom sprites*, just for you to enhance your mod after the contest.
- Possible SeN Store Items**
- A small resource package full with graphics effects
Third place:
- 1 custom sprite*, just for you to enhance your mod after the contest.
- A small resource package full with graphics effects

As you can see you have tons of prizes that yell at you to sign in, now, do it!



Have fun, sign in and bring me some cool mods!
The winner mod will be featured and played in the next mod night after the coronation, the second place will be played in the mod night after that.



*The custom model sprites will be revealed to the public before the deadline or short time after it.
**SeN Store prizes are still uncorfirmed but if Moose/IP aprove first place will get name color and PM +100 while second place will get PM +50.


Posted by: [Corbo]:]

Apr 1 2009, 11:12 am   Collapse
Introducing "Team UMS"/Patch X
There has been "Team Melee", "Team Free For All", and "Team Capture The Flag" since StarCraft existed. I have made my own patch and naming it Patch X and works perfectly well in Battle.net as it ignores to download the latest patch and surprisingly does not crash StarCraft to those with official patches and Patch X if playing in the same game. Patch X is simply a share control for Use Map Settings. Players with Patch X are able to control units from other players, but those with official patches will suffer miserably if they happen to get annoyed by seeing their own units move with a mind of its own. Although players with Patch X are truly controlling those units.

The following screenshot has been taken in a UMS map named Epic Game Party by MillenniumNavy especially designed for "Team Use Map Settings".
(user posted image)
As you can see, another player is controlling the Zergling. Due to the fact that both players control the same units, they are seen as one color in the scoreboard. Clearly, the player is hidden even if she has a different player color as seen from their typed messages.

Typically, Player 1 (or whomever has the lowest number) is able to control the Zergling that is able to decide what epic game should be played. Clearly, Player 2 had wasted Player 1's time by moving the Zergling left and eventually the text disappears, leaving Player 1 confused and the timer in seven seconds.
MillenniumNavy and I, along with anonymous others, have coined the term "grief" (As opposed to "Team") and is considered to be the greatest enjoyment since mankind. Imagine that Player 1 made twenty four marines and are prepared to attack, and Player 2 controlling Player 1's Marines had stimmed themselves to 10 hp and killed each other. This is an excellent feature of advantages against players with official patches.
As it is called "Team Use Map Settings", new triggers gives players the opportunity to set the chance to have players control their opponents' units. This is an outstanding tactic if you are playing as a Cat in a Cat and Mouse map, where you can use your mouse to attack its allies for great glory. And there is an opportunity to control Player 12's units as well, as it reveals to be an excellence of spy tactics without the need of scouting with actual player units.

Players who have tested Patch X have also played bound maps. Not only if one player is away from her keyboard, she can control her units as a "second life" to finish the obstacle course. And there are special occasions that amazing events of controlling the lead player to her death.

There are ways to turn off Share Control only through triggers, but as there is no option to turn it off in the Menu, diplomacy window (Ally/Vision), neither the Chat window (To All/To Allies/To Private). This is because Blizzard never really bothered to add such feature as seen in WarCraft III.

This patch will be released to the public exactly when StarCraft II is released, therefore it will drag players away from StarCraft II and stick playing with Brood War. But playing this patch anywhere in South Korea will not work.

Posted by: John F Kennedy



[12:52 am]
ToA -- take apart the demon in the attic to the left
[12:50 am]
ejac1337 -- No u
[12:11 am]
ToA -- grammar nazis! ocpd disorder!
[12:07 am]
[Corbo]:] -- your so gud at grammer
[12:07 am]
[Corbo]:] -- Thanks, kev.
[11:56 pm]
l)ark_ssj9kevin -- you're*
[10:53 pm]
Hug A Zergling -- falk*
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