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May 13 2012, 2:46 am   Collapse
Patch 1.5 Alpha Update
Quote
Patch 1.5 - The StarCraft II Arcade Arrives
(user posted image)
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Major changes are coming to StarCraft II with
patch 1.5.0. The menu screen will be split into two distinct areas, and each will be focused on a
distinct experience. The StarCraft II section will be where players go for head to head ladder
competition, as well as custom games focused on traditional StarCraft II gameplay, such as melee
maps and micro trainers. Meanwhile, the new
Arcade section will the place where the community can find and play the vast array of custom games that explore the many possibilities of the StarCraf II editor. From tower defense to RPGs and beyond, the Arcade will bring your creations to players around the world. We want the Arcade to offer the best experience possible, so we're making change to improve everything from the interface to the
editor itself. Your input can help us refine it even
further. Here are some of the improvements we already have planned:

Global Changes
- Added StarCraft II & Arcade as game Types
o Creators define which basic type best fits the
game that they have created. Each game will only appear in either StarCraft II or the Arcade.

- Game Genres
o We've used community feedback and the
existing game list to create a comprehensive
menu of genres for creators to choose from. Now
players will have tools to more easily find the
games they are looking for, which in turn gives
creators an easy way to find their audience. Arcade

- Game Presentation
o Browsing
- Browsing for games is a totally new
experience. Players can search for games based o genre, over all popularity, star rating, newness,
and recent spikes in popularity.

o Game Icons
- The game icon contains a large
game image (provided by the creator), the game name, and star rating. Hovering over the icon
displays the game description.

o Game Info page
- Clicking on a game icon brings players into the
Game Info page, a section devoted entirely to
showing off what a game is all about, providing
play instructions, and revealing other important
information about the game.

- All the content in Game Info is under control of
the game creator, except for reviews.

- Joining public matches and creating private
games is done from the Game Info page. This will
be the portal players return to again and again to
play the game.

- Game Info contains these sections:
- Overview: This will contain the game description, as well as screenshots that show off the action.
- How to Play: This is where players will find the
Basic Instructions, How to Win, and Advanced
Instructions sections. This is also useful space for
additional images to help players understand how
to enjoy your creation.
- Patch Notes: You're able to update patch notes
as often as you like, so players can see how the
game is growing and improving.
- Reviews: After playing, players can give your
game a star rating and enter a text review. Once
enough ratings are provided, your game gets an
Average Star Rating. Players can also mark each
other's reviews as Helpful which will ensure that the best reviews rise to the top.

- Tutorial support
o Creators can now publish tutorials. This is a
powerful way to introduce new players and give
them a place to learn the ropes before they dive
in.
o A "Play Tutorial" button appears on the Game
Info page if a tutorial exists. Clicking the Play
Tutorial button launches players directly into the
tutorial game.

- Game exclusive chat channels
o There is now a "Join Chat" button on the Game Info page that allows players to join a channel named after your game, which makes connecting
with other players and creating a community
around your game easier than ever before.

StarCraft II Platform

- StarCraft II is now a streaming game.
o It will only be necessary to download a fraction
of game data to get into the action. We expect to
bring even more players into StarCraft II
worldwide by making access to the game both
easy and fast.

[b]
- Editor
o Added UI XML Editor for adding and modifying
SC2Layout files
o Editor updated to use Visual Styles in Editor
o Added high resolution minimap support
o Font Style editing added to Text Editor
o Added Data Editor horizontal auto-layout to
better utilize available screen space
o User-defined data system, accessed through the
new User type in the Data module as well as the
corresponding functions in the trigger library.

- Cinematic Editor
o New editor module with
powerful tools for creating in-game cinematic
sequences.

- AI Editor
o New editor module for user friendly
management of AI wave timing and composition.

- Galaxy
o Trigger Debug Window support for
breakpoints, stepping through functions, and
variable inspection
o Galaxy script code memory
limit increased; 4x -10x more memory can be
utilized depending on how scripts are being used.

o
Added support for passing structure, array, and function references as function parameters
o
Improved Galaxy error message output

- Actor
o Camera Actor added for controlling
camera through actor events
o Scene Actor added for controlling global actor
settings (Halo settings, Power visual hiding)
o Light Actor added for creating lights in the world
o Terrain Actor added for physics impact FX
support
o Creep Actor added for higher performance creep
effects including creep engulfment
o Ragdoll deaths and support for combat driven
physics impulses
o Added support for water ripples and physics
collision based water splashes
o Terrain squib support for tileset specific dust or
snow clouds FX
o Line and Arc targeting cursor support
o Added ActorInfoDisplay cheat for live actor
debugging

- Game Engine
o Max selection size increased from 255 to 500.
o Added trigger event for Behavior apply/remove
o New Stunned flag for Behaviors that allows
queuing commands

- Graphics Engine
o Added support to define lighting regions in the
game world
o Lighting can now be set per player
o Added unit specific Halo support for pre-targeting
o Anti-aliasing support

- User Interface
o Custom unit status bar support added
o Added new in-game pathing display that shows
the path a unit will take on the minimap
o Added self-cast hotkey support
o Added Font Glow support
o Added powerful control over frames, portraits,
status bars, text, trigger dialogs and more. Full
details, tips, and tutorials are being created to help
creators take full advantage of these tools.

- StarTools
o We're making our internal art tools available to
the public.
o StarTools is a set of plugins for Discreet's "3ds
max", these tools allow advanced users to create,
modify, and quickly preview models and
animations, including particle and ribbon effects,
that can be used in StarCraft II custom maps.


Updating Your Game for Patch 1.5 All game types

- Set up your Type and Genre
o Games published prior to Patch 1.5 will still be
available on the service when the patch goes live.
All user created games will default to appearing in
Arcade, under the their genre.
o Creators will need to re-save their game in the
1.5.0 client version and select the Type and Genre
where they want to their game to appear.

Arcade game types
- Add a Game Icon Image
o The icon image is the first thing players see. It's
a great opportunity to make a first impression on
potential players - check out existing app-stores
for inspiration.
o Game Icon Images are added through the
StarCraft II Editor.

- Add Game Info
o Game Info is where players learn about your
game and see what cool experiences it has to
offer. At a minimum, you'll want to provide a
complete Description, easy to understand How to
Play Instructions, and some screenshots that
make your game look awesome.
o Going a step further and creating customized
images (e.g. a diagram of game controls, or a
simple guide map of the play area) for Game Info
will really help you stand out. The old saying about
"show not tell" should be your motto here! o Game Info is added through the StarCraft II
Editor

Set up a default mode
o From the Game Info page, there's a big "PLAY"
button that most players will use to get into your
game. This creates or joins a public lobby, of the
default mode you define for your game.
o This means you likely want to set the default to
what you consider your core game experience.
o Alternatively, some games have players set up
gameplay parameters after they load into the
match. This is fine, but it's recommended to make
the setup process as streamlined and user friendly
as possible so new players aren't scared off right
when they start the game.

- Build a Tutorial
o Tutorials are a powerful way to introduce new
players.
o Ideally you'll give players a smooth introduction
to game mechanics in a fail-safe environment,
teaching them everything they need to have fun
before they start playing your main game mode.
o Tutorials can also be built and used as a practice
mode for players to experiment in a sandbox type
environment.
o To use the Tutorial feature, first publish the
tutorial map to Battle.net. Then you can configure
your main game to point to the tutorial.


Posted by: Jack[RCDF

May 10 2012, 5:27 pm   Collapse
StarCraft II WoL: Balance Update
STARCRAFT II - Balance Update
--- Melee Balance ---
(user posted image)
Quote from Blizzard
You might have been part of helping us test the new balance changes coming to StarCraft II, and these most recent adjustments will be coming to the game very soon. What’s different is that, for the first time ever, they won’t be applied as part of a patch.

On May 10, after a brief maintenance period in each region, the following balance changes will take effect globally:

Quote
Protoss
  • Observer build time decreased from 40 to 30 seconds

Zerg
  • Overlord movement speed increased from 0.4687 to 0.586
  • Queen anti-ground weapon attack range increased from 3 to 5

Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.

Thank you for your feedback, and see you on the ladder.
Source.
Update:
In addition to that, the queen's ground attack animation is now her anti-air attack launching a projectile. This means that Queens can potentially overkill an enemy unit and be stopped by Raven's point defense drone.
Her ground attack remains upgradeable via Zerg Missile Attack Upgrade.
Source.
Update:
Queen launches 2 spines as ground attack.


Posted by: Ahli

STARCRAFT II Heart of the Swarm -
--- Developer Update ---
(user posted image)
Blizzard's StarCraft II Heart of the Swarm Production Director Chris Sigaty revealed the features that will come around the time when Heart of the Swarm will hit the shelves.
They announced the Multiplayer game resuming was one of their goals some time ago, but now we receive even greater news. It will be possible to continue the match from replay. Someone in the community showed with his hack that it was already technically possible, but now such a feature will be integrated officially.
Just like Diablo 3 will have no more closed servers, Starcraft II will open the gateways for global play to enjoy the games with your friends all over the world and allowing professionals from different continents to play against each other without the necessity of account sharing or acquiring 6 battle.net accounts with one copy of the game per gateway.
In addition to that the language changing option will be fully implemented again after we saw its last trace in SC2's beta. Furthermore clans, unranked matches like ladder games and replays watchable with friends will be made possible.

Quote from Blizzard
Here's a list of some of the features we are planning to release at or around the launch of Heart of the Swarm:
  • Multiplayer resume from replay
  • Global Play
  • Multilanguage support
  • Clan/group system
  • Unranked matchmaking
  • Multiplayer replay viewing

Quote from Blizzard
We'll also be offering a beta sneak peek of Heart of the Swarm to attendees of the MLG Spring Championship on June 8–10 at the Anaheim Convention Center in Anaheim, California. Additionally, we will be releasing news in the next few weeks about how your participation in the upcoming Arcade (1.5) beta can win you chances to get into the upcoming Heart of the Swarm multiplayer beta test.

You can read the whole article here.


Posted by: Ahli

STARCRAFT II - Call to Action
--- Balance Testing ---
(user posted image)
Blizzard added a map to battle.net including a mod to test balance tweaks.
There is no patch, only a small maintenance dialog will pop up for a short time.

The playable map using this mod will be Antiga Shipyard.

The reasons for the following changes are scouting options and slightly better defense for Zerg due to earlier creep spread or earlier transfusions.

Quote from planned changes by Blizzard
Zerg
  • Overlord movement speed increased to 0.586, up from 0.4687. Upgraded overlord movement speed unchanged.
  • Queen starting energy increased to 50, up from 25.

Protoss
  • Observer build time decreased to 30, down from 40.

You can read the article here.

edit:
Quote from Blizzard
After initial testing and feedback, we have removed the Queen starting energy increase and we have decided to modify:

Queen anti-ground weapon attack range increased from 3 to 5.

Please note: The look of the queen’s ground attack animation is affected by this adjustment, and will be changed when we expand the balance changes beyond this map and to the rest of the game.
Source.


Posted by: Ahli

Submissions for the 2012 Student Starcraft Artificial Intelligence (SSCAI) Tournament have now begun.

Using the Broodwar Application Programming Interface (BWAPI), you must write a bot that can play Starcraft: Broodwar, and submit your final entry before December. From now until December, you can write and submit incomplete versions of your bot to participate in endless matches that are being streamed in real-time which can help you identify its strengths, weaknesses, and bugs.

The prize pool? A whopping $1300.



What's the catch?
  • The tournament is only available to students.
  • You must use C++ to program your bot (this is a good chance to learn it).
  • You must share your source code (as the submission).

What are the advantages?
  • An opportunity (or excuse) to learn or practice C .
  • A chance to win prizes.
  • An activity/project to include on applications/resumes.
  • A chance to "play" Starcraft: Broodwar and say "I'm busy working on a project".
  • A platform that Computer Science students can use to test theories and use for research projects.

Some other competitions may also include CIG2012 and AIIDE2012, whose details have yet to be announced.



Posted by: Heinermann

STARCRAFT II - Talking Balance
--- with David Kim ---
(user posted image)
Blizzard's Starcraft 2 balance designer David Kim published a new article about the balance of StarCraft II - Wings of Liberty.

You can read the article here.


Posted by: Ahli

STARCRAFT II - GLHF Magazine
--- Magazine about StarCraft II ---
Some people in the StarCraft II community are capable of doing really awesome things like the guys from glhfmag.com.
They released a magazine about StarCraft II covering a wide range of topics. And if you think this would just a few pages, you are wrong.
The glhfmag team managed to put 69 pages of articles and high quality pictures into their first release. This product has industry quality and is offered to you for free!

You can look at it online in your browser or download a pdf from their homepage.
Read the Magazine here.


STARCRAFT II - Wings of Dream
--- Video about StarCraft II pro gaming actions ---
But that wasn't the only amazing piece of work of the last days.

Coyote made a video presenting some StarCraft II scenes from professional gamers to a unique video.
Just watch it yourself!





Posted by: Ahli



[07:49 am]
Sacrieur -- morning nubbies
[07:49 am]
Sacrieur -- lawl
[07:29 am]
Tempz -- girls are like computers becuase once you have it down the road you realise it needs more memory
[07:29 am]
Tempz -- girls are like computers becuase if you don't have a firewall you can give it a virus
[07:28 am]
Tempz -- girls are like computers becuase i spend almost all my moeny on my computer
[07:22 am]
EzTerix -- synopsis: "'Twitter': (2020) -- a hate-filled ghost leaves incomprehensible, four-word messages. It's up to a group of 15 beautiful, attention deficit-addled teens to decipher the message word by word to foil its plot."
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