STARCRAFT II - Custom map tournament --- 200$ prize pool ---
The StarCraft 2 custom map "The Star Strikers", made by Chirus, is hosting a 200$ prize pool tournament. It will be occuring at 6:00 pm EST nightly the weekend of March 9th-11th.
STARCRAFT II - Questions from the Community --- Melee Balance ---
Blizzard's Starcraft 2 balance designer David Kim published a new article which gives some thoughts about some potential balance issues brought up by the community. You can read the article heare.
STARCRAFT II - Q & A with David Kim --- Melee Balance ---
Blizzard released some thoughts of their game balance designer David Kim about some balance problems. You can read it here.
BATTLE.NET - Introducing BattleTags --- Player Identification across whole Platform ---
Blizzard revealed some information about their new feature called BattleTags which allows you to chose 1 nick for your account which will be used in all games, forums, homepages. Check out their post for details about that new system.
Blizzard has finally released a new StarCraft 2 map making tutorial, and this time it is on the Data Editor. Though it isn't much more extensive than any existing tutorials on GalaxyWiki or other tutorial sites, it is a very complete explanation for performing some basic tasks in the Data Editor. It goes into detail about unit creation (including Actors and Event animations), basic custom abilities, effects, and simple weapons.
Campaign Creations brings to you the next level of contests. Creation is key here. The possibilities are limitless. The time frame? Months. Let your imagination run wild in this, the Campaign Creations Campaign Contest!
Okay, so you get it. It's a campaign contest, that ends in pretty much half a year from now, giving you plenty of time. What do you use to create though? Any of these games! StarCraft, WarCraft III, Diablo, Diablo 2, or StarCraft 2! Any restrictions? No! Use all the tools designed by the community, or none at all! This is your project, it's your story, it's told how you want to tell it without limitations to production value!
"I get it, already, but where are the prizes?" That's probably your last question. Well, without further delay, the top three winners will get the following to pick from!
COLLECTOR'S SET Limited Edition Mega Blocks StarCraft Battlecruiser World of WarCraft Wind Rider Cub Plush World of Warcraft Gryphon Hatchling Plush 2009 BlizzCon Collector's Pin StarCraft II COllector's Pin StarCraft Poker Set Alliance Penant Banner
CREATOR'S SET n00bz Marine: Ghoul, Murloc, Ragnaros Set Blank Marine n00bz (Large) StarCraft Poker Set StarCraft Puzzle Set StarCraft: The Dark Templar Saga: Shadow Hunters 2009 BlizzCon Collector's Pin StarCraft Messenger Bag Spectre Edition
GAMER'S SET StarCraft Board Game World of WarCraft Board Game StarCraft Poker Set StarCraft: The Dark Templar Saga: Shadow Hunters 2009 BlizzCon Collector's Pin StarCraft Messenger Bag Spectre Edition
**PUBLIC RELEASE ON EU AND NA SERVERS December 16, 2011**
War of the 12 Kingdoms, the wildly popular map by Mr. MoneyBags and Edited to it's final form by King_Leopold on Warcraft 3 is now in development. The map is being terrained by Milpheus and Coding By Shock on NA Server.
Some footage of the gameplay in alpha testing:
A terrain overview:
The project will be officially hosted at http://www.12kingdoms.net, and is part of the projects @ BrokenAlliances.com, the official home of Broken Alliances, War of the Lost Kingdoms, Rise of Empires and War of the 12 Kingdoms - All planned Warcraft Conversions.
The map shares the same circular format as it's predecessor with a few changes, there is now both and inner and outer circle, proving for more diverse base entries and army traveling. This was actually the biggest flaw in 12k on wc3, it was just circular in nature. I recorded a video clip to show the amount of activity we expect, this was with 10 people in game and without any creeps in place at the time, so activity will be very high in this map.
Gameplay:
12 Players, 12 Bases. Players fight for minerals, each kill grants a bounty. The goal of the game is to kill your enemies and make alliances to do so. When not fighting an opponents army, take part in multiple quests throughout the maps many areas of exploration.
Each base allows for upgradable units spawned every one minute, armor, attack and ability upgrades will be featured as well.
Other Details:
- 12 Unique races, all World of Warcraft Models used in the unit creation in this map. - The same team who made this map on WC3 will be making it on SC2 - Quests, Quests, Quests! Fight and complete several brand new WC style quests while competing for the spoils from those quests. Equip your hero's with items that drop upon death and kill the crap outta each other for them! - Quests are base locations, the successful completion of a quest objective will create a vassal base where a 13th race can be spawned, the mighty Ents! - The warcraft feel to a starcraft map!
Developers: Team Lead - Shock (Current Editor of Broken Alliances and War of the 12 Kingdoms on WC3) Terrainer - Milpheus
Presenting a whole new TD based off of WC3 Power Towers! This map has been in developement for ~1.5 months now and is extremely detailed. It is a mazing TD where all towers require energy to attack.
What makes this different from the other 23451 TD maps? The power transfer system alone makes this map stand out. Generators generate power and can be linked to other towers to provide them with power. Energy can be stored with capacitors for later use and chains of capacitors can be set up to hold extra energy for each wave.
Is that it? Not at all! The amount of painstaking detail in every aspect of the game shows this wasn't just whipped out in a few days. Every tower level has its own model and every creep has a unique model. It has three different game modes, including a team mode where players work together and help each other out. All towers have varying abilities and six levels of upgrades.
Ok that sounds pretty cool. Do you have any eye candy I can check out before I go play it? Of course! Head over to http://www.youtube.com/watch?v=GsJehtItLlk to see the promotional video. Once you decide to give it a try in sc2, search for "Power Towers". It's the 8 player map by me.
Hey Staredit!! R:Z!! Is in an early(ish?) stage at the moment. I've spent a great deal of time smoothing everything out and I'm finally to the point where I can release a beta(ish?) version of it. I'm currently working to balance the game's mechanics further (unit strengths, income rates, etc...) but I can only experience so much of my own map through the Tester, particularly considering it's a 12-player game.
The basics of the map are simple. There are 10 survivor players and 2 zombie forces. Zombies are fighting to wipe the map of the humans, while the humans are attempting to push the zombie forces back into their cavern and kill their primary lair, similar to World War: Zombies. When a survivor's unit is killed, the unit will rise up instantly as a zombie, giving the Zombie players a mechanic that allows them to overwhelm Survivors and giving the Survivors an incentive to use their barricade structures effectively.
The map runs with a 24-hour clock system. During the minutes of Night, zombie units move exponentially faster while survivors lose a good deal of sight range. An in-game clock is provided as well as environment changes (Night and day lighting, night/day ambiance changes) to make the time changes feel more natural to the players.
What I'm Paying For:
1. I need a Galaxy Editor that's experienced with dialog creation. (I'm not happy with the current setup where the Survivor and Zombie teams are chosen in the lobby, I need a dialog setup where players can vouch for what side they'd like to be on.)
2. I also need an Editor who has experience with custom heroes (I understand veterancy but insofar as creating abilities... I don't have enough Advil in my house.)
3. Lastly, I need an Artist who can make something awesome for my Loading Screen.
All services are being paid for in USD.
As stated above: This map still has a number of small tweaks that need to be made. I need feedback from the players. If there is -anything- that you feel should be changed about the map, balance changes, thoughts, opinions, suggestions, ideas for future implements, you're a Galaxy Editor or Artist as mentioned before, constructive criticism, regular criticism, sexual emails or death threats, please email me at (Protoss_Thief@Yahoo.com), contact me in-game (Username Shade, Player Number or whatever it's called is 933) or post here on this thread. I'm happy to add the name of contributors of any helpful tips to the Credits in-game.
The game is Published and Live as "Revolution: Zombies!!". Please test it out and tell me what you think =)
Hey guys, would love to come over here and showcase this map we've (Department of Redundancy Department) been working on for the past 3 months or so. Check it out, let us know what you think.
Overview:
2v2 Capture Points Capture Points to acquire more minerals for more units Capture Points to broaden the diversity of your army, from robotic units to vehicles and battlefield advantages Destroy the enemy defense and run your units into their base to win the round
Questions? Suggestions? Would you like to beta test it when we release the public version? We would LOVE any input the Starcraft2 Gaming community could give us.
Up to 8 players (3+ recommended) compete in 10 lightning fast rounds of free-for-all combat.
Each player controls 1 unit per round; each round brings a new unit type, but all players' units are of the same type.
Earn minerals for upgrades by doing damage, destroying other units, and surviving. Upgrades only last until the end of the round, so choose carefully based on the next unit.
Easy to learn and quick to play, this is perfect for a group of friends just passing some time.
FEAUTRES * 14 players * 1v1, 2v2, FFA * King of the Hill (KOTH) style match selection (crowns designate winners) * Global rating system (carries across all PeepMode maps) * Graphical team selection * Declare your league (optional) * Cinematic observer mode (up to full-screen) * Auto Cam follows the action * Now includes Blizzard Observer UI * Cinematic chat, silent chat, other chat options * Betting system * Live stats with helpful coloring * Detailed event log with filtering * Sortable leaderboard * Unlockable avatars * Voting and personal options * Detailed Help system
FUTURE Features * Store (to buy things with Chips earned - start earning now!) * More maps (including iCCup maps)
Well, people, as the moderator of the Artwork forum, I figure it's time we had an art contest. And this contest's theme will be temples!
Now, I have two motives for this contest, other than just having a contest: I have some minerals to get rid of, and Temple Siege II needs a temple model. I've got a temple I've made myself:
If no one enters, we'll use that. That'll also give you an idea of what type of thing to model, although of course we don't want 5 clones of that If you don't want your model used in Temple Siege II, that's fine.
Deadline One Month. That means May the 1st, 2011.
Prize monies 150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint* And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue. For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals. However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.
Judging Currently, myself, Devlin, and Roy will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair. We will judge the model in three categories: Graphics, Textures, and Optimization.
Graphics involves how good it looks as a mesh. A cube simply won't win in this category.
Textures are...well, textures. If you don't have any you get nothing for this, if you include specular, normal, emissive, and diffuse (colour) maps that are top quality you'll score highly.
Optimization is about how low poly it is. In this category, you start with 10 points. If your model is 2000 triangles or fewer, you score 10 points. For every 1000 triangles more than 2000, you lose 1 point. So for a 5000 triangles model, you score 7 points, and anything over 12000 triangles scores 0 points. The trick with this is balancing low triangles with good looks. Remember, this is for StarCraft II. (On that note, if you can't convert your model to .m3, send us the mesh and the materials and we will convert them for you.)
Currently entered: Jack Cardinal Apos Madzombie YOU!
The theme for this mapping contest is SPELLS. The idea here is to come up with completely custom spells/abilities using either the Data Editor or Trigger Editor (though brownie points go to those who use the Data Editor). You can submit more than one spell to the contest, as spells will be individually judged and minerals can be awarded multiple times to the same person if multiple exceptional spells are created
JUDGING
Theme: 10 Did you make a spell? If anyone gets less than 10 on this, I will kill you.
Professionalism: 15 How well is the spell designed? Does it have any bugs? Does it work properly?
Fun: 15 How much fun is it using this spell? Does it make you happy inside? How about on the outside?
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Is this basically a duplicated Blizzard ability with changed effects?
Total: 50 points
RULES
The map containing the spells must be submitted by March 31st, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest (and as such, the spells should be created in their entirety in March).
You may submit as many spells as you want, but there may be a cap to how many you will be rewarded for.
No stolen maps and/or spells.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects are not allowed on this one.
REWARDS
First Place: 100 minerals, 3 Contest Points Second Place: 75 minerals, 2 Contest Points Third Place: 50 minerals, 1 Contest Point Bonus Minerals for Awesome Spells: 10 minerals per spell
The theme for this mapping contest is HOLIDAYS. Despite being in December, this can pertain to any known holiday. You could design a map around a first-person snowball fight, an epic Easter egg hunt, or even a nice RPG about staying home on Yom Kippur. This does not force anyone to stick to a single genre, as long as the theme relates to holidays.
JUDGING
Theme: 10 Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15 How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15 Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Did you take one of my ideas in the theme description?
Total: 50 points
RULES
The map must be submitted by January 8th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest.
You may submit as many copies of the map as you want. Only the last one received will be judged.
No stolen maps.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects must consist of two people maximum. Prizes will be split amongst both team members.
REWARDS
First Place: 200 minerals, 4 Contest Points Second Place: 150 minerals, 3 Contest Points Third Place: 100 minerals, 2 Contest Points
The theme for this mapping contest is ARCADE GAMES. That's right, you can make your own arcade-style game. Come up with something fun and simple or create something complex and seemingly never-ending! If you're out of ideas, you could elaborate on a small minigame, redesign a known arcade game, or even ripoff PopCap and turn one of their masterpieces into a StarCraft 2 map (at a penalty, you dirty plagiarizer).
JUDGING
Theme: 10 Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15 How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15 Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Did you really copy a PopCap game?
Total: 50 points
RULES
The map must be submitted by November 30th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
Any map size is allowed.
The map must not have been started before the contest.
You may submit as many copies of the map as you want. Only the last one received will be judged.
No stolen maps.
No editing someone else's map. The map must have been made by you, and you alone.
Team projects must consist of two people maximum. Prizes will be split amongst both team members.
REWARDS
First Place: 200 minerals, 4 Contest Points Second Place: 150 minerals, 3 Contest Points Third Place: 100 minerals, 2 Contest Points
WINNERS
The combined scores for this contest are below. We only had two entries, and both were fantastic. Congratulations to both Roy and aalleecc248 for their work.
Zealot Defense by aalleecc248 Theme: 10/10 Professionalism: 13/15 Fun: 12/15 Originality: 8/10 Total: 43/50 Download Here
Eel by Roy Theme: 10/10 Professionalism: 10/15 Fun: 8/15 Originality: 6/10 Total: 34/50 Download Here
SEN StarCraft II August Map Contest! - Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
Specifications:
- If you are the first one to solve a problem, you earn 2 points. - Once the first solution has been discovered, any different solution is worth 1 point. - If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges). - One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones. - The problems will be revealed on August the 1st to ensure no one has the advantage of time over others. - The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes. - Rewards will be distributed to winners once judges are done evaluating all the materials. - You must have a SEN account to submit material. - Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
Judges:
- payne - DevliN - TBA
Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals Second Place: $10, 3 Contest Points, and TBD Minerals Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.
Alright senners, time to show us what you've learned so far with the galaxy editor, and I know how you love contests, so here it goes:
Theme: Your very own progress. Judging Criteria: Nothing set as far as judging points and categories as of yet, but a part of it will be:: * Your contributions to SEN that came from your map. Wiki articles, tutorials, resources. It's not just about your map itself, it's what you learned from mapping so far and what knowledge you can share. * Standard map stuff
Submit Date: Saturday 22nd, Midnight (-8 gmt). I'll create a new topic for submissions on the 21st, where you post your map and the sen links to the resources you created that shows your knowledge.
Judges: Corbo, Devlin, myself, possibly others
Prizes: First place: $35, 100 minerals, SC2 Mapping Contest medal, Beta key Second place: $15, 75 minerals, SC2 Mapping Contest medal Third place: 50 minerals, SC2 Mapping Contest medal Consolation: 25 minerals
Yes. Minerals. Minerals will be back but it will be MOSTLY contribution-oriented only. They will return soon. You will have a nice head start (100 minerals = equiv of shoutbox color item in new economy).
Some clarification: Your map does not need to be finished. However it has to be somewhat playable to show what you are doing. This is a pursuit of furthering knowledge contest.
Sacrieur -- That and Funimation has gone through great lengths to make it really easy to fight anime piracy through simulcasts and stuff.
[08:23 pm]
Sacrieur -- Instead of taking down youtube videos with infringing content they fingerprint them so that they receive revenue for the people that watch them.