Staredit Network > Forums > Modding Projects > Topic: StarCraft: Dawn of Change
StarCraft: Dawn of Change
Jul 6 2017, 1:28 pm
By: Black_Overseer  

Feb 1 2019, 1:24 am Black_Overseer Post #21

Feb 2 2019, 6:37 am Black_Overseer Post #22

looks good.

Feb 3 2019, 4:59 am Black_Overseer Post #23

v 2.99 is out


challenge map is still WIP..

Post has been edited 1 time(s), last time on Feb 3 2019, 7:56 am by Black_Overseer.

Mar 14 2019, 2:59 am razorback9423 Post #24

Can't wait to see more of this! Keep up the good work!

CIS Conversion Mod discord server:

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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