Staredit Network > Forums > Modding Projects > Topic: Central Independent Systems Conversion Mod
Central Independent Systems Conversion Mod
Mar 11 2019, 1:29 am
By: razorback9423  

Mar 11 2019, 1:29 am razorback9423 Post #1




CENTRAL INDEPENDENT SYSTEMS CONVERSION MOD
A mod by CIS_Razorback, alias razorback9999able, XZrazorbackX, razorback9425 and razorback9423.


STORY:
Years after the events of End War, a new sentient robotic race called the Central Independent Systems (C.I.S.) entered and invaded the Korprulu Sector to strip mine the system's resources. With the Protoss being defenseless and assimilated by these cybernetic war machines, the Terrans and the Zerg must react quickly to a new threat. Which side will prevail?

DESCRIPTION:
Central Independent Systems Conversion Mod is a mod that replaces the Protoss race with the Cybernetic Powerhouse faction called the C.I.S. including new units for the existing Terran and Zerg races. This mod was made to help revive the Mod Night tradition that SEN started back then.

Screenshot

Download

If there are any problems, feel free to post your issues here, the Moddb page or the mod's Discord server. One of the known issues I cannot resolve (because I am not an AI programmer) is that the AI cannot build or attack using Spectres, Pulverizer Tanks, Banshees, Scorpalisks, Tritions and Silencers.

#SCCIS #MakeModnightGreatAgain

Post has been edited 2 time(s), last time on Mar 11 2019, 2:08 am by razorback9423.



CIS Conversion Mod discord server: http://discord.gg/HepwNn4

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[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
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