No new units, few new upgrades, some QoL. No AI to support the changes.
run as admin AHK script (green H) icon - this will replace some key when you play Starcraft.
click IgalHeresy.exe ; choose the starcraft.exe (in your SC folder)
QoL:
explored map
starting 12 workers
auto start harvesting minerals (workers dont take perfect route though)
worker's rally point on minerals
smart casting (once work, once not)
idle worker counter (just number in up-left corner)
acquisition range of melee units increase to sight range, so melee units will approach each spotted enemy.
expanded tool tip
controls:

mod is assume to work with the AHK script for extra controls:
WSAD map move (+map location on mouse scroll its F2,F3,F4, +tab/caps/~ are group selection keys 0,8,9)
sometimes WSAD keys stuck [to fix press again the same key direction, that screen is going]
all Hot keys are now on QER/ FV/ ZXC
in game buttons grid change
F9 - will quickly go through all menus into custom game
F12 - on off script
F4 - cheat no need energy for spell
F5 - cheat no need supply
F6 - cheat quick build
F7 - cheat all available
F8 - cheat resource
Tech Trees:

xx

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STATS change:
concussive do more damage. for: medium unit 50%>75%, large units 25%>50% (mirror of explosive).
increase supply provision to +11 (supply depot/overlord/pylon), +12 (ComCent,Nexus) or +1/2/3 (hatch/liar/hive)
energy upgrade increase energy regeneration by 25%
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Terran
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Scan cost 50>75 energy
SCV decrease HP 60 > 50
Marine has Concussive damage type
Firebat armor 1 > 2
new upgrade: Evaporating Catalyzer [150/150], req. Science Facility - (change flame GRP to blue)
change Firebat damage type to normal
Medic cost 50/25 > 50/50, decrease HP 60>40, heal 4x slower (50/256 speed), heal use 1,3 energy <-> 1 hp (75/256).
Medic has Irradiate cost 150 energy
Optic Flare (cost 50 energy) - blind also reduce attack range to 3.
Ghost damage 10+1>14+2, cooldown 30 (instead 22)
Ghost has EMP (research at Covert Ops, need Science Facility)
Lock Down 200/200 > 150/150, energy 100 > 75, duration time halved
Nuclear Missile 8>0 supply
Ocular Implant also grant Ghost detection
Vulture increase mineral cost 75>100, reduce damage 20>18
decrease Spider Mines quantity 3 > 2
Goliath is medium size, req supply 2>3
Goliath missile range upgrade +3 > +2
Charoon Booster also increase range of Missile Turrets by +1
Siege Tank increase supply req 3>4, sight range 10>7
Siege Tank in Tank mode armor 1>2, min. range 0>1
Siege Tank in Siege mode armor 1>0, min. range 2>4, attack cooldown increase 75>100 (less dps)
Dropship, dont req. Control Tower, cost 100/100 > 100/50
has spell in control tower: Nano-robots 150/150, 1 use - repair target overtime, but reduce attack range to 1 [Defense Matrix variant]
Wraith size is medium, require Control Tower
Valkyrie size is medium, dont need Control Tower, attack ground targets (3 volley of rockets -12 dmg exp, with smaller AoE 5/20/30), cannot attack air units anymore. hp 200>150, armor 2>1
Science Vessel removed
Battlecruiser cost 400/300 > 400/250
Battlecruiser crush to ground
when destroyed above land-able terrain, it crashed and its transform into burning structure Crashed Battlecruiser, who will fly again if become repaired.
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Protoss
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Dragoon is build in Robotic Bay (req. Citadel of Adun) has basic range 5 (instead 4), medium size, longer build time(750>900), req more supply 2 > 3
Singularity Charge upgrade is in Citadel of Adun, grant +1 range (instead +2)
new upgrade Overcharge - double Dragoon attack speed, but turn Dragoon off after time.
High Templar require Sanctuary of Khala (renamed Shield Battery), cost 50/150 > 50/100, shorten build time 750 > 600
High Templar has ground & air attack; Psi Assault 10+2 dmg, range 4, concussive, cooldown 20
meld to Archon require Templar Archive
Psionic Storm, Hallucination, Khaydaring Amulet is in Sanctuary of Khala (renamed Shield Battery)
Psionic Storm 75>125 Energy Cost (req. Templar Archive)
Hallucination 100>50 energy, create 1 image (instead 2)
Dark Templar req. Citadel of Adun (available sooner), lose Cloak for few second after attack. cost 125/100 > 125/75
Scout medium size, cost 275/125 > 225/125, ground weapon cooldown 30 > 22, require Observatory
vision upgrade increase ground attack range +1
Observer is build in Nexus (req. Cybernetic Core). Is not a detector, nor cloak, without upgrades (vision upg. grant detection, new upgrade grant invisibility). Cost 25/75 > 25/50
Corsair has no energy. Disruption Web is 2 use ability.
Interceptors are 6 basic quantity, +2 with upgrade, HP 40>30, shield 40>30
Argus jewel upgrade is increasing Interceptors shield to 40
Reaver has now basic 6 scarabs, +3 with upgrade
Disruption Web 200/200 > 100/100 cost
Dark Archon Feedback remove shields from target.
Dark Archon has Detection if has more than 100 energy.
Mind Control cost 200/200 > 150/150 , energy 150 > 125
Maelstrom energy 100 > 75 , affect also mechanical units
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Zerg
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Hatchery produce 2 larva, Liar 4x, and Hive 5x
Creep Colony cost 75>25, has 0>5 armor
Sunken&Spore cost 50>75
Overlord has faster movement (213>600 flingy speed, with upgrade Overlord is faster than Guardian 660speed), need Antennae upgrade to be detector.
Zergling
Adrenaline is Liar upgrade (instead Hive)
receive new upgrade: Fossorial Locomotion (cost 150/150) - underground movement (require Hive & Burrow)
can be morph into: 2x Scourge (req. Spire) or Infested Terran (req. Queen nest)
Infested terran
cost 100/50, deal 80+10 exp damage
Hydralisk req. 1,5 supply (instead 1)
has concussive 8 damage
can be also morph into Defiler (req. Defiler Mound)
Mutalisk size medium
guardian - has explosive areal attack, 30 dmg
req. 3 supply (instead 2)
Devourer can attack ground targets. has concussive attack
req. 4 supply (instead 2)
Queen spells:
Spawn Broodling 150 > 125 energy
Queen has Detection if has more than 100 energy, and has Greater Spire
Nydus Canal can be build by Drone out of creep (exit still has to pointed at creep)
Ultralisk has explosive damage (instead Normal), 30+5 (instead 20+3).
Ultralisk splash damage (enemy only)
Defiler - morph from Hydralisk. have air attack 50+4 dmg (90 cooldown - like a siege tank), 7rng, areal(20/40/80), left cloud of gas for a moment.
Dark Swarm 100>125 energy
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Error's:
cannot set scourge and infested terran to not rally at Hatchery point when spawn from Zergling
on LAN: Zergling underground movement. As soon as Zergling come into see range of opponent units - both players are disconnected from the game.
smart cast is malfunction - once work (one of selected unit cast), once dont (all selected unit cast spell)
initial auto order for workers to go harvest could be enhanced (let worker split more)
Dropship - new skill Nano-robots. Target should not attack (instead current 1 range).should has 3 use (like vulture mines), instead 1.
Sanctuary (shield battery) - stop research is Shield recharge skill is use.
zergling morphing to scourge or inf_terran cause error with Population counter (it dimnishing into zer0)
devourer and guardian morph didnt check pop requirement
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Wishes or to-do:

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Credits:
Framework
KYSXD for sharing his plugin
Voyager7456 for help
Staredit.net for exist
Pr0nogo for tools
Ravenwolf for greatest Brood mod ever
Post has been edited 28 time(s), last time on Oct 13 2019, 7:50 pm by Lagi.
None.