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lil-Inferno, O)FaRTy1billion[MM], Red2Blue, Excalibur, unknown_men

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Joined: Aug 28 2007, 1:14 pm
Last Active: 37 minutes ago
Status: Offline
Display Name: Voyager7456

Responsible for my own happiness? I can't even be responsible for my own breakfast
Statistics
Activity: 1668
Posts: 1199
Posts Per Day: 0.3
Topics: 33
Minerals: 322

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans

[04:51 pm]
ErGen -- I don't launching a game.
[01:39 pm]
Suicidal Insanity -- I think it won't launch while the game is open
[11:13 am]
ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit
[11:07 am]
ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.
[03:54 am]
sigsaucy -- just tested it, you were right, so awesome!!!!!!
[01:08 am]
sigsaucy -- thanks! ill give this a try tonight
[11:20 pm]
Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.
[11:16 pm]
Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle
[2018-8-16. : 3:30 am]
sigsaucy -- other things like setting detection/weapons are working though
[2018-8-16. : 3:28 am]
sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable
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