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Voyager7456, Dem0n, Freakling, Oh_Man, lil-Inferno

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Joined: Dec 2 2006, 3:07 am
Last Active: Today, 3:20 pm
Status: Offline
Display Name: NudeRaider

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
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Activity: 3960
Posts: 8359
Posts Per Day: 2.01
Topics: 86
Minerals: 1909

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: NudeRaider
Starcraft II: Not Given.


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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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