Staredit Network > Forums > SC2 Custom Maps
SC2 Custom Maps
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Moderators: Administrators, Global Moderators , Ahli
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Topic Replies Views Starter / Time Last Post
Pinned Topics

Custom SEN Loading Screen
 Put this in your map! =D
6 8855 Jun 24 2010, 12:27 am
payne
Oct 25 2010, 11:13 pm
Tempz

Release Threads
 READ BEFORE POSTING IN THIS FORUM
1 4033 Apr 27 2010, 6:27 am
Devourer
Aug 20 2010, 10:57 pm
DavidJCobb

Publishing Custom Maps
 -> PUBLIC <-
9 9766 May 22 2010, 6:40 am
payne
Jun 10 2010, 5:21 pm
Ashamed

Map Production Template
 
2 4960 May 4 2010, 1:37 am
DevliN
May 4 2010, 1:47 am
DevliN

Map Production Rules
 
0 3872 May 4 2010, 1:29 am
DevliN
May 4 2010, 1:29 am
DevliN

Map Showcase Rules
 "Da Rulez"
0 3522 Apr 27 2010, 6:23 am
Devourer
Apr 27 2010, 6:23 am
Devourer
Forum Topics

Fortress Survival
 Looking for this map
0 847 Sep 28 2018, 11:19 pm
@:@
Sep 28 2018, 11:19 pm
@:@

The Ghost Crew
 
0 763 Jul 14 2018, 9:31 pm
TF-
Jul 14 2018, 9:31 pm
TF-

Diablo - Mortal Shroud
 released!
1067 205086 Feb 10 2011, 1:00 am
Ahli
Feb 20 2018, 10:34 pm
Ahli

Ghost Ops: Protoss Caverns
 
1 2682 Jan 8 2017, 11:51 am
TF-
Jan 12 2017, 12:43 am
TF-

Banshee Strike
 a remake from 16 bit game Urban Strike
7 4044 Jul 15 2016, 10:34 pm
Coyc
Jan 8 2017, 6:33 pm
Coyc

Seeking feedback for detail-oriented terrain
 finally moving to sc2, tell your friends
14 5007 Jun 7 2016, 1:49 am
Pr0nogo
Jun 14 2016, 3:11 pm
payne

"ALL IN" Co-Op map
 2 player Camapign of the SC2 WoL Final Mission
1 1725 Nov 25 2015, 2:48 pm
JCarrill0
Jan 23 2016, 5:44 pm
JCarrill0

Impossible Probe
 By: Franck & Payne
30 12960 Jul 15 2010, 4:39 am
payne
Dec 31 2015, 3:57 pm
payne

Online Terrain / Doodad database
 
0 1200 Dec 4 2015, 5:03 pm
Ahli
Dec 4 2015, 5:03 pm
Ahli

Announcing the Antioch Chronicles: Remastered
 
11 24421 Apr 16 2015, 7:55 pm
Lucid Iguana
Jun 9 2015, 2:14 am
Lucid Iguana

CraftStone
 Starcraft Hearthstone
4 3925 Aug 26 2014, 2:13 am
TheKeyToKilling
Oct 6 2014, 1:56 pm
Alzarath

Korhal City Traffic Simulation
 Traffic Sim FREE 2 USE
8 9333 Nov 22 2012, 7:07 pm
Ahli
Feb 26 2014, 3:47 pm
Stranger

Alter Actor Model Animation
 Random Pool & Animation Speed
2 2705 Jan 27 2014, 6:00 am
Dabbu
Jan 28 2014, 4:57 am
Dabbu

Make a normal unit appear like a Stone-Statue
 
6 2845 Jan 24 2014, 6:46 am
Dabbu
Jan 27 2014, 2:57 am
Ahli

Custom movement/order confirmation model?
 
2 2367 Jan 19 2014, 11:11 pm
Dabbu
Jan 24 2014, 6:32 am
Dabbu

Invasion: Ares
 [Updated: 05/05/2013]
6 4792 Apr 18 2013, 11:23 pm
DevliN
Dec 12 2013, 4:19 pm
DevliN

The Star Striker
 SC2 Soccer (Football)
70 12948 Jan 12 2011, 9:47 am
Decency
Dec 10 2013, 9:47 am
payne

Temple Siege 2
 developed with UnholyUrine's assistance
493 44189 Dec 17 2011, 5:54 pm
Ahli
Nov 5 2013, 7:55 am
Res.Slayer

Trigonometry Cannon Concept
 Wall collision using math
0 2189 Oct 25 2013, 12:18 am
Bolshevik09
Oct 25 2013, 12:18 am
Bolshevik09

Continue the Blood Pressure
 can sm1?
6 3289 Feb 7 2013, 2:32 am
UnholyUrine
Aug 20 2013, 10:32 am
Devourer

Invasion: Ares
 A Work in Progress
156 21386 Oct 5 2010, 11:19 am
DevliN
Apr 18 2013, 11:24 pm
DevliN

Impossible Sand
 By: adrenalyne & payne
8 8299 Nov 29 2012, 7:56 am
payne
Feb 6 2013, 8:03 pm
payne

Deep Space Coliseum
 Arcade Style Gladiator Game
4 3455 Jan 25 2013, 2:07 am
Corbin
Jan 26 2013, 12:25 am
Jack

Infiltration RPG
 Community Project, please contribute!
75 15438 Aug 22 2010, 11:48 pm
payne
Jan 3 2013, 4:44 pm
payne

Pages: 1 2 38 >

Members in this forum: None.

[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
Please log in to shout.


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