Staredit Network > Forums > SC2 Custom Maps
SC2 Custom Maps
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Moderators: Administrators, Global Moderators , Ahli
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Pinned Topics

Custom SEN Loading Screen
 Put this in your map! =D
6 10862 Jun 24 2010, 12:27 am
payne
Oct 25 2010, 11:13 pm
Tempz

Release Threads
 READ BEFORE POSTING IN THIS FORUM
1 4419 Apr 27 2010, 6:27 am
Devourer
Aug 20 2010, 10:57 pm
DavidJCobb

Publishing Custom Maps
 -> PUBLIC <-
9 10380 May 22 2010, 6:40 am
payne
Jun 10 2010, 5:21 pm
Ashamed

Map Production Template
 
2 5440 May 4 2010, 1:37 am
DevliN
May 4 2010, 1:47 am
DevliN

Map Production Rules
 
0 4247 May 4 2010, 1:29 am
DevliN
May 4 2010, 1:29 am
DevliN

Map Showcase Rules
 "Da Rulez"
0 3873 Apr 27 2010, 6:23 am
Devourer
Apr 27 2010, 6:23 am
Devourer
Forum Topics

Temple Siege 2
 developed with UnholyUrine's assistance
494 54369 Dec 17 2011, 5:54 pm
Ahli
Oct 18 2019, 1:42 pm
GGmano

Fortress Survival
 Looking for this map
0 3255 Sep 28 2018, 11:19 pm
@:@
Sep 28 2018, 11:19 pm
@:@

The Ghost Crew
 
0 1346 Jul 14 2018, 9:31 pm
TF-
Jul 14 2018, 9:31 pm
TF-

Diablo - Mortal Shroud
 released!
1067 221828 Feb 10 2011, 1:00 am
Ahli
Feb 20 2018, 10:34 pm
Ahli

Ghost Ops: Protoss Caverns
 
1 3243 Jan 8 2017, 11:51 am
TF-
Jan 12 2017, 12:43 am
TF-

Banshee Strike
 a remake from 16 bit game Urban Strike
7 4666 Jul 15 2016, 10:34 pm
Coyc
Jan 8 2017, 6:33 pm
Coyc

Seeking feedback for detail-oriented terrain
 finally moving to sc2, tell your friends
14 6446 Jun 7 2016, 1:49 am
Pr0nogo
Jun 14 2016, 3:11 pm
payne

"ALL IN" Co-Op map
 2 player Camapign of the SC2 WoL Final Mission
1 2155 Nov 25 2015, 2:48 pm
JCarrill0
Jan 23 2016, 5:44 pm
JCarrill0

Impossible Probe
 By: Franck & Payne
30 14228 Jul 15 2010, 4:39 am
payne
Dec 31 2015, 3:57 pm
payne

Online Terrain / Doodad database
 
0 1539 Dec 4 2015, 5:03 pm
Ahli
Dec 4 2015, 5:03 pm
Ahli

Announcing the Antioch Chronicles: Remastered
 
11 25292 Apr 16 2015, 7:55 pm
Lucid Iguana
Jun 9 2015, 2:14 am
Lucid Iguana

CraftStone
 Starcraft Hearthstone
4 4468 Aug 26 2014, 2:13 am
TheKeyToKilling
Oct 6 2014, 1:56 pm
Alzarath

Korhal City Traffic Simulation
 Traffic Sim FREE 2 USE
8 9899 Nov 22 2012, 7:07 pm
Ahli
Feb 26 2014, 3:47 pm
Stranger

Alter Actor Model Animation
 Random Pool & Animation Speed
2 3102 Jan 27 2014, 6:00 am
Dabbu
Jan 28 2014, 4:57 am
Dabbu

Make a normal unit appear like a Stone-Statue
 
6 3399 Jan 24 2014, 6:46 am
Dabbu
Jan 27 2014, 2:57 am
Ahli

Custom movement/order confirmation model?
 
2 2776 Jan 19 2014, 11:11 pm
Dabbu
Jan 24 2014, 6:32 am
Dabbu

Invasion: Ares
 [Updated: 05/05/2013]
6 5381 Apr 18 2013, 11:23 pm
DevliN
Dec 12 2013, 4:19 pm
DevliN

The Star Striker
 SC2 Soccer (Football)
70 14740 Jan 12 2011, 9:47 am
Decency
Dec 10 2013, 9:47 am
payne

Trigonometry Cannon Concept
 Wall collision using math
0 2509 Oct 25 2013, 12:18 am
Bolshevik09
Oct 25 2013, 12:18 am
Bolshevik09

Continue the Blood Pressure
 can sm1?
6 3797 Feb 7 2013, 2:32 am
UnholyUrine
Aug 20 2013, 10:32 am
Devourer

Invasion: Ares
 A Work in Progress
156 24398 Oct 5 2010, 11:19 am
DevliN
Apr 18 2013, 11:24 pm
DevliN

Impossible Sand
 By: adrenalyne & payne
8 9054 Nov 29 2012, 7:56 am
payne
Feb 6 2013, 8:03 pm
payne

Deep Space Coliseum
 Arcade Style Gladiator Game
4 3919 Jan 25 2013, 2:07 am
Corbin
Jan 26 2013, 12:25 am
Jack

Infiltration RPG
 Community Project, please contribute!
75 17564 Aug 22 2010, 11:48 pm
payne
Jan 3 2013, 4:44 pm
payne

Pages: 1 2 38 >

Members in this forum: None.

[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
Please log in to shout.


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