This map is remake of first level of Urban Strike game on Sega Mega Drive 16 bit. You manage a tactical hovercraft Banshee, with an opportunity to get into Medivac. In game you have to settle couple of tasks, such are: destroy object, kill unit, save hostage, cargo shipping, evacuation. Each aircraft has own features. Only keyboard used in management (or joypad if binded on hotkeys). No mouse used.
- 3 types of ammo - 2 aircrafts - Helpful Watchcom gadget - 6 missions to complete - Destroy enemies, save alliies - Don't get out of fuel
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battlenet://starcraft/map/2/193623 - Europe battlenet://starcraft/map/1/276900 - US
Version 1.3 Added 2 difficulty levels Russian version of map Ability to turn crosstarget by Num0 or M buttons Changed Several small changes in enemy units characteristics and position
version 1.4 released! Added Watchcom and aircraft basic control tutorial. Added keyboard map to Stats page of Watchcom Fixed WASD, added backwards turning Added HP, fuel, load indicactors. Num0(M) toggles them constant or when attacked only Added machine gun visuable bullets Some grammar fixes
Version 1.5 released -Tweaked WASD again -Changed machine gun bullet model -Small bugs fixed
Version 1.6 released -Fixed tutoring screen border -Fixed U and O buttons work -Added second mission animations at completion -Terrain is reworked a bit
Version 1.7 released -Fixed minor control bug -Added Space as Watchcom alternate button -Watchcom is redesigned -Fixed targeting cursor on turning
Version 1.8 released -Fixed start menu english locale error
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
[2023-9-26. : 4:13 pm]
NudeRaider -- UV how far are you with imp UV2? is it already better than the first map? Fully playable?