Staredit Network > Forums > SC2 Custom Maps > Topic: Fortress Survival
Fortress Survival
Sep 28 2018, 11:19 pm
By: @:@  

Sep 28 2018, 11:19 pm @:@ Post #1



I'm looking the for the remake of the WC3 Fortress Survival (http://fortress-survival.com/) map. It must have been renamed and I don't know the new name/and or it was abandoned -- I can't find it anywhere.

I'm 80% sure it exists as I remember playing it a bunch -- years ago, and while the WC3 version is very familiar to me, it doesn't seem like something I would play a lot.

Anyone got anything?




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[04:00 pm]
Pr0nogo -- more when i finish streaming
[04:00 pm]
Pr0nogo -- initial impressions for the fog of war are, it would be great to be able to toggle between add/remove, instead of the current method
[03:57 pm]
Suicidal Insanity -- Somebody suggested multiselect in the tree view which would be a great idea, except win32 treeviews do not allow multiselect :(
[03:56 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
Internally it supports up to 255 locations, but I never figured out a good way of allowing multiselect in the UI and still supporting clicking multiple times for overlapping locations
[03:54 pm]
Pr0nogo -- in the paste i used map revealers because duplicating fog of war was such a pain, now i'll use that and let you know how it works out
[03:54 pm]
Pr0nogo -- forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
[03:46 pm]
Suicidal Insanity -- And speaking of which, anybody tried location copy / cut / paste, and fog of war copy / cut / paste? Those are included but I suspect barely have been used
[03:45 pm]
Suicidal Insanity -- In my case, there are incomplete features that are included in the normal alphas, but are not included in the branch that contains the RC
[03:13 pm]
NudeRaider -- *there
[03:04 pm]
NudeRaider -- In software developing, when your software reached release candidate status what has to happen for it to become an actual release? Is that just a fancy name for a beta which will only get fixes but no additional features, or are the subtle differences?
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