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Joined: May 10 2012, 3:48 pm
Last Active: Today, 10:39 am
Status: Offline
Display Name: GGmano

Statistics
Activity: 219
Posts: 160
Posts Per Day: 0.06
Topics: 16
Minerals: 166

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Ggmano(Europe)(us-West)
Starcraft II: Not Given.


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Trust is everything
[02:46 pm]
lil-Inferno -- :wob:
[12:13 pm]
Zycorax -- :wob:
[10:01 am]
KrayZee -- :wob:
[05:13 am]
jjf28 -- :wob:
[03:19 am]
MTiger156 -- :wob:
[02:07 am]
Bar Refaeli -- :wob:
[12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
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