Staredit Network > Forums > SC2 Custom Maps > Topic: Banshee Strike
Banshee Strike
Jul 15 2016, 10:34 pm
By: Coyc  

Jul 15 2016, 10:34 pm Coyc Post #1

This map is remake of first level of Urban Strike game on Sega Mega Drive 16 bit.
You manage a tactical hovercraft Banshee, with an opportunity to get into Medivac.
In game you have to settle couple of tasks, such are: destroy object, kill unit, save hostage, cargo shipping, evacuation.
Each aircraft has own features. Only keyboard used in management (or joypad if binded on hotkeys). No mouse used.

- 3 types of ammo
- 2 aircrafts
- Helpful Watchcom gadget
- 6 missions to complete
- Destroy enemies, save alliies
- Don't get out of fuel

Please leave feedback.

battlenet://starcraft/map/2/193623 - Europe
battlenet://starcraft/map/1/276900 - US

Screenshot2016-07-13 23_24_20.jpg
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Screenshot2016-07-13 23_24_57.jpg
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Post has been edited 4 time(s), last time on Jul 24 2016, 10:45 pm by Coyc.


Jul 19 2016, 6:46 am ClansAreForGays Post #2

Looks awesome, Loved that game.

Aug 15 2016, 1:16 pm Coyc Post #3

Version 1.3
2 difficulty levels
Russian version of map
Ability to turn crosstarget by Num0 or M buttons
Several small changes in enemy units characteristics and position


Aug 21 2016, 8:33 pm Coyc Post #4

version 1.4 released!
Added Watchcom and aircraft basic control tutorial.
Added keyboard map to Stats page of Watchcom
Fixed WASD, added backwards turning
Added HP, fuel, load indicactors. Num0(M) toggles them constant or when attacked only
Added machine gun visuable bullets
Some grammar fixes


Aug 29 2016, 9:40 pm Coyc Post #5

Version 1.5 released
-Tweaked WASD again
-Changed machine gun bullet model
-Small bugs fixed

Version 1.6 released
-Fixed tutoring screen border
-Fixed U and O buttons work
-Added second mission animations at completion
-Terrain is reworked a bit

Version 1.7 released
-Fixed minor control bug
-Added Space as Watchcom alternate button
-Watchcom is redesigned
-Fixed targeting cursor on turning

Version 1.8 released
-Fixed start menu english locale error


Aug 31 2016, 3:18 pm Stranger Post #6

Great job ! I loved playing this on Mega drive (along with Jungle Strike and Desert Strike).


Nov 15 2016, 6:46 pm Coyc Post #7

Version 1.9 released
Fixed nore english locale errors
Added animation of capsules sending to orbit
Fixed bug at failing second objective

Version 1.10 released
Start menu was remade
Added square contours for key units, and some other effects
Added background sounds


Jan 8 2017, 6:33 pm Coyc Post #8

A new level has been released!
Banshee strike 2 - River raid
battlenet:://starcraft/map/2/197536 or search Banshee strike 2

New alternative aircraft
New tileset
New story
7 missions
new simulation of collision damage


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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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