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Dem0n, Mini Moose 2707, Fire_Kame, jjf28, Devourer

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Joined: Aug 13 2004, 5:37 am
Last Active: Today, 4:10 am
Status: Offline
Display Name: DevliN

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Activity: 2649
Posts: 7260
Posts Per Day: 1.95
Topics: 170
Minerals: 1549

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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\:devlin\: Currently Working On: \:devlin\:
Invasion: Ares | OMG TEH ZOMBIES!!!
[10:47 am]
Mini Moose 2707 -- Which is pretty sad, actually.
[10:39 am]
Mini Moose 2707 -- 60 box, get rekt. While most of SEN sleeps, I magic box.
[09:45 am]
Roy -- There's a trick where ScmDraft will only validate one edge of a location at a time or somesuch, so to get a location placed outside of the map area you set both the left and the right to be outside the max and it only snaps back the left boundary. But yeah, it's pretty annoying.
[05:24 am]
jjf28 -- and ofc it doesn't end at locations, units that would load in starcraft are deleted by scmdraft on load; the extra byte for unit health is capped at 1 character when it could be 3; all sorts of things that don't require strings require them in SCMDraft; and don't get me started on triggers :P
[05:20 am]
jjf28 -- just tried it, it definitely sets the location coordinate back to the map edge
[05:08 am]
LoveLess -- Does it? I never encountered an issue and have made locations bigger than the map on multiple occasions.
[05:05 am]
jjf28 -- nothing about mine, scmdraft constricts location sizes :kame:
[04:58 am]
LoveLess -- jetplane, once yours can actually do everything I might use it :massimo:
[04:56 am]
jjf28 -- *cough* location size *cough*
[04:56 am]
LoveLess -- If there is something scmdraft is, it's definitely not constrictive.
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