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Joined: Aug 13 2004, 5:37 am
Last Active: Yesterday, 5:58 pm
Status: Offline
Display Name: DevliN

Activity: 2724
Posts: 7270
Posts Per Day: 1.89
Topics: 170
Minerals: 2109

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

\:devlin\: Currently Working On: \:devlin\:
Invasion: Ares | OMG TEH ZOMBIES!!!
[02:46 am]
jjf28 -- unit -> flingy -> ||| sprite -> image/grp: colored pixels
[02:43 am]
O)FaRTy1billion[MM] -- each shadow, each overlay is an individual image
[02:43 am]
O)FaRTy1billion[MM] -- also sprites are independent of eachother, whereas images are stuck on the sprite
[02:43 am]
O)FaRTy1billion[MM] -- sprite is a collection of images ... like place a sprite in SCMDraft. It still has shadows and overlays
[02:42 am]
Dem0n -- what is the difference between sprite and image :O
[02:41 am]
O)FaRTy1billion[MM] -- sprite opcodes are in fact more complex than img opcodes ;o they have a lot more conditionals (as in more than none) and more function calls
[02:30 am]
Mini Moose 2707 -- Hope you have some zeroes lololol
[02:30 am]
Mini Moose 2707 -- up*
[02:30 am]
Mini Moose 2707 -- You're just doing that but scaling it ip
[02:29 am]
Dem0n -- gross
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