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Joined: Aug 13 2004, 5:37 am
Last Active: Today, 5:58 pm
Status: Offline
Display Name: DevliN

Activity: 2724
Posts: 7270
Posts Per Day: 1.89
Topics: 170
Minerals: 2109

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

\:devlin\: Currently Working On: \:devlin\:
Invasion: Ares | OMG TEH ZOMBIES!!!
[10:35 pm]
O)FaRTy1billion[MM] -- or a frame I mean
[10:35 pm]
O)FaRTy1billion[MM] -- I don't know why that is :P I think it's just playing a sprite a sunken colony isn't supposed to have so it's overflowing
[10:34 pm]
jjf28 -- dat guardian burn tho
[10:34 pm]
O)FaRTy1billion[MM] -- each one is attacking the one counter-clockwise of itself. For angle1, 0 = up, 64 = right, 128 = down, 192 = left. angle2 is the distance from angle1. (basically if( getAngleDistance( angle1, angleToUnit(...) ) < angle2 ) then do jump)
[10:32 pm]
Mini Moose 2707 -- and my axe
[10:19 pm]
lil-Inferno -- And my dong.
[10:00 pm]
jjf28 -- "man she has a big ass"
[09:58 pm]
zsnakezz -- ah, thinking out loud, man's most potent weapon
[09:57 pm]
O)FaRTy1billion[MM] -- I could easily test this
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