Staredit Network > Forums > SC2 Custom Maps > Topic: Deep Space Coliseum
Deep Space Coliseum
Jan 25 2013, 2:07 am
By: Corbin  

Jan 25 2013, 2:07 am Corbin Post #1

Hello All,

I have published my arcade game, Deep Space Coliseum BETA. If you get a chance please give it a go and try to have at least a 2 player game. I will be on in the afternoons to join anyone who wants to test with me. Deep Space Coliseum is a gladiator style survival map with an oldschool arcade feel. Try it out, and review it.

All feedback is welcome good or bad



Jan 25 2013, 2:15 am Roy Post #2

An artist's depiction of an Extended Unit Death

Hello, Corbin, and welcome to Sen!

Is this like an arena kind of game? What can you tell us about it?

Jan 25 2013, 2:32 am Corbin Post #3

Deep Space Coliseum is an arcade game, 4 players. There are 2 game modes, Arcade and Vs. Arcade Mode will consist of levels and bosses, where vs mode is pvp in 1v1 or 2v2. Like the name, the entire game takes place in a coliseum. I plan on making a series, this first edition is a protoss themed arena. In arcade mode you start out taking on waves of zerg at a rate of 25 seconds per wave. At the end of 2 mins the level timer expires and releases a boss. You fight the boss and upon boss death the next level timer and wave timers begin again. Also, some bosses drop a special reward for all players alive. There are 3 levels of zerg enemies, 4th is infested terran, and the remaining 4 will be protoss themed events and enemies.

Oh btw - it's a coliseum because if you die you die (arcade mode). There are no lives. The exception to this is the Vs Mode which is best 2 out of 3 rounds.


Jan 25 2013, 9:33 pm Corbin Post #4

Also, I just need 1 or 2 people to partner with to help development. Very casual, no commitment - just a friendly hobby. If you're interested lemme know!


Jan 26 2013, 12:25 am Jack Post #5

>be faceless void >mfw I have no face

I'd love to see some screenshots or a video of this map to get me interested in it ;o

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[06:06 pm]
Vrael -- and as of today they dont owe you a dime for anything their AI generates in your style, unless you can win that battle in court
[06:05 pm]
Vrael -- so like if you're a comic strip author and OpenAI or whoever just stole all your comic strips and now their model can reproduce things in your style, you never gave them permission to do that
[06:04 pm]
Vrael -- ultimately I think there will be some kind of "Fair Use" guidelines for AI just like fair use for comedy and stuff, but maybe the bigger problem is that the people training the AI have unfairly scraped millions of websites to compile these datasets they use
[06:01 pm]
Vrael -- now, if Lucasfilm gets an AI-scan clone of Viggo that they use to generate millions of dollars somehow, then I think Viggo is going to care quite a lot
[06:01 pm]
Vrael -- with AI generation (or even impersonation), I think you can ask yourself "What am I taking away from the source author?" And if the answer is "nothing" then I don't see any problem, like making a SC map I really dont think Viggo Mortensen would ever care
[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
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