Staredit Network > Forums > SC2 Custom Maps > Topic: The Ghost Crew
The Ghost Crew
Jul 14 2018, 9:31 pm
By: TF-  

Jul 14 2018, 9:31 pm TF- Post #1

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The Ghost Crew is a 3-mission micro campaign, with voice-acting and basic features like skippable cutscenes, difficulty settings and achievements.
You'll need some quick thinking to get through the challenges of each mission, each one has combat intertwined with small dynamic puzzles, and both fresh mechanics and mechanics that carry over from the previous missions.
I've used triggers and actor messages to add more interactivity and feeling of physical interaction than you usually see, just check out the trailer to see what I mean.

The missions are designed to test your resource management and skill to a high degree, playing on the Basic difficulty is highly recommended for your first run of this campaign.

Direct download: https://mega.nz/#!4p8VDKwI!EZdD3UgEyggaqyCRYPX1eG2FpFVBX4U75PRFeaEfanc
SC2Mapster Project Page: https://www.sc2mapster.com/projects/the-ghost-crew



Credits:
Main - Ciox/TF-
Voice acting - Pr0nogo
Testing and feedback - Pr0nogo, Nameless Voice, Baelethal

Post has been edited 3 time(s), last time on Aug 17 2018, 7:07 am by TF-.



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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.


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