Staredit Network > Forums > SC2 Custom Maps > Topic: The Ghost Crew
The Ghost Crew
Jul 14 2018, 9:31 pm
By: TF-  

Jul 14 2018, 9:31 pm TF- Post #1

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The Ghost Crew is a 3-mission micro campaign, with voice-acting and basic features like skippable cutscenes, difficulty settings and achievements.
You'll need some quick thinking to get through the challenges of each mission, each one has combat intertwined with small dynamic puzzles, and both fresh mechanics and mechanics that carry over from the previous missions.
I've used triggers and actor messages to add more interactivity and feeling of physical interaction than you usually see, just check out the trailer to see what I mean.

The missions are designed to test your resource management and skill to a high degree, playing on the Basic difficulty is highly recommended for your first run of this campaign.

Direct download: https://mega.nz/#!4p8VDKwI!EZdD3UgEyggaqyCRYPX1eG2FpFVBX4U75PRFeaEfanc
SC2Mapster Project Page: https://www.sc2mapster.com/projects/the-ghost-crew



Credits:
Main - Ciox/TF-
Voice acting - Pr0nogo
Testing and feedback - Pr0nogo, Nameless Voice, Baelethal

Post has been edited 3 time(s), last time on Today, 7:07 am by TF-.



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[04:51 pm]
ErGen -- I don't launching a game.
[01:39 pm]
Suicidal Insanity -- I think it won't launch while the game is open
[11:13 am]
ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit
[11:07 am]
ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.
[03:54 am]
sigsaucy -- just tested it, you were right, so awesome!!!!!!
[01:08 am]
sigsaucy -- thanks! ill give this a try tonight
[11:20 pm]
Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.
[11:16 pm]
Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle
[2018-8-16. : 3:30 am]
sigsaucy -- other things like setting detection/weapons are working though
[2018-8-16. : 3:28 am]
sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable
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