Staredit Network > Forums > SC2 Custom Maps > Topic: The Ghost Crew
The Ghost Crew
Jul 14 2018, 9:31 pm
By: TF-  

Jul 14 2018, 9:31 pm TF- Post #1

🤙🏾

The Ghost Crew is a 3-mission micro campaign, with voice-acting and basic features like skippable cutscenes, difficulty settings and achievements.
You'll need some quick thinking to get through the challenges of each mission, each one has combat intertwined with small dynamic puzzles, and both fresh mechanics and mechanics that carry over from the previous missions.
I've used triggers and actor messages to add more interactivity and feeling of physical interaction than you usually see, just check out the trailer to see what I mean.

The missions are designed to test your resource management and skill to a high degree, playing on the Basic difficulty is highly recommended for your first run of this campaign.

Direct download: https://mega.nz/#!4p8VDKwI!EZdD3UgEyggaqyCRYPX1eG2FpFVBX4U75PRFeaEfanc
SC2Mapster Project Page: https://www.sc2mapster.com/projects/the-ghost-crew



Credits:
Main - Ciox/TF-
Voice acting - Pr0nogo
Testing and feedback - Pr0nogo, Nameless Voice, Baelethal

Post has been edited 3 time(s), last time on Aug 17 2018, 7:07 am by TF-.



🤙🏾

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:38 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts
[04:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
Please log in to shout.


Members Online: Roy, Dem0n, Pridhamse5