Staredit Network > Forums > SC2 Custom Maps > Topic: Jungle Strike (Desert Strike)
Jungle Strike (Desert Strike)
Jun 3 2010, 9:01 am
By: Devourer  

Jul 26 2010, 10:46 am Devourer Post #21

Hello

How can this be "worst ripoff" when it's exactly like NudeRaider's desert strike except for no cooldown time when building gas?
That's ridiculous, lathanide.



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Jul 26 2010, 10:51 am Lanthanide Post #22



I guess the same way in which you rated Desert Strike Night Fixed as "worst rip off", despite the fact that I've spent over 200 hours on it, fixed many serious bugs and implemented dozens of new features and completely overhauled the balance.



None.

Jul 26 2010, 10:52 am Devourer Post #23

Hello

I hate the set up of DS Night, why? Because it's totally not like Desert Strike was supposed to be. Therefore, you cannot say that this is a ripoff of DesertStrike, if anything it's a "ripoff of DS Night" which would rather be pointless.

Post has been edited 1 time(s), last time on Jul 26 2010, 10:59 am by Devourer.



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Jul 26 2010, 11:06 am theleo_ua Post #24



Quote from Lanthanide
I guess the same way in which you rated Desert Strike Night Fixed as "worst rip off", despite the fact that I've spent over 200 hours on it, fixed many serious bugs and implemented dozens of new features and completely overhauled the balance.

Will you create "Night Fixed" on SC2? Will you use SC2 features like "redefined detailed descriptions of the buildings"?

Quote from Devourer
How can this be "worst ripoff" when it's exactly like NudeRaider's desert strike except for no cooldown time when building gas?
That's ridiculous, lathanide.

Quote from Lanthanide
I guess the same way in which you rated Desert Strike Night Fixed as "worst rip off", despite the fact that I've spent over 200 hours on it, fixed many serious bugs and implemented dozens of new features and completely overhauled the balance.

LOL - even seriously moderated SEN can be fun haha:)

Post has been edited 2 time(s), last time on Jul 26 2010, 1:48 pm by theleo_ua.



None.

Dec 15 2021, 8:44 pm GGmano Post #25

Mr.Pete-Tong

wow found this old thread about DS ;) did jungle strike ever become played by players on sc2? seems Direct strike and desert strike azure is the two DS maps beeing played on sc2?

Quote from Devourer
can players hit up other players bases as players can in nudes original DS.. i believe after been working on balancing DS for more than 12 yaers on and off now that its really hard to balance the gameplay goin from spawning micro amount into spawning macro amounts of units, both in consideration of map limits and lag and other bugs and balance.

Today i see jungle strike beeing hosted on korean servers for sc1.. i find jungle strike for sc1 ( tho theres many jungle strike version only tryid a few of them) abit weird tho mostly cause im fan of default units stats.. like others said it feels best when it reflects the normal sc game instead of beeing alien stats on units.

Post has been edited 1 time(s), last time on Dec 16 2021, 11:11 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 16 2021, 11:20 pm GGmano Post #26

Mr.Pete-Tong

Quote from Lanthanide
I guess the same way in which you rated Desert Strike Night Fixed as "worst rip off", despite the fact that I've spent over 200 hours on it, fixed many serious bugs and implemented dozens of new features and completely overhauled the balance.

200 hours is not much used.. I mean i prolly used at least more than 50 (10000 hours) times as much on my ds version which someone would still call an edit or a rip off.

If devourer rated you map low its prolly not a matter of what good you did maybe devourer just liked nudes ds version. Anyway Lanthanide youre fixed version contains many bugs and is surely not perfect balanced even the fact that you changed unit stats. I dont think you overhauled balance, i agree that you made few nice features which some of them not balanced or used for that matter. If you fixed some bugs you still left alot of bugs. I know the fact that youre ds version have been very popular but its sad that you left it having still so many faults.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Feb 5 2023, 12:02 am Ultraviolet Post #27

Don't stop till you get enough

Quote from GGmano
200 hours is not much used.. I mean i prolly used at least more than 50 (10000 hours) times as much on my ds version which someone would still call an edit or a rip off.

Bit late on the draw here, but I don't believe this claim buddy. 10,000 hours would be 416.667 24-hour days, 625 16-hour days or 1,250 8-hour days, so like 3.5 years of working 8 hours a day, every single day on the map. Not buying it :P



My Projects:

Impossible Ultraviolet | Impossible UV2
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Legacy Projects (No guarantee of functionality in modern SC):

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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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