Staredit Network > Forums > SC2 Custom Maps > Topic: The Ghost Crew
The Ghost Crew
Jul 14 2018, 9:31 pm
By: TF-  

Jul 14 2018, 9:31 pm TF- Post #1

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The Ghost Crew is a 3-mission micro campaign, with voice-acting and basic features like skippable cutscenes, difficulty settings and achievements.
You'll need some quick thinking to get through the challenges of each mission, each one has combat intertwined with small dynamic puzzles, and both fresh mechanics and mechanics that carry over from the previous missions.
I've used triggers and actor messages to add more interactivity and feeling of physical interaction than you usually see, just check out the trailer to see what I mean.

The missions are designed to test your resource management and skill to a high degree, playing on the Basic difficulty is highly recommended for your first run of this campaign.

Direct download: https://mega.nz/#!4p8VDKwI!EZdD3UgEyggaqyCRYPX1eG2FpFVBX4U75PRFeaEfanc
SC2Mapster Project Page: https://www.sc2mapster.com/projects/the-ghost-crew



Credits:
Main - Ciox/TF-
Voice acting - Pr0nogo
Testing and feedback - Pr0nogo, Nameless Voice, Baelethal

Post has been edited 3 time(s), last time on Aug 17 2018, 7:07 am by TF-.



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[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
[2023-9-26. : 4:13 pm]
NudeRaider -- UV how far are you with imp UV2? is it already better than the first map? Fully playable?
[2023-9-26. : 4:10 pm]
Zoan -- hello
[2023-9-26. : 1:58 pm]
aluVrt -- hello
[2023-9-25. : 1:09 pm]
Ultraviolet -- :lol:
[2023-9-25. : 12:51 pm]
UndeadStar -- After checking his posts, I'm in awe in front of that fantastically varied vocabulary
[2023-9-25. : 8:40 am]
Keaton -- nice
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