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Impossible Probe, By: Franck & Payne

Creator: payne
Time: Jul 15 2010, 4:39 am

Post #21     payne Sep 15 2010, 6:15 am

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OP Updated.
The latest version of the map has been published on B.net.
There shouldn't be any bugs now. :)

P.S. Please note I changed the map's name to "Impossible Probe".

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Post #22     payne Jan 16 2011, 9:18 am

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New version published.
Renamed to "Impossible Scenario Probe".
Overall, this version simply allows more mistakes to players, thus making the game a bit easier (but still very hard! >:D).

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Post #23     vicml21 Aug 15 2011, 3:41 am

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Just thought I'd let you know, I was playing this map earlier, was doing missions (mostly out of order) when I ran into one we didn't do, and ended up losing all our units. We had no way to quit the mission, or if there was some instructions on how to, I couldn't find it. So we could not continue playing. Just because someone else might run into the same problems. If it matters which mission, I believe it was the zerg side, I think the level looked like a drop ship, but its where the battlecruiers takes offense to something and comes and attacks you.

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Post #24     TiKels Aug 15 2011, 5:12 am

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payne is gone until october 2012, but if I may I believe that's the point of the game. If you lose all your units you lose the game? It's been awhile so I could be totally wrong but I -think- that is how it worked.

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Post #25     vicml21 Aug 16 2011, 11:30 pm

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From the descriptions, it sounded like you had the option of losing a scenario or two, if that isn't the case, they should probably update some of the briefing/help screens. It also works properly for other scenarios, I believe I failed another mission in the left side scenarios, and once we lost all our units, it took as back to the scenario selection and updated the score properly, where it said we failed 1, and passed however many we did.

Another bug:
There is also a mission where you get no Command Centre visible, and if you didn't manually hotkey the command centre (which a couple of my friends did, because it was already prehotkeyed for them) you were not able to scan at all.

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Post #26     payne Dec 7 2011, 6:26 pm

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Alright, I've decided I would fix this map, and it's done. :)
I've tweaked some levels, fixed the pylon range, fixed the2 levels that were sharing the same Orbital Commands, and all that jazz!
Now, there is only one little bug left, but it involves changing a grand total of like 30 triggers just to make sure that if a player leaves, the credit screen appears when all levels are done... and this is utterly minor, and I am too lazy, so... suck it!

Have fun beating the map. :)
(Map published.)

:awesome:

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Post #27     Tempz Dec 13 2011, 1:55 am

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It would be nice if you posted this design as a template in a code box.

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
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Post #28     DevliN Dec 13 2011, 3:12 am

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SOMETHING STATUS GO
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Quote from Tempz
It would be nice if you posted this design as a template in a code box.
You can just quote the OP and see it that way, too.

:devlin: CURRENTLY WORKING ON :devlin:
Invasion: Ares | OMG TEH ZOMBIES!!!
Summoner | Infection
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Post #29     payne Oct 15 2012, 2:07 am

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Updated once again! :awesome:
Now published under the Arcade category, with a few improvements. :3

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