Staredit Network > Forums > SC2 Custom Maps > Topic: Map Production Template
Map Production Template
May 4 2010, 1:37 am
By: DevliN  

May 4 2010, 1:37 am DevliN Post #1

OVERWATCH STATUS GO

Here's are some simple templates for anyone looking to make a Map Production thread but can't figure out an interesting way to convey information about their map.

As a side note, screenshots are a big part of Production threads. Adding screenshots usually shows that your map is well under way, not just another spur-of-the-moment idea for a map which may never see day light in reality. In short, screenshots can mean the difference between a topic that gets attention and one that gets none. Don't just get a picture of a minimap view of the terrain, either; use the PrintScreen key to get some good shots of actual gameplay when you're testing out your map.




MAP NAME
Brief description about the map. If this map is an RPG, perhaps include some backstory. If its a Defense, maybe include a brief description of what we'll see in the map that makes it spectacular.


SPECIFICATIONS
  • Players
    Requires 3 players or 2-4 or whatever you want.
  • Map Tileset
    Badlands or Jungle, etc.
  • Map Size
    20x12 or 128x128 and so on.


STORYLINE/INTRODUCTION
What would your Players do in this game? Are they ultimately trying to kill some final boss, or attempting to survive for 30 levels of fun?


FEATURES
  • Player interface (How will the Players play the game?)
  • What's new in your map that others have not done before?


DETAILS (for RPGs and the like)
  • Characters
    •Alt-7 for bullet

  • Weapons
    •Alt-7 for bullet

  • Items
    •Alt-7 for bullet

  • Spells
    •Alt-7 for bullet


SCREENSHOTS/DEMO (Use Imageshack, TinyPic, PhotoBucket, or Picoodle to host screenshots, if you need a dedicated image host)

Brief description of the screenshot.


Brief description of the screenshot.


Brief description of the screenshot.


PROGRESS
  • IDEAS (00%)
  • TERRAIN (00%)
  • UNIT PLACEMENT (00%)
  • TRIGGERS (00%)

UPDATES
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?


Made with the Map Production template.




And here's the code for the template:
Template Code


Special thanks to PCFredZ for this original template.

Please only respond in here with templates you've made. If they're good, they can stay.

Post has been edited 2 time(s), last time on May 4 2010, 1:47 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 4 2010, 1:39 am DevliN Post #2

OVERWATCH STATUS GO

.
>>Insert banner image<<



Map Name Here






Introductory Storyline:
Quote from name:Interesting storyline intro or map summary
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.

Map Specs:
  • Players: 1
  • Tileset: Jungle
  • Genre: RPG
  • Map Dimensions: Over 9000
  • Trigger Count: Over 9000
  • File Size: Over 9000

ScreenShots


[encasebox]Updates:

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-Kkgnnsa
-Qkjksng
-Ajjsng
-Kkgnnsa


To Do:

-Xnanngs
-Sjjdsakk
-Owddiss
-Xnanngs
-Sjjdsakk
-Owddiss
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-Sjjdsakk
-Owddiss
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-Owddiss
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-Sjjdsakk[/encasebox]

Additional Gameplay Notes:
  • Notes: Lorem ipsum dolor sit amet
  • Notes: Lorem ipsum dolor sit amet

Download link:
Don't click this link.
.

Code for this Post


Thanks to CecilSunkure for this template.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 4 2010, 1:47 am DevliN Post #3

OVERWATCH STATUS GO

Quote
<< Insert Map Logo/Image Here >>
MAP NAME


Quote from INFORMATION
// INFORMATION
  • Tileset: Earth
  • Genre: Subconscious
  • Player(s): 1
  • Dimensions: 000 x 000
  • Size: 000kb

Quote from PLOT
// PLOT
Describe the plot of the game here. Mostly used for RPGs, but you could easily use this space to describe the game in more detail.

Quote from TO DO
// TO DO
  • Something
  • Something
  • Something
  • Something

Quote from SCREENSHOTS
// SCREENSHOTS

Brief description of the screenshot.


Brief description of the screenshot.

Quote from UPDATES
// UPDATES
  • 00/00/000
    Map created. Go me.

Quote from DOWNLOAD


And here's the code for the template:
Template Code




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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