Staredit Network > Forums > SC2 Custom Maps > Topic: CraftStone
CraftStone
Aug 26 2014, 2:13 am
By: TheKeyToKilling  

Aug 26 2014, 2:13 am TheKeyToKilling Post #1



Sean Darlin from Team Genesis and I just started on this map. We are currently unclear as to exactly how the game will play, but we do know that we want it to be similar to hearthstone yet different... cause who's going to play a map on sc2 that's exactly like hearthstone when they can just go play hearthstone for free.

We are currently in the card development process. Currently there are quite a bit of cards made already. We are working on removing the black backgrounds from behind the units in the card pictures. What we currently have for cards can be downloaded here.

Some of the card pictures were straight from google. Others have been created using multiple pictures and photoshop... some unit pictures may also have come from the map editor itself.

If anyone has any ideas we can include or feedback or anything... feel free to jump on board... anything to make this a popular map would be appreciated. Thanks :)

Post has been edited 2 time(s), last time on Aug 26 2014, 2:19 am by TheKeyToKilling.



None.

Aug 26 2014, 12:07 pm Devourer Post #2

Hello

This actually could be very interesting and I would love to see a heartstone dedicated to starcraft only.
There are many cardgames on sc2 but none is working like heartstone, which is sad. Most just 'spawn' the card as a unit and they walk to the enemy. On their way, they fight opposing creatures.
This causes interesting gameplay potential to remain unused. See heartstone: taunt creatures, your choice what to attack with what (disregarding taunts here), special abilities per character etc is what makes it interesting. Also, most SC2 maps currently are not round-based.

Now, hero classes in starcraft could be considered limited: Protoss, Zerg and Terran. However, three may be a bit too few, so how about we consider Race+CommonStrat?
Zerg Rush Deck - Zerg with the abilitiy to spawn a 1/1 zergling every round or something like that.
Further decks could be: Zerg Infestation, Terran Siege/Mech, Terran Bio, Protoss Warp-In, Protoss Tech (maybe something like +1/2/3 shields for every unit? I don't know).
I guess you get the idea.

Would love to see this map happen!



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Aug 26 2014, 11:36 pm TheKeyToKilling Post #3



Quote from Devourer
three may be a bit too few, so how about we consider Race+CommonStrat?
Zerg Rush Deck - Zerg with the abilitiy to spawn a 1/1 zergling every round or something like that.
Further decks could be: Zerg Infestation, Terran Siege/Mech, Terran Bio, Protoss Warp-In, Protoss Tech (maybe something like +1/2/3 shields for every unit? I don't know).
I guess you get the idea.

Actually I have thought of how I could add more decks in... but from what I'm seeing so far... the unit amount seems too limited to do that. I can probably only get (considering you can have 2 of each card except legends) about 50 or 60 something cards per race... and 30 of those go into the deck. And there has to be cards that don't go into the deck to add diversification between decks and the players.



None.

Sep 6 2014, 5:41 am DevliN Post #4

OVERWATCH STATUS GO

I'm sure you've probably seen these, but people often post SC versions of Hearthstone on Reddit like http://imgur.com/a/EkK8f and http://imgur.com/a/8GI43

Maybe you could use them or use them as inspiration, assuming you don't already have all your cards fleshed out.

Post has been edited 1 time(s), last time on Sep 6 2014, 5:42 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Oct 6 2014, 1:56 pm Alzarath Post #5

Praetor

Assuming this hasn't been abandoned already, how about making it so you just have the three races with a large variety of units and give them multiple heroes with different hero abilities?

For an example, you could have Jim Raynor, Nova, and Gui Montag.
Jim Raynor deals 1 damage to anything.
Nova deals 2 damage to the opponent's hero.
Gui Montag does 1 damage per turn for 3 turns to an enemy minion.
Each are be able to select from the Terran pool of cards.




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[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


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