Staredit Network > Forums > SC2 Custom Maps > Topic: "ALL IN" Co-Op map
"ALL IN" Co-Op map
Nov 25 2015, 2:48 pm
By: JCarrill0  

Nov 25 2015, 2:48 pm JCarrill0 Post #1

BattleTag: JCarrill0#1742

2 years ago I was inspired to create a map much similar like my 2 player sc1 Protoss Final mission map "Eye of the Storm" & XTerran5 "Emperor's Fall" (Ground Zero & Birds of War).

The new map Idea had been posted already on sc2 Forums, but I will post it here:
Quote from JCarrill0
I been wanting to make an "ALL IN" Co-Op myself, would anyone be willing to help me out if I get any questions along the way?

My idea for the map is just a basic Co-Op of the map:
- Co-Op (2 Terran players)
- Difficulty Selector (Casual, Normal, Hard, Brutal)
- Having both the Air Version, and the Nydas Worms version in the same Map
- Both Players would be shared units, not individual.
- Player have access to all mercenaries
- Player has all Armory upgrades!
- Players Choose Lab Research via Science Station or possibly have all
I Need help on that last part, and possibly other parts such as adding a special harder then brutal difficulty called "Fatal". Le me know if you interested. I'm not looking for it to be #1 Co-Op map, just a CO-Op me and my buddy can play.

2 and a half years Later, is it possible now with the new archon mode?
or has someone already done this?




Jan 23 2016, 5:44 pm JCarrill0 Post #2

BattleTag: JCarrill0#1742

Starting to revisit this idea...but if I can, I want to keep it playable for WoL users.

Few issues:
- I have no idea to make a research option for the extra zerg/protoss upgrades.
- Mercs are not available, not sure how to unlock them since it tells me to go to the cantina in the campaign.
- I have also is for some strange reason, Both events wont take place. It's always one or the other.




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[12:33 pm]
Suicidal Insanity -- feasible is a great wor for stuff like that xD
[06:30 am]
Ultraviolet -- :lol:
[03:35 am]
jjf28 -- easy not necessarily the word I'd use, but should be doable
[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
Please log in to shout.


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