Staredit Network > Forums > SC2 Custom Maps > Topic: Korhal City Traffic Simulation
Korhal City Traffic Simulation
Nov 22 2012, 7:07 pm
By: Ahli  

Nov 22 2012, 7:07 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Korhal City Simulation

Description:
This map simulates city traffic.

Features
  • cars
  • traffic lights
  • civilians
  • trains
  • train lifts


Media:









This map is unlocked and free to use.
In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching!

It's unlocked and publicly published on Europe, Americas, Korea and South East Asia.


Attachments:
Korhal Traffic Simulation by Ahli.SC2Map
Hits: 11 Size: 1558.11kb

Post has been edited 3 time(s), last time on Nov 25 2014, 8:57 am by Ahli.




Nov 22 2012, 7:52 pm DevliN Post #2

OVERWATCH STATUS GO

Wow, this looks amazing. I really hope someone finds a good use for it.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 7 2013, 4:35 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Published the file unlocked and public on all servers.




Feb 8 2014, 6:56 pm Leeroy_Jenkins Post #4



This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.

Attachments:
Korhal Traffic Simulation edit.SC2Map
Hits: 1 Size: 1570.61kb



None.

Feb 10 2014, 4:54 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.




Feb 10 2014, 2:49 pm Leeroy_Jenkins Post #6



Quote from Ahli
Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.

I know, that's the first thing I wanted to be able to do was get into a car :D I'll mess around with it.



None.

Feb 18 2014, 4:21 pm Stranger Post #7



This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?



None.

Feb 18 2014, 7:23 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Stranger
This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?
Maps need to be published (= uploaded) before they can be played on battle.net.
Maps that you test in the editor can be stored anywhere on your computer.




Feb 26 2014, 3:47 pm Stranger Post #9



Ok, I see now.

Thanks!



None.

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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
Please log in to shout.


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