Staredit Network > Forums > SC2 Custom Maps > Topic: Release Threads
Release Threads
Apr 27 2010, 6:27 am
By: Devourer  

Apr 27 2010, 6:27 am Devourer Post #1

Hello

1. A thread must contain a link to or attachment to the map in question. Make sure this is the correct forum for your map's thread. If you only have screenshots, you must post your thread in Map Production. If you have neither a map nor screenshots to post, keep working on it and do not post.


2. The map in question must be playable. It can be an alpha, beta, or full release. It is not required that your map be bug-free and thoroughly tested. However, it must be playable.


3. The thread must contain adequate descriptive material (text and/or screenshots). "Adequate" is a term to be judged by moderators and administrators, not the thread starter. When in doubt, add more information.


4. Maps must fit acceptability criteria for the DLDB. Those haven't been written, but this general summary is sufficent for now:
Quote
- No rigged maps
- No disfunctional/crashing maps (maps that are non functional, or its only purpose is to crash peoples games).
- No fake maps or files (maps that resemble others but in an extremely low quality fashion).
- No stolen maps. You risk being banned permanently from Staredit.net.
- No insult maps (maps solely dedicated to insulting people or clans).
- No clan recruitment maps (maps solely dedicated to advertising clans or recruiting people).
- No maps depicting nudity.

TIPS & SUGGESTIONS

1. Did you put effort into the map?
The moment you create a topic here, your reputation will be at stake. The quality of the maps you make and topics you present is a very important factor for many members when forming an opinion of you. As snobs that like to think higher of themselves than the average Battle.net player, we expect a more polished map of higher quality.


2. Is your map complete enough to be played?
Map Production is dedicated to maps that are still in development, and posting of the map is not required there. (only screenshots) When you finish your map or want to release it, you can ask moderators to move that thread or open up a new one here.


3. How well will you make your topic?
If you spent weeks or even months on a map, it is generally a bad idea to spend 30 seconds making your topic. A topic is a powerful advertisement for a map. If the topic looks like crap, your map may not get played, regardless of how good it is. StarCraft may be an old game, with 640x480 resolution and 256 colors, but its players still have a sense of visual aesthetics.
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Thanks to PCFredz, who was the owner of an ancient thread I dug up and based this one on. I may or may not rewrite this the way I want it at a later date.



Please report errors in the Staredit.Network forum.

Aug 20 2010, 10:57 pm DavidJCobb Post #2



Quote from Devourer
StarCraft may be an old game, with 640x480 resolution and 256 colors, but its players still have a sense of visual aesthetics.
OBJECTION!
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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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