Staredit Network > Forums > SC2 Custom Maps > Topic: Release Threads
Release Threads
Apr 27 2010, 6:27 am
By: Devourer  

Apr 27 2010, 6:27 am Devourer Post #1

Hello

1. A thread must contain a link to or attachment to the map in question. Make sure this is the correct forum for your map's thread. If you only have screenshots, you must post your thread in Map Production. If you have neither a map nor screenshots to post, keep working on it and do not post.


2. The map in question must be playable. It can be an alpha, beta, or full release. It is not required that your map be bug-free and thoroughly tested. However, it must be playable.


3. The thread must contain adequate descriptive material (text and/or screenshots). "Adequate" is a term to be judged by moderators and administrators, not the thread starter. When in doubt, add more information.


4. Maps must fit acceptability criteria for the DLDB. Those haven't been written, but this general summary is sufficent for now:
Quote
- No rigged maps
- No disfunctional/crashing maps (maps that are non functional, or its only purpose is to crash peoples games).
- No fake maps or files (maps that resemble others but in an extremely low quality fashion).
- No stolen maps. You risk being banned permanently from Staredit.net.
- No insult maps (maps solely dedicated to insulting people or clans).
- No clan recruitment maps (maps solely dedicated to advertising clans or recruiting people).
- No maps depicting nudity.

TIPS & SUGGESTIONS

1. Did you put effort into the map?
The moment you create a topic here, your reputation will be at stake. The quality of the maps you make and topics you present is a very important factor for many members when forming an opinion of you. As snobs that like to think higher of themselves than the average Battle.net player, we expect a more polished map of higher quality.


2. Is your map complete enough to be played?
Map Production is dedicated to maps that are still in development, and posting of the map is not required there. (only screenshots) When you finish your map or want to release it, you can ask moderators to move that thread or open up a new one here.


3. How well will you make your topic?
If you spent weeks or even months on a map, it is generally a bad idea to spend 30 seconds making your topic. A topic is a powerful advertisement for a map. If the topic looks like crap, your map may not get played, regardless of how good it is. StarCraft may be an old game, with 640x480 resolution and 256 colors, but its players still have a sense of visual aesthetics.
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Thanks to PCFredz, who was the owner of an ancient thread I dug up and based this one on. I may or may not rewrite this the way I want it at a later date.



Please report errors in the Staredit.Network forum.

Aug 20 2010, 10:57 pm DavidJCobb Post #2



Quote from Devourer
StarCraft may be an old game, with 640x480 resolution and 256 colors, but its players still have a sense of visual aesthetics.
OBJECTION!
Quote from the breadcrumb menu
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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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