Staredit Network > Forums > SC2 Custom Maps > Topic: Korhal City Traffic Simulation
Korhal City Traffic Simulation
Nov 22 2012, 7:07 pm
By: Ahli  

Nov 22 2012, 7:07 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Korhal City Simulation

Description:
This map simulates city traffic.

Features
  • cars
  • traffic lights
  • civilians
  • trains
  • train lifts


Media:









This map is unlocked and free to use.
In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching!

It's unlocked and publicly published on Europe, Americas, Korea and South East Asia.


Attachments:
Korhal Traffic Simulation by Ahli.SC2Map
Hits: 11 Size: 1558.11kb

Post has been edited 3 time(s), last time on Nov 25 2014, 8:57 am by Ahli.




Nov 22 2012, 7:52 pm DevliN Post #2

OVERWATCH STATUS GO

Wow, this looks amazing. I really hope someone finds a good use for it.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 7 2013, 4:35 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Published the file unlocked and public on all servers.




Feb 8 2014, 6:56 pm Leeroy_Jenkins Post #4



This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.

Attachments:
Korhal Traffic Simulation edit.SC2Map
Hits: 1 Size: 1570.61kb



None.

Feb 10 2014, 4:54 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.




Feb 10 2014, 2:49 pm Leeroy_Jenkins Post #6



Quote from Ahli
Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.

I know, that's the first thing I wanted to be able to do was get into a car :D I'll mess around with it.



None.

Feb 18 2014, 4:21 pm Stranger Post #7



This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?



None.

Feb 18 2014, 7:23 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Stranger
This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?
Maps need to be published (= uploaded) before they can be played on battle.net.
Maps that you test in the editor can be stored anywhere on your computer.




Feb 26 2014, 3:47 pm Stranger Post #9



Ok, I see now.

Thanks!



None.

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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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