Staredit Network > Forums > SC2 Custom Maps > Topic: Map Production Rules
Map Production Rules
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May 4 2010, 1:29 am
By: DevliN  

May 4 2010, 1:29 am DevliN Post #1

OVERWATCH STATUS GO

Map Production Rules

1. Title your topic appropriately.
Make sure your title includes the name of your map. Simple enough.

2. Keep your original post organized and informative.
A simple mish-mosh of unorganized information can be confusing. The more organized your post looks, the better your production will look. Include some basic information about your map(s). What makes your map so special? We'd like to know before trying it out!

3. Include screenshots.
This is a must, must, must. As PCFredZ put it, "Adding screenshots usually shows that your map is well under way, not just another spur-of-the-moment idea for a map which may never see day light in reality. In short, screenshots can mean the difference between a topic that gets attention and one that gets none." Whether it be from the editor or in-game, we need to see some images from your map. If there are no screenshots, your topic will be closed or deleted. "Bad" screenshots that do not actually show us much about the map do not count and are not acceptable.

4. Keep posts relevant.
Map makers will always love praise of their work, but simply saying "Awesome map!" is unnecessary as a response. If you're going to give a map criticism, add some depth to it. If you really liked it, state what you liked about it. If you happened to dislike it, perhaps state why and include suggestions. Any simple two or three word praises would be more suitable in a PM to the map maker.

5. No flaming.
I cannot stress this one enough. More often than not we find posts in threads from people who just want to bash a map or the map's creator. This is unacceptable. We're all for constructive criticism, but simply patronizing someone is out of the question. People take their creations very personally and often any attacks against them or the work leads to a very defensive argument that is really uncalled for. This rule should be simple enough. Let's keep the arguing to a minimum.

6. Try not to double-post.
This should be self-explanatory: limit the double-posting, which means don't post twice in a thread without a reply by someone else in between. Unless you're reviving a thread that's been dead for weeks or there has been a lack of activity in your thread for days, keep the double-posting to a minimum. If you recently updated something in your map and want to mention it in your thread, use the "Edit" button for your last post.


For now, these should be suitable. I'll add more in the future if need be.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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