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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
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Release Threads
 READ BEFORE POSTING IN THIS FORUM
33 26639 Oct 30 2007, 1:47 am
Moose
Oct 14 2013, 11:02 pm
checkmate824

Templates for Map showcase
 for eye pleasing showcases
7 11019 Apr 25 2010, 12:45 pm
Ahli
Jun 22 2013, 11:17 pm
Dem0n

SC1 Map Showcase Rules
 Forum Rules & Guidelines (Aug 30, 2012)
0 9848 Aug 7 2009, 12:26 pm
DevliN
Aug 7 2009, 12:26 pm
DevliN
Forum Topics

[SCA] Warbible
 New godly terrains by Flemy
47 20212 May 30 2017, 11:38 am
lifebot
Sep 19 2020, 8:30 pm
lifebot

Helms Deep Annatar East
 The Modern 10.51
21 6231 Apr 17 2011, 4:47 pm
jjf28
Sep 19 2020, 8:09 am
Oh_Man

HEROES & SILENCE [Campaign]
 single player - 'Remastered'
29 7630 Dec 1 2018, 11:52 pm
RdeRenato
Sep 17 2020, 1:58 am
RdeRenato

[SCA] Turret Defense
 Original Map + Tweaks
6 3903 Mar 12 2018, 4:58 pm
lifebot
Sep 13 2020, 7:23 pm
lifebot

Brood War Alternate
 A familiar story, and yet so different.
96 29670 Jun 16 2018, 6:26 pm
UEDCommander
Sep 12 2020, 12:19 pm
UEDCommander

Middle of the Ocean 3
 The Final Chapter
11 4685 Jan 30 2013, 12:58 am
Leeroy_Jenkins
Sep 12 2020, 5:23 am
Oh_Man

[SCA] Fall Guys
 SCA Laucher Compatible
7 1838 Aug 27 2020, 7:28 am
lifebot
Sep 8 2020, 7:19 am
lifebot

Pylon Wars! [ENG]
 
0 152 Sep 7 2020, 8:07 am
SkywinDragoon
Sep 7 2020, 8:07 am
SkywinDragoon

New DS Classic 2020
 A New DS developped by GGmano
48 8863 Sep 26 2019, 2:07 pm
GGmano
Sep 4 2020, 8:10 am
GGmano

[LotPT]Lord of the Pale Throne
 All things LotPT. Last updated 9/07/2020
2 1234 Apr 19 2020, 8:36 am
Flemy
Aug 31 2020, 2:29 pm
daechon

[EUD] Under Tower Defence ver.English
 I translated it myself. (feat.iDoodler)
3 1075 Jul 28 2020, 2:41 pm
Avlos
Aug 27 2020, 2:24 pm
lifebot

StarCraft: Augurios de Extinción
 Starcraft: Augurios de Exitnción (Auguries of Extinction in eng
1 563 Jul 25 2020, 11:07 pm
EiviciScm
Aug 23 2020, 12:57 am
RdeRenato

Migration
 Looking for Feedback for New Custom Campaign
23 1212 Jul 24 2020, 9:17 am
JumpStart
Aug 13 2020, 4:34 am
JumpStart

Skywindragoon Campaign Series
 Maverick of Campaign Map
6 874 Jul 25 2020, 2:09 pm
SkywinDragoon
Aug 6 2020, 3:05 pm
SkywinDragoon

Mercenaries III
 Intended to be a spiritual successor to the original Mercenaries
8 763 Jun 24 2020, 4:37 am
Ultraviolet
Jul 30 2020, 10:08 am
Ultraviolet

Legends of Magiek RPG
 
8 848 Jul 16 2020, 2:16 am
Draelren
Jul 27 2020, 9:04 am
Draelren

SNYPE BOIZ
 The greatest Starcraft shooter map of all time!
20 2256 Jan 26 2020, 11:30 pm
Butch
Jul 27 2020, 12:19 am
Butch

The Architect RPG
 Are you ready for an adventure?
33 27133 Aug 5 2017, 12:20 pm
Oh_Man
Jul 26 2020, 1:55 pm
Oh_Man

Enslavers Special Edition
 
29 3667 Mar 8 2020, 3:51 pm
Andrea Rosa
Jul 25 2020, 1:25 pm
stalwart ghostess

Build on Crawl Space v0.1 (By JODENG)
 Your Only Goal is to Build Some Structures
10 707 Jul 16 2020, 8:59 am
zzt
Jul 24 2020, 1:06 pm
C(a)HeK

Under Tower Defense
 Incredible Defense Map by Avlos
1 1438 Sep 23 2019, 1:32 am
lifebot
Jul 23 2020, 7:21 am
Oh_Man

Evolves Remastered
 Blast from the Past.
12 3156 Oct 1 2017, 6:00 am
MidNighTime
Jul 23 2020, 3:14 am
MidNighTime

StarCraft: Survival Mode
 Survive against waves of enemy forces on different maps!(NOEUD)
1 335 Jul 11 2020, 10:41 pm
Christien Chapman
Jul 11 2020, 10:42 pm
Christien Chapman

Mercenaries 2020
 Classic Blizzard Map Updated
3 972 Apr 14 2020, 7:07 am
Ultraviolet
Jul 9 2020, 2:38 am
Ultraviolet

Desert Strike Nightmare
 A Fixed Alternative (aka 2.63++)
19 3313 Sep 20 2019, 7:33 pm
MidNighTime
Jul 4 2020, 4:19 am
MidNighTime

Cave Wars
 v012 -- 2020-06-27
19 8623 Jan 17 2014, 7:24 pm
Moose
Jul 2 2020, 12:19 am
zsnakezz

Fury of the Swarm (custom map)
 
20 1661 May 2 2020, 6:05 pm
C(a)HeK
Jun 5 2020, 2:35 am
C(a)HeK

Pages: 1 2 325 >

Members in this forum: None.

[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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